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Complete 35 Projects: Unity Vr Games With C# & Iphone Apps - Panter - 04.12.2022 Complete 35 Projects: Unity Vr Games With C# & Iphone Apps Last updated 12/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 22.42 GB | Duration: 108h 9m +Make 3D models in Blender, get 2 free books, & 6 webinars! C#, Swift, Xcode, virtual reality, hangman, calculator +MORE What you'll learn Build Virtual Reality games. Create 3D models in Blender. Learn the fundamentals of game design. Code in C# and Swift. Navigate Xcode 9's interface. Make real apps from scratch. Build apps for the iPhone from start to finish. Requirements Download and install Unity® 5.4.3f1 and Blender 2.78c or higher. To follow along in Xcode 9, you must have a Mac computer or MacOS software. This course was recorded on a Mac. Description Make games and apps like first person shooter, tic tac toe, escape, color converter, and so much more. A wildly successful Kickstarter funded this course Are you an aspiring C# developers, digital artists, or iOS developer? This is your ULTIMATE guide. Sign up now to learn Unity and Xcode In Part 1 of this course you'll build 30 virtual reality games from start to finish, beginning in Unity 5.4.3f1. Then we make original artwork in Blender 2.78 and integrating the artwork into the game. That's 30 projects you'll be able to add to your porfolio! One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to. In Part 2, you learn how to make apps in Xcode 9. This course is project-based, where you follow along with your instructor to build real projects. The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio!Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Complete 35 Projects: Unity VR Games with C# & iPhone AppsComplete 3D Modeler & C# Unity VR Game Developer MasterclassThe Complete VR Course: Build 3D Models and Unity GamesBuild 30 Mini 3D Virtual Reality Games: Unity® From ScratchMaster Game Development - 90 Games in Unity & Construct 2Make 30 VR Games in Unity and Learn to Code in Ruby on RailsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and AppsXamarin Start to Finish Android & iOS Apps (& Learn to Code)Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2 Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps. At the same time it is accessible for beginners who want to make simple apps. Swift 4 is the programming language to learn if you want to make apps for Apple products. This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn a skill today because no one can take it away from you. People who can master technology will rule the future. Source code and art assets are included in this course. Enroll now to join the Mammoth community! In this course you'll also find Our awesome e-book "Build a 3D Virtual Reality Whackamole Game"Our 700+ page e-book "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps"6 webinars recorded by our founder John Bura Overview Section 1: 30 3D Virtual Reality Unity Games Lecture 1 5 Reasons To Learn Virtual Reality Lecture 2 Unity VR Games Preview Lecture 3 How To Get Unity & Blender Section 2: Unity Introduction Lecture 4 Have Unity experience? Jump to Section 7! Lecture 5 Unity Introduction Lecture 6 Unity Editor Lecture 7 Moving a Cube - Unity Lecture 8 Materials - Unity Lecture 9 Lights - Unity Lecture 10 Particle Systems - Unity Lecture 11 Game Physics - Unity Lecture 12 Asset Store - Unity Section 3: C# Coding - Unity Introduction Lecture 13 C# Coding Introduction - Unity Lecture 14 Variables - Unity Lecture 15 Methods - Unity Lecture 16 If Blocks - Unity Lecture 17 Loops - Unity Section 4: Inputs - Unity Introduction Lecture 18 Inputs Introduction - Unity Lecture 19 Handing User Input Lecture 20 Moving a Player - Unity Lecture 21 Jumping - Unity Lecture 22 Moving Forward - Unity Lecture 23 Cycling Cameras - Unity Section 