Hard Surface Design with Alex Senechal - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Hard Surface Design with Alex Senechal (/showthread.php?tid=29121) |
Hard Surface Design with Alex Senechal - Panter - 26.06.2021 Hard Surface Design with Alex Senechal Vertexschool Duration: 92 hours | 10 MODULES | On Demand | Video: 1920x1080, 48kHz | 24 GB Genre: eLearning | Language: English | Skill Level: Intermediate In this course you'll learn the art of designing hard surfaces from freelance concept designer Alex Senechal. This Hard Surface Design course will consist of ten modules of on-demand lessons and demonstrations. You'll get instant access to all training and have the luxury of moving through the course at your own pace and on your own schedule. You can also download lectures and watch from anywhere without being tethered to the Internet. WHAT YOU'LL LEARN: In this course, students will learn and follow Alex Senechal's workflow. After gathering a reference collage, students will start with large forms to establish primary shapes. Then, they will break down forms and work towards a final sculpt resolution. At the end, you will use Keyshot and Photoshop to texture and render your concept. By the end of the course, you'll: Know the importance of references and what to look for when creating a collage. Know how to texture using Keyshot and Photoshop. Understand how to use primitive shapes to establish a design for your weapon. Have sculpted and designed your own weapon. CURRICULUM Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams today. WEEK 1 Concept Basic design vocabulary Design theory in everyday things How to apply ideas WEEK 2 Silhouette Essentials of modelling workflow Begin blockout Create primary forms and important structures WEEK 3 Form Refine design Focus on smaller forms and subtleties Poly modelling essentials (edge flow, detailing) WEEK 4 Function Refine design Functionality Believability WEEK 5 Reviews Progress check Assessment Review materials WEEK 6 Texturing Texturing Rendering Establish final output shots WEEK 7 Final Texturing How to light Best lighting practices Polish techniques WEEK 8 Marketing Present work Market yourself The profession WEEK 9 & 10 Capstone Project Q&A Final thoughts Review Download from Nitroflare: Download from Rapidgator: |