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Learn To Build Some Shooter Games With Unity® And Blender! - Panter - 04.12.2022 Learn To Build Some Shooter Games With Unity® And Blender! Last updated 12/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 81.94 GB | Duration: 123h 34m Do you love Battle Royale games? How about developing your own? Let's build your first 3 games from scratch. What you'll learn Build a 3D Adventure game in Unity® from scratch. Create your own unique Battle Royale system. Navigate the Unity® editor. Design large environments for your character to explore in. Build video game levels. Create your own materials. Build 3D models for the game in Blender. Integrate the art from Blender into Unity®. Learn the basics of animation. Requirements Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC. Description "Instructor is very knowledgeable with Unity. Very interesting concepts are presented."- Tom L.Create two awesome Shooter Games with Blender and Unity®Do you love Battle Royale games? Do you want to give your own spin at the genre? Do you want to develop your own 1st person shooter? Then this is the perfect course for you!Learn how to create a full 3D environment as well as Create and Animate characters to wield weapons and run a muck as they try to survive your own Battle Royale!A wildly successful Kickstarter funded this courseIn this course, you learn how to build your own Battle Royale and a Portal-like Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!Let's get started!Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Enroll now to join the Mammoth community! Overview Section 1: Gameplay - Portals Game Lecture 1 Gameplay Section 2: Introduction to Unity Lecture 2 Downloading Unity Lecture 3 Unity Editor Lecture 4 Hello World Lecture 5 Variables Lecture 6 Methods Lecture 7 Loops Lecture 8 Positioning Section 3: First Person, Boxes Lecture 9 Enabling first person mode Lecture 10 Adding a Box Lecture 11 Clicking Logic Lecture 12 Raycasts Lecture 13 Grabbing Class Lecture 14 Moving the Box Lecture 15 Adjustments and Prefabs Section 4: Buttons and Doors Lecture 16 Designing a button Lecture 17 Trigger colliders Lecture 18 Pressure identification Lecture 19 Button Animation Lecture 20 Button Color Lecture 21 Designing the Door Lecture 22 Opening The Door Lecture 23 Connecting the Button and the Door Lecture 24 Orb Section 5: Portals Lecture 25 Portal Areas Lecture 26 Getting the hit points Lecture 27 Spawning Portals Lecture 28 Normals Lecture 29 Teleporting Lecture 30 Adjusting teleporting angles Lecture 31 Portal Rendering Section 6: Interface and Level Management Lecture 32 Game Interface Lecture 33 Menu Scene Lecture 34 Starting Level 2 Lecture 35 Finishing Level 2 Lecture 36 Level Flow Section 7: Introduction to Blender Lecture 37 Setting Up Blender Lecture 38 Camera Controls Lecture 39 Emulated Numbpad Camera Lecture 40 Basic Object Manipulation Lecture 41 Frequently Used Tools Lecture 42 Mirror Modifier Section 8: Portal Gun Lecture 43 Gun Lecture 44 Gun Unwrap Lecture 45 Portal Gun Base Colors Lecture 46 Portal Gun UV Saving Lecture 47 Portal Gun Texturing Lecture 48 Gun Texturing Continued Section 9: Props and Pieces Lecture 49 Button Lecture 50 Button UV Lecture 51 Button Texturing Lecture 52 Button Crazybump Lecture 53 Cables Lecture 54 Cables Texturing Lecture 55 Cables Crazybump Lecture 56 Simple Block Section 10: Scene Pieces Lecture 57 Walls Lecture 58 Walls and Floors UV Lecture 59 Walls and Floors Export Lecture 60 Floor and Wall Norm Spec