5: Prefabs - Unity Introduction Lecture 24 Let's Talk About Prefabs - Unity Lecture 25 Prefabs Introduction - Unity Lecture 26 FAQ on Instantiating Objects - Unity Lecture 27 Random Angles - Unity Lecture 28 FAQ on Destroying Objects - Unity Lecture 29 Explosions - Unity Lecture 30 Explosion Effects Section 6: Virtual Reality (VR) - Unity Intro Lecture 31 VR Introduction - Unity Lecture 32 Activating VR Lecture 33 Building a Castle Lecture 34 Camera Changing Position? Lecture 35 Lowering Castle Doors Lecture 36 Triggering Events Lecture 37 Interface Section 7: SDK Update of June 2017 Lecture 38 Updated: Using this Course with Unity Upgrade Lecture 39 Using Unity Package with Unity 5.6+ Section 8: (Files) Code & Art - Unity VR Lecture 40 Source Code & Art Assets - Unity VR Section 9: Whack a Mole Lecture 41 Whack a Mole (Introduction) Lecture 42 Whack a Mole (Coding) - Part 1 Lecture 43 GvrViewer.Instance.Triggered Equivalent Lecture 44 Whack a Mole (Coding) - Part 2 Lecture 45 Whack a Mole (Coding) - Part 3 Section 10: Blender Introduction Lecture 46 Why You Should Use Blender Lecture 47 Intro & Customizing Settings - Blender Lecture 48 Controlling Camera - Blender Lecture 49 Emulate Numpad Camera - Blender Lecture 50 Manipulating Objects - Blender Lecture 51 Common Tools - Blender Lecture 52 Mirroring 1 Side of Object - Blender Section 11: 3D Game Art - Whack a Mole Lecture 53 Whack a Mole (Art) - Part 1 Lecture 54 Whack a Mole (Art) - Part 2 Lecture 55 Whack a Mole (Final) Section 12: Hurdles Lecture 56 Hurdles (Introduction) Lecture 57 Hurdles (Coding) - Part 1 Lecture 58 Hurdles (Coding) - Part 2 Lecture 59 Hurdles (Coding) - Part 3 Lecture 60 Hurdles (Art) Lecture 61 Hurdles (Final) Section 13: Cups and Ball Lecture 62 Cups and Ball (Introduction) Lecture 63 Cups and Ball (Coding) - Part 1 Lecture 64 Cups and Ball (Coding) - Part 2 Lecture 65 Cups and Ball (Coding) - Part 3 Lecture 66 Cups and Ball (Art) Lecture 67 Cups and Ball (Final) Section 14: Bowling Lecture 68 Bowling (Introduction) Lecture 69 Bowling (Coding) - Part 1 Lecture 70 Bowling (Coding) - Part 2 Lecture 71 Bowling (Coding) - Part 3 Lecture 72 Bowling (Art) - Part 1 Lecture 73 Bowling (Art) - Part 2 Lecture 74 Bowling (Final) Section 15: Ninja Sword Lecture 75 Ninja Sword (Introduction) Lecture 76 Ninja Sword (Coding) - Part 1 Lecture 77 Ninja Sword (Coding) - Part 2 Lecture 78 Ninja Sword (Coding) - Part 3 Lecture 79 Ninja Sword (Art) - Part 1 Lecture 80 Ninja Sword (Art) - Part 2 Lecture 81 Ninja Sword (Final) Section 16: Basketball Lecture 82 Basketball (Introduction) Lecture 83 Basketball (Coding) - Part 1 Lecture 84 Basketball (Coding) - Part 2 Lecture 85 Basketball (Coding) - Part 3 Lecture 86 Basketball (Art) Lecture 87 Basketball (Final) Section 17: Christmas Gifts Lecture 88 Christmas Gifts (Introduction) Lecture 89 Christmas Gifts (Coding) - Part 1 Lecture 90 Christmas Gifts (Coding) - Part 2 Lecture 91 Christmas Gifts (Coding) - Part 3 Lecture 92 Christmas Gifts (Art) - Part 1 Lecture 93 Christmas Gifts (Art) - Part 2 Lecture 94 Christmas Gifts (Final) Section 18: Spaceship Lecture 95 Spaceship (Introduction) Lecture 96 Spaceship (Coding) - Part 1 Lecture 97 Spaceship (Coding) - Part 2 Lecture 98 Spaceship (Art) - Part 1 Lecture 99 Spaceship (Art) - Part 2 Lecture 100 Spaceship (Final) Section 19: Baseball Lecture 101 Baseball (Introduction) Lecture 102 Baseball (Coding) - Part 1 Lecture 103 Baseball (Coding) - Part 2 Lecture 104 Baseball (Coding) - Part 3 Lecture 105 Baseball (Art) - Part 1 Lecture 106 Baseball (Art) - Part 2 Lecture 107 Baseball (Final) Section 20: Genius Lecture 108 Genius (Introduction) Lecture 109 Genius (Coding) - Part 1 Lecture 110 Genius (Coding) - Part 2 Lecture 111 Genius (Coding) - Part 3 Lecture 112 Genius (Art) Lecture 113 Genius (Final) Section 21: Zombie Survival Lecture 114 Zombie Survival (Introduction) Lecture 