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Character Facial Rigging for Production - Druckversion

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Character Facial Rigging for Production - Panter - 11.04.2022

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Character Facial Rigging for Production
CGWorkshops
Instructors: Wade Ryer
Project Files • 8 weeks
Video: MP4 1280x720 48 KHz | English
Intermediate to Advanced | Size: 7.67 GB

An 8-week course bringing life and expressions to models through face rigging

Learn how to rig character faces and bring them to life! Upon completion of this 8-week class, students will have a full understanding of how to create a functional, animator-friendly, character face rig that's ready for a close-up on the big screen!

COURSE FORMAT:Standard
LECTURE TYPE:Pre-recorded
FEEDBACK:Individual recordings
DURATION:8 weeks
ASSIGNMENT:Due each week. Expect to spend 10-20 hours per week viewing lecture videos, participating in Q&As, and working on assignments
Q&A:Once a week
MATERIALS:Autodesk Maya
SKILLS LEVEL:Intermediate to Advanced
PREREQUISITES:Basic knowledge of rigging

WHAT YOU'LL LEARN
The more you know, the better.
Week 1 | Introduction

Week 2 | Topology and FACS

Week 3 | Joint Skeleton & Controls

Week 4 | Blendshape Modelling

Week 5 | Importing and Connecting the Shapes

Week 6 | Blendshape Control Setup

Week 7 | Eyelid Setup

Week 8 | Finishing the Rig + Extras

JOSE ANTONIO MARTIN MARTIN
/INDUSTRIAL LIGHT & MAGIC
LECTURES BY JOSE ANTONIO MARTIN MARTIN
Jose Antonio Martin Martin is a software engineer from Spain who has been working as a character TD / rigger in the VFX industry for the last 8+ years. He has worked for studios such as Framestore, MPC, DNEG and is currently working at ILM. During his career he has worked on many blockbuster projects including Gravity, Terminator Genisys, Suicide Squad, Ghost in the Shell, and Venom.

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