map Lecture 61 Floor Texturing Lecture 62 Wall Texturing Lecture 63 Doors Lecture 64 Door UV Wrap Lecture 65 Door Export Lecture 66 Door Textured Lecture 67 Door Unwrap Fix Lecture 68 Door Normals and Unity Assembly Lecture 69 Unity Wall Texturing Lecture 70 Unity Floor Texturing Section 11: Integrating Art Lecture 71 New Box Lecture 72 New Button Lecture 73 New Wires Lecture 74 New Doors Lecture 75 New Walls Lecture 76 New Floor and Ceiling Lecture 77 Updating Level 2 Lecture 78 Portal Gun Lecture 79 Project Cleanup Lecture 80 Adjusting Wall and Floor Materials Lecture 81 Materials for the Door Lecture 82 Button and Cable Materials Lecture 83 Portal Gun and Final Touches Lecture 84 Challenge Time! Section 12: Project Files and Source Code - Portals Unity Game Lecture 85 Art Assets for Portals Game from Mammoth Interactive Lecture 86 Source Code for Portals Game from Mammoth Interactive Section 13: Unity Lecture 87 Downloading and Installing Unity Lecture 88 Starting Your Project Lecture 89 Unity Interface - View the Game Lecture 90 Unity Interface - Hierarchy and Game Objects Lecture 91 Unity Interface - Project and Console Section 14: Coding Lecture 92 Intro to Coding Lecture 93 The Basic Script Lecture 94 Hello World Lecture 95 Variables Lecture 96 Access Modifiers Lecture 97 Boolean Values Lecture 98 Loops Lecture 99 Checkpoint Section 15: Input Lecture 100 Input Lecture 101 Player Parameters Lecture 102 Player Movement Lecture 103 Update vs. Fixed Update Lecture 104 Player_s Input Lecture 105 Third Person Character Lecture 106 Camera Look Lecture 107 Camera Move Lecture 108 Checkpoint Lecture 109 Cursor Lock Mode Lecture 110 Mouse Look Lecture 111 Animation Movement Lecture 112 Strafing in the Animator Lecture 113 Side Look Lecture 114 Changing the Focal Point Side Lecture 115 Focal Smoothness Lecture 116 Vertical Look Lecture 117 Rotation Point Lecture 118 Camera Improvement Lecture 119 Camera improvements Section 16: Battle Arena Lecture 120 Level Design Basics Lecture 121 Center Zone Lecture 122 Sniping Tower Lecture 123 Reward Vs. Punishment Lecture 124 Simple House Lecture 125 Opening Door Lecture 126 Raycasts Lecture 127 Interacting with Doors Lecture 128 Villa Lecture 129 Terrains Lecture 130 Creating an Interesting Terrain Lecture 131 Grass Lecture 132 Terrain Bounds Lecture 133 Checkpoint Lecture 134 Canvas Lecture 135 Anchors and Pivots Lecture 136 Text Lecture 137 Updating Resources Text Lecture 138 Tool Selection Interface Lecture 139 Tool Switching Lecture 140 Tool Selector Improvements Lecture 141 Resource Objects Lecture 142 Collection Cooldown Lecture 143 Smooth Collection Animations Lecture 144 Checkpoint Lecture 145 Adding Obstacle Tools to List Lecture 146 Obstacle Prefabs Lecture 147 Cycling Between Obstacles Lecture 148 Preserving the Obstacle Rotation Lecture 149 Placing Obstacles in the Screen Lecture 150 Using Resources Lecture 151 Obstacles Transparency Lecture 152 Checkpoint Section 17: Weapons Lecture 153 Weapon Base Class Lecture 154 Inheritance Lecture 155 Abstract Classes Lecture 156 Item Box Lecture 157 Awarding Ammunition Lecture 158 Weapon Inventory Lecture 159 Weapon Interface Lecture 160 Selecting Weapons Lecture 161 Checkpoint Lecture 162 Player-Weapon Communication Lecture 163 Shooting Logic Lecture 164 Reloading Logic Lecture 165 Reload Bars Lecture 166 Adding New Weapons Lecture 167 Shooting Raycasts Lecture 168 Correct Shooting Rays Lecture 169 Weapon Accuracy Lecture 170 Destroying Obstacles Lecture 171 Shotgun Lecture 172 Checkpoint Lecture 173 