115 Zombie Survival (Coding) - Part 1 Lecture 116 Zombie Survival (Coding) - Part 2 Lecture 117 Zombie Survival (Coding) - Part 3 Lecture 118 Zombie Survival (Art) - Part 1 Lecture 119 Zombie Survival (Art) - Part 2 Lecture 120 Zombie Survival (Final) Section 22: Space Shooter Lecture 121 Space Shooter (Introduction) Lecture 122 Space Shooter (Coding) - Part 1 Lecture 123 Space Shooter (Coding) - Part 2 Lecture 124 Space Shooter (Coding) - Part 3 Lecture 125 Space Shooter (Art) Lecture 126 Space Shooter (Final) Section 23: Clay Shooting Lecture 127 Clay Shooting (Introduction) Lecture 128 Clay Shooting (Coding) - Part 1 Lecture 129 Clay Shooting (Coding) - Part 2 Lecture 130 Clay Shooting (Coding) - Part 3 Lecture 131 Clay Shooting (Coding) - Part 4 Lecture 132 Clay Shooting (Art) Lecture 133 Clay Shooting (Final) Section 24: Fruit Slash Lecture 134 Fruit Slash (Introduction) Lecture 135 Fruit Slash (Coding) - Part 1 Lecture 136 Fruit Slash (Coding) - Part 2 Lecture 137 Fruit Slash (Coding) - Part 3 Lecture 138 Fruit Slash (Art) Lecture 139 Fruit Slash (Final) Section 25: Flappy Bird Lecture 140 Flappy Bird (Introduction) Lecture 141 Flappy Bird (Coding) - Part 1 Lecture 142 Flappy Bird (Coding) - Part 2 Lecture 143 Flappy Bird (Coding) - Part 3 Lecture 144 Flappy Bird (Art) Lecture 145 Flappy Bird (Final) Section 26: Pong Lecture 146 Pong (Introduction) Lecture 147 Pong (Coding) - Part 1 Lecture 148 Pong (Coding) - Part 2 Lecture 149 Pong (Coding) - Part 3 Lecture 150 Pong (Art) Lecture 151 Pong (Final) Section 27: Ghost Lecture 152 Ghost (Introduction) Lecture 153 Ghost (Coding) - Part 1 Lecture 154 Ghost (Coding) - Part 2 Lecture 155 Ghost (Coding) - Part 3 Lecture 156 Ghost (Art) Lecture 157 Ghost (Final) Section 28: Soccer Shootout Lecture 158 Soccer Shootout (Introduction) Lecture 159 Soccer Shootout (Coding) - Part 1 Lecture 160 Soccer Shootout (Coding) - Part 2 Lecture 161 Soccer Shootout (Coding) - Part 3 Lecture 162 Soccer Shootout (Art) - Part 1 Lecture 163 Soccer Shootout (Art) - Part 2 Lecture 164 Soccer Shootout (Final) Section 29: Motorcycle Lecture 165 Motorcycle (Introduction) Lecture 166 Motorcycle (Coding) - Part 1 Lecture 167 Motorcycle (Coding) - Part 2 Lecture 168 Motorcycle (Coding) - Part 3 Lecture 169 Motorcycle (Art) - Part 1 Lecture 170 Motorcycle (Art) - Part 2 Lecture 171 Motorcycle (Final) Section 30: Turret Lecture 172 Turret (Introduction) Lecture 173 Turret (Coding) - Part 1 Lecture 174 Turret (Coding) - Part 2 Lecture 175 Turret (Coding) - Part 3 Lecture 176 Turret (Coding) - Part 4 Lecture 177 Turret (Art) - Part 1 Lecture 178 Turret (Art) - Part 2 Lecture 179 Turret (Final) Section 31: Western Shooter Lecture 180 Western Shooter (Introduction) Lecture 181 Western Shooter (Coding) - Part 1 Lecture 182 Western Shooter (Coding) - Part 2 Lecture 183 Western Shooter (Coding) - Part 3 Lecture 184 Western Shooter (Art) - Part 1 Lecture 185 Western Shooter (Art) - Part 2 Lecture 186 Western Shooter (Final) Section 32: Cannonball Lecture 187 Cannonball (Introduction) Lecture 188 Cannonball (Coding) - Part 1 Lecture 189 Cannonball (Coding) - Part 2 Lecture 190 Cannonball (Coding) - Part 3 Lecture 191 Cannonball (Art) Lecture 192 Cannonball (Final) Section 33: Paraglider Lecture 193 Paraglider (Introduction) Lecture 194 Paraglider (Coding) - Part 1 Lecture 195 Paraglider (Coding) - Part 2 Lecture 196 Paraglider (Coding) - Part 3 Lecture 197 Paraglider (Art) Lecture 198 Paraglider (Final) Section 34: Train Lecture 199 Train (Introduction) Lecture 200 Train (Coding) - Part 1 Lecture 201 Train (Coding) - Part 2 Lecture 202 Train (Coding) - Part 3 Lecture 203 Train (Art) Lecture 204 Train (Final) Section 35: First Person Shooter Lecture 205 First Person Shooter (Introduction) Lecture 206 First Person Shooter (Coding) - Part 1 Lecture 207 First Person Shooter (Coding) - Part 2 Lecture 208 First