Rebelway - Houdini Advanced FX RISE (Week 1 - 8) - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Rebelway - Houdini Advanced FX RISE (Week 1 - 8) (/showthread.php?tid=50257) |
Rebelway - Houdini Advanced FX RISE (Week 1 - 8) - Panter - 18.04.2022 Rebelway - Houdini Advanced FX RISE (Week 1 - 8) Video: h264, yuv420p, 1920x1080, 4648 kb/s, 30.00 fps | Audio: aac, 48000 Hz, 2 channels, s16, 317 kb/s Genre: eLearning | Duration: Week 1 - 8 | Language: English | File size: 28 GB Week 01 • Project overview, idea and concept. • Visual story telling. • Tasks, budgeting, hardware requirement. • Overview of the assets, environment and how to create something different. • Tools: what's available and what's not. • Houdini 18 features and how to incorporate them into production. Week 02 • Houdini 18 rbd workflow. • Ways to create a ground collapse. • Guided rbd simulation. • Creating the initial ground collapse using rbd-bullet in sops. • Overview of the assets, environment and how to create something different. • Create a universal and flexible debris system. Week 03 • Universal and simple render-time edge displacement with texture preservation. • Creating a universal system to reapply the render-time edge displacement back in Houdini to get proper cracks for realistic collision and emission. Week 04 Week 05 • Create the crack propagation FX and the various simulations that go with it. • Flowing lava workflow. Week 06 • Create an efficient system to post-simulate particles that match the smoke simulation without having to cache velocity field. • Advance ember motion and simulation. Week 07 • Large scale dust and smoke simulation using Houdini 18. Week 08 • Workflow to efficiently render rigid body simulation. • Thought process on how to break up the various passes that will give us the most flexibility in comp. • Shading and lighting the ground collapse scene. • Shading the embers, lightning propagation. • Shading the fire and smoke. • Atmospherics. Download from RapidGator Download from Rapidgator: Download from NitroFlare |