Improving the Aim Variation Lecture 174 Sniper Lecture 175 Zoom Interface Lecture 176 Rocket Launcher Lecture 177 Make The Rocket Fly Lecture 178 Explosion Lecture 179 Damaging Things Lecture 180 Checkpoint Section 18: Targets Lecture 181 Static Enemy Lecture 182 Flying Enemies Lecture 183 Searching for a Player Lecture 184 Chasing Logic Lecture 185 Hitting the Player Lecture 186 Destroying the Player Lecture 187 Game Over Screen Lecture 188 Reloading the Scene Lecture 189 Reloading with the Scene Controller Lecture 190 Checkpoint Section 19: Multiplayer Lecture 191 Networking Intro Lecture 192 Player Prefab Lecture 193 Spawning Adjustments Lecture 194 Start Positions Lecture 195 Syncing Player Positions Lecture 196 Fixing Network Conflicts Lecture 197 Syncing Animations Lecture 198 Networked Obstacles Lecture 199 Spawning Items Lecture 200 Collecting Boxes Lecture 201 Network Player Hit Lecture 202 Network Player Destroy Lecture 203 Obstacle and Resource Health Lecture 204 Network Collecting Resources Lecture 205 Syncing Rockets Lecture 206 Checkpoint Lecture 207 Syncing Explosions Lecture 208 Checkpoint Section 20: Introduction to Blender Lecture 209 Download and Install Blender Lecture 210 Setting Up Blender Lecture 211 Camera Controls Lecture 212 Emulated Numbpad Camera Lecture 213 Basic Object Manipulation Lecture 214 Frequently Used Tools Lecture 215 Mirror Modifier Section 21: Melee Weapons Lecture 216 Pickaxe Lecture 217 WoodCutter Axe Lecture 218 Fireman's Axe Lecture 219 Throwing Axe Section 22: Deagle Lecture 220 Placing Image Reference Lecture 221 Deagle Basic Block (Keystroke) Lecture 222 Deagle Trigger Guard (Keystrokes) Lecture 223 Deagle Main Body Tweaks Lecture 224 Deagle Back Grip Lecture 225 Deagle Hammer Lecture 226 Deagle Sights Lecture 227 Deagle Profile Lecture 228 Deagle Gun Barrel Lecture 229 Deagle Hand Hold Lecture 230 Deagle Trigger Lecture 231 Deagle Materials Section 23: Revolver Lecture 232 Revolver Start Lecture 233 Revolver Trigger Guard Lecture 234 Revolver Sights Lecture 235 Guard to Handle Fix Lecture 236 Revolver Handle Basic Lecture 237 Revolver Handle Fix Lecture 238 Revolving Body Thinning Lecture 239 Revolver Main Body Fixes Lecture 240 Bullet Wheel Lecture 241 Gun Mid Profile Lecture 242 Revolver Front Sights Lecture 243 Revolver Trigger Hammer Lecture 244 Reolver Trigger Lecture 245 Revolver Materials Section 24: M40 Sniper Lecture 246 M40 Reference Lecture 247 Sniper Trigger Lecture 248 Sniper Main Body Lecture 249 Sniper Barrel Lecture 250 Sniper Scope Lecture 251 Sniper Scope Details Lecture 252 Sniper Materials and Fix Section 25: Rocket Launcher Lecture 253 RPG Basic Block Lecture 254 Rocket Sights Lecture 255 Rocket Handles Lecture 256 RPG Trigger Lecture 257 RPG Materials Lecture 258 Rocket Pieces Section 26: AR Scar Lecture 259 Scar Body Lecture 260 Scar Railings Lecture 261 Scar Barrel Lecture 262 Scar Front Sights Lecture 263 Scar Back Sights Lecture 264 Scar Back Stock Lecture 265 Scar Materials Section 27: HK MP5 Lecture 266 MP5 Start Lecture 267 Weapon Reorganization Lecture 268 MP5 Main body Lecture 269 MP5 Front Sights Lecture 270 MP5 Front Sight (Part 2) Lecture 271 MP5 Top Rails Lecture 272 MP5 Back Sights Lecture 273 MP5 Back Stock Lecture 274 MP5 Materials and Finishing Section 28: UMP Lecture 275 MP5 to UMP Lecture 276 Weapon Reshaping Lecture 277 UMP Top Railing Lecture 278 UMP Mid Body Section 29: Battle Royale Basic Character Lecture 279 Character Setup Lecture 280 Character Head Lecture 281 Character Body Base Lecture 282 Character