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Artificial Intelligence & Augmented Reality In Unity & Xcode - Panter - 03.12.2022 Artificial Intelligence & Augmented Reality In Unity & Xcode Last updated 6/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 11.38 GB | Duration: 20h 36m Explode Your Games And Apps To A Professional Level. Learn From Scratch: Build AI and ARKit Projects With C# and Swift What you'll learn Learn to code for game development in Unity C#. Make a game that uses artificial intelligence. Use a navigation mesh to add pathfinding logic to your game. Learn cutting-edge tools that will put you ahead of other game developers!. Developers who want an introduction to Swift 4 and Xcode 9. Requirements Download and Install Unity, Blender, and Xcode. For Part 2, you will need MacOS software to use Xcode. Description Make Smart Navigation With AI For Game Development. Build Your First Augmented Reality Mobile Apps.Put yourself in the shoes of future-you 10 years from now. Imagine all the games and apps that will have come out over the decade. Simple arcade games filled with colorful, nostalgic pixel art, hyper-realistic virtual reality masterpieces, blockbuster AAA games, you name it. Which of them do you wish you had made? This course was made possible by a #1 Kickstarter project supported by the Mammoth Interactive community. Code in C# to create games in UnityLearn to build games with artificial intelligenceUse a navigation mesh to add pathfinding logic to your gameCreate augmented reality apps with Xcode and SwiftLearn cutting-edge tools that will put you ahead as a developerAnd much moreEnroll Now In This Huge Collaborative CourseJoin this course to learn with several Mammoth Interactive instructors how to develop games and apps. In Part 1, you will learn how to explode your games to professional level by using Navmeshes. With artificial intelligence your ship character will learn to explore a planet. The ship will travel around craters, rocks, aliens and buildings in a 3D world. You will make a good pathfinding system to find the best path for the player to navigate to wherever you click.In Part 2, you will learn how to implement augmented reality into iOS apps. We will give you a thorough introduction to coding for Apple. If you want to make games or apps for the iPhone or iPad, learning to code in the Swift programming language is crucial, and you can do so in this course.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Make a Starship Unity Game Powered by Artificial IntelligenceThe 2D, 3D & AI Games Frontier: NavMesh, Unity & IllustratorLearn ARKit: Make an Augmented Reality AppAll Levels Android and ARKit Developer Guide From a Mammoth Interactive Interview with Glauco Pires:"The good thing about creating courses is the reach you can achieve with the Internet. One of the best things I've seen in my entire career was a review from a student, who lives in another country and was really satisfied about the lessons.He is a father of two kids, and throughout the course, he showed them the results of his learning process. They even had the chance to compare the game he made with the games the kids played at their game consoles.Being able to make a difference in people of all ages and provide fun, family moments like this is something that makes working with games really worth it."Be InspiredEnroll now to start your developer journey. Overview Section 1: Introduction to Unity Lecture 1 Introduction Lecture 2 Unity Editor Lecture 3 Moving a Cube Lecture 4 Materials Lecture 5 Lights Lecture 6 Particle System Lecture 7 Applying Physics Lecture 8 Asset Store Section 2: Introduction to Coding Lecture 9 Introduction Lecture 10 Variables Lecture 11 Methods Lecture 12 If Blocks Lecture 13 Loops Section 3: Introduction to Inputs Lecture 14 Introduction Lecture 15 Key Presses Lecture 16 Moving a Player Lecture 17 Jumping Lecture 18 Moving Forward Lecture 19 Cycling Cameras Section 4: Introduction to Prefabs Lecture 20 Introduction Lecture 21 Introduction to Prefabs Lecture 22 Random Angles Lecture 23 Explosion Effects Lecture 24 Adding explosion effects Section 5: Make a Unity Game Powered by Artificial Intelligence Lecture 25 Gameplay Lecture 26 Introduction Lecture 27 Project Setup Lecture 28 Building an Enviroment Lecture 29 Camera Follow Lecture 30 Raycasts Lecture 31 Navmeshes Lecture 32 Navmesh Agent Lecture 33 Adjusting Agent Types Lecture 34 Agent Steering Lecture 35 Slopes Lecture 36 Minerals Lecture 37 Mining Ore Lecture 38 Transparency Lecture 39 Interface and Tutorial Lecture 40 Integrating Sounds Lecture 41 Challenge Lecture 42 Source Code and Art Assets - Mammoth Interactive Section 6: Downloading Xcode Lecture 43 If You Don't Have a Mac Computer Lecture 44 How to Download Xcode 9 Lecture 45 Note That Beta is Free Section 7: Variable and Constants Lecture 46 Learning Goals Lecture 47 Introduction to Variables and Constants Lecture 48 Primitive types Lecture 49 Strings Lecture 50 Nil Values Lecture 51 Tuples Lecture 52 Type Conversions Lecture 53 Assignment Operators Lecture 54 Conditional Operators Lecture 55 Swift Source Files - Variables and Constants from Mammoth Interactive Section 8: Collection Types Lecture 56 Learning Objectives Lecture 57 Introduction to Collection Types Lecture 58 Creating Arrays Lecture 59 Common Array Operations Lecture 60 Multidimensional Arrays Lecture 61 Ranges Lecture 62 Swift Source Files - Collection Types - Mammoth Interactive Section 9: Control Flow Lecture 63 Topics List and Learning Objectives Lecture 64 'If' and 'Else' Statements Lecture 65 'Else If' Statements Lecture 66 Multiple Simultaneous Tests Lecture 67 'Switch' Statements Lecture 68 Advanced Switch Statement Techniques Lecture 69 Testing for Nil Values Lecture 70 'While' Loops Lecture 71 'For...In' Loops Lecture 72 'For...In' Loops 2 Lecture 73 Complex Loops and Loop Control statements Lecture 74 Swift Source Files - Control Flow from Mammoth Interactive Section 10: Functions Lecture 75 Introduction to Functions Lecture 76 Function Parameters Lecture 77 Return Statements Lecture 78 Parameter Variations - Argument Labels Lecture 79 Parameter Variations - Default Values Lecture 80 Parameters Variations - InOut Parameters Lecture 81 Parameter Variations - Variadic Parameters Lecture 82 Returning Multiple Values Simultaneously Lecture 83 Swift Source Files - Functions from Mammoth Interactive Section 11: Classes, Struct and Enums Lecture 84 Topics List and Learning Objectives Lecture 85 Introduction to Classes Lecture 86 Properties as fields - Add to Class Implementation Lecture 87 Custom Getters and Setters Lecture 88 Calculated Properties Lecture 89 Variable Scope and Self Lecture 90 Lazy and Static Variables Lecture 91 Behaviour and Instance Methods Lecture 92 Class Type Methods Lecture 93 Class Instances as Field Variables Lecture 94 Inheritance, Subclassing and SuperClassing Lecture 95 Overriding Initializers Lecture 96 Overriding Properties Lecture 97 Overriding Methods Lecture 98 Structs Overview Lecture 99 Enumerations Lecture 100 Comparisons between Classes, Structs and Enums Lecture 101 Swift Source Files - Classes, Structs, Enums from Mammoth Interactive Section 12: Xcode Fundamentals Lecture 102 Project Demonstration Lecture 103 General Interface Lecture 104 Files System Lecture 105 ViewController Lecture 106 Storyboard File Lecture 107 Connecting Outlets and Actions Lecture 108 Running an Application Lecture 109 Debugging an Application Lecture 110 Source Code and Art Assets from Mammoth Interactive Section 13: Augmented Reality Lecture 111 Introduction to ARKit Lecture 112 Talking About the View Controller and Scenes Lecture 113 Talking about Scenes and Object Properties Lecture 114 Moving Around the Scene Lecture 115 Adding Primitives to your Scenes Lecture 116 Adding Primitives to your Scenes (cont'd) Lecture 117 Adding Nodes and Primitives Programmatically Lecture 118 Adding other Primitives Section 14: Bonus Lecture: Community Newsletter Lecture 119 Bonus Lecture: Community Newsletter Take this course if you want to be a game developer with unique skills.,Take this course if you want to make games with smart automated features. 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