Legs Lecture 283 Character Arms Lecture 284 Flow Cleanups Lecture 285 Characters Bones Lecture 286 Setup For Textures Lecture 287 Character UVing Lecture 288 Texturing Setup Lecture 289 Texture Painting Section 30: Art and Sounds Lecture 290 Art Intro Lecture 291 Showing The New Level Lecture 292 Checkpoint Lecture 293 Changing Prefab Art Lecture 294 Obstacle Art Lecture 295 Particle Effects Lecture 296 Rocket Sounds Lecture 297 Interface Sounds Lecture 298 2D vs 3D Sounds Lecture 299 Weapons Sounds Lecture 300 Shooting through the Network Lecture 301 Network Authority for Audio Lecture 302 Footstep Setup Lecture 303 Networking Footstep Sounds Lecture 304 Hit Sounds Lecture 305 Checkpoint Lecture 306 Integrating new Characters Lecture 307 Animation Mask Lecture 308 Animation Layering Lecture 309 Integrating Top animations Lecture 310 Checkpoint Lecture 311 Adding Weapon Models Lecture 312 Showing Models Lecture 313 Syncing Animation Triggers Lecture 314 Syncing Weapon Equip Lecture 315 Initial Weapon Equip Lecture 316 Checkpoint Section 31: Energy State Lecture 317 Energy State Lecture 318 Script Control Of The Energy Ball Lecture 319 Energy Spawning Logic Lecture 320 Adjusting The Movement Speed Lecture 321 Syncing The Energy Mode Lecture 322 Server Screen Lecture 323 Server Screen Integration Lecture 324 Client Screen Lecture 325 Allowing Client To Move Lecture 326 Storm Manager Lecture 327 Storm Visuals Lecture 328 Storm Shrinking Logic Lecture 329 Storm Damage Lecture 330 Storm Details Lecture 331 Checkpoint Lecture 332 Storm Alert Lecture 333 Minor Adjustments Lecture 334 Spreading Weapons Lecture 335 Checkpoint Lecture 336 Player Adjustments Lecture 337 Outside Terrain Lecture 338 Post Processing Lecture 339 Outside Lightning Lecture 340 Custom Fonts Lecture 341 Lock Tool Switching While Spawning Lecture 342 Update Bounds Lecture 343 Network Bullets Lecture 344 Weapon Difficulty Adjustments Lecture 345 Checkpoint Section 32: Flat map Lecture 346 New Train Setup Lecture 347 Adding Mountains Lecture 348 Adding Resources Lecture 349 Checking the New Map Lecture 350 Checkpoint Lecture 351 Spreading Weapons Lecture 352 Checkpoint Lecture 353 Course Wrap Up Section 33: Assets Lecture 354 Assets Section 34: Sketch Lecture 355 Course Intro and Sketch Tools Lecture 356 Sketch Files - Sketch Tools Lecture 357 Sketch Basics and Online Resources Lecture 358 Plug-ins and Desigining your First Mobile app Lecture 359 Your First Mobile App Continued Lecture 360 Sketch Files - Your First Mobile App Lecture 361 Shortcuts and Extra tips Lecture 362 Sketch Files - Shortcuts by Mammoth Interactive Section 35: Learn to Code in HTML Lecture 363 Intro to HTML Lecture 364 Writing our first HTML Lecture 365 Intro to Lists and Comments Lecture 366 Nested Lists Lecture 367 Loading Images Lecture 368 Loading Images in Lists Lecture 369 Links Lecture 370 Images as Link Lecture 371 Mailto Link Lecture 372 Div Element Section 36: Learn to Code in CSS Lecture 373 Introduction Lecture 374 Introducing the Box Model Lecture 375 Writing our First CSS Lecture 376 More CSS Examples Lecture 377 Inheritance Lecture 378 More on Type Selectors Lecture 379 Getting Direct Descendents Lecture 380 Class Intro Lecture 381 Multiple Classes Lecture 382 id Intro Lecture 383 CSS Specificity Lecture 384 Selecting Multiple Pseudo Classes and Sibling Matching Lecture 385 Styling Recipe Page Lecture 386 Loading External Stylesheet Section 37: D3.js Lecture 387 Introduction to Course and D3 Lecture 388 Source Code Lecture 389 Handling Data and Your First Project Lecture 390 Source code Lecture 391 Continuing your First Project Lecture 392 Understanding Scale Lecture 393 Source Code Lecture 394 Complex charts, Animations and Interactivity Lecture 395 Source Code Section 38: Introduction to PyCharm Lecture 396 Downloading and Installing Pycharm and Python Lecture 397 Support for Python Problems or Questions Lecture 398 Exploring Pycharm Lecture 399 Learning Python with Mammoth Interactive Section 39: Python Language Basics Lecture 400 Intro to Variables Lecture 401 Variables Operations and Conversions Lecture 402 Collection Types Lecture 403 Collections Operations Lecture 404 Control Flow If Statements Lecture 405 While and For Loops Lecture 406 Functions Lecture 407 Classes and Objects Section 40: Flask Lecture 408 Setting Up and Basic Flask Lecture 409 Setting up Terminals on Windows 7 and Mac Lecture 410 Terminal basic commands and symbols Lecture 411 Source Code - Setting up Flask Lecture 412 Source Code - Basic Flask HTML & CSS Lecture 413 Basic Flask Database Lecture 414 Source Code - Basic Flask Database Lecture 415 Flask Session and Resources Lecture 416 Source Code - Flask Session Lecture 417 Flask Digital Ocean Lecture 418 Flask Digital Ocean Continued Section 41: Xcode Fundamentals Lecture 419 Intro and Demo Lecture 420 General Interface Lecture 421 Files System Lecture 422 ViewController Lecture 423 Storyboard File Lecture 424 Connecting Outlets and Actions Lecture 425 Running an Application Lecture 426 Debugging an Application Lecture 427 Source Code and Art Assets Section 42: Swift 4 Language Basics Lecture 428 Language Basics Topics List Section 43: Variable and Constants Lecture 429 Learning Goals Lecture 430 Intro to Variables and Constants Lecture 431 Primitive types Lecture 432 Strings Lecture 433 Nil Values Lecture 434 Tuples Lecture 435 Type Conversions Lecture 436 Assignment Operators Lecture 437 Conditional Operators Lecture 438 Variables and Constants Text.playground Section 44: Collection Types Lecture 439 Topics List and Learning Objectives Lecture 440 Intro to Collection Types Lecture 441 Creating Arrays Lecture 442 Common Array Operations Lecture 443 Multidimensional Arrays Lecture 444 Ranges Lecture 445 Collection Types Text.playground Section 45: Control flow Lecture 446 Topics List and Learning Objectives Lecture 447 Intro to If and Else Statements Lecture 448 Else If Statements Lecture 449 Multiple Simultaneous Tests Lecture 450 Intro To Switch Statements Lecture 451 Advanced Switch Statement Techniques Lecture 452 Testing for Nil Values Lecture 453 Intro to While Loops Lecture 454 Intro to for...in Loops Lecture 455 Intro to For...In Loops (Cont'd) Lecture 456 Complex Loops and Loop Control statements Lecture 457 Control Flow Text.playground Section 46: Functions Lecture 458 Intro to Functions Lecture 459 Function Parameters Lecture 460 Return Statements Lecture 461 Parameter Variations - Argument Labels Lecture 462 Parameter Variations - Default Values Lecture 463 Parameters Variations - InOut Parameters Lecture 464 Parameter Variations - Variadic Parameters Lecture 465 Returning Multiple Values Simultaneously Lecture 466 Functions Text.playground Section 47: Classes, Struct and Enums Lecture 467 Topics List and Learning Objectives Lecture 468 Intro to Classes Lecture 469 Properties as fields - Add to Class Implementation Lecture 470 Custom Getters and Setters Lecture 471 Calculated Properties Lecture 472 Variable Scope and Self Lecture 473 Lazy and Static Variables Lecture 474 Behaviour as Instance Methods and Class type Methods Lecture 475 Behaviour and Instance Methods Lecture 476 Class Type Methods Lecture 477 Class Instances as Field Variables Lecture 478 Inheritance, Subclassing and SuperClassing Lecture 479 Overriding Initializers Lecture 480 Overriding Properties Lecture 481 Overriding Methods Lecture 482 Structs Overview Lecture 483 Enumerations Lecture 484 Comparisons between Classes, Structs and Enums Lecture 485 Classes, Structs, Enums Text.playground Section 48: Practical MacOS BootCamps Lecture 486 Introduction and UI Elements Lecture 487 Calculator Setup and Tax Calculator Lecture 488 Calculate Tax And Tip - Mammoth Interactive Source Code Lecture 489 Tip Calculator and View Controller Lecture 490 View Controller - Mammoth Interactive Source Code Lecture 491 Constraints Lecture 492 Constraints - Mammoth Interactive Source Code Lecture 493 Constraints Code Lecture 494 Refactor Lecture 495 Refactor - Mammoth Interactive Source Code Lecture 496 MacOsElements - Mammoth Interactive Source Code Section 49: Data Mining With Python Lecture 497 Data Wrangling and Section 1 Lecture 498 Project Files - Data Mining with Mammoth Interactive Lecture 499 Project Files - Data Wrangling with Mammoth Interactive Lecture 500 Data Mining Fundamentals Lecture 501 Project Files - Data Mining fundamentals with Mammoth Interactive Lecture 502 Framework Explained, Taming Big Bank with Data Lecture 503 Project Files - Frameworks with Mammoth Interactive Lecture 504 Mining and Storing Data Lecture 505 Project Files - Mining and Storing with Mammoth Interactive Lecture 506 NLP (Natural Language Processing) Lecture 507 Project Files - NLP with Mammoth Interactive Lecture 508 Summary Challenge Lecture 509 Conclusion Files - Mammoth Interactive Section 50: Code with C# Lecture 510 Introduction to Course and Types Lecture 511 Operator, Classes , and Additional Types Lecture 512 Statements & Loops Lecture 513 Arrays, Lists, and Strings Lecture 514 Files, Directories, and Debugs Lecture 515 Source code Section 51: Learn to Code with R Lecture 516 Intro to R Lecture 517 Control Flow and Core Concepts Lecture 518 Matrices, Dataframes, Lists and Data Manipulation Lecture 519 GGplot and Intro to Machine learning Lecture 520 Conclusion Lecture 521 Source Code Section 52: Advanced R Lecture 522 Course Overview and Data Setup Lecture 523 Source Code - Setting Up Data - Mammoth Interactive Lecture 524 Functions in R Lecture 525 Source Code - Functions - Mammoth Interactive Lecture 526 Regression Model Lecture 527 Source Code - Regression Models - Mammoth Interactive Lecture 528 Regression Models Continued and Classification Models Lecture 529 Source Code - Classification Models - Mammoth Interactive Lecture 530 Classification Models Continued, RMark Down and Excel Lecture 531 Source Code - RMarkDown And Excel - Mammoth Interactive Lecture 532 Datasets - Mammoth Interactive Section 53: Learn to Code with Java Lecture 533 Introduction and setting up Android Studio Lecture 534 Introduction - Encryption Source Code Lecture 535 Setting up Continued Lecture 536 Java Programming Fundamentals Lecture 537 Source Code - Java Programming Fundamentals Lecture 538 Additional Java fundamentals Lecture 539 Source Code - Additional fundamentals Lecture 540 Classes Lecture 541 Source Code - Classes Lecture 542 Please rate this course Lecture 543 Bonus Lecture - Mammoth Interactive Deals Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,This course assumes you know a little about Unity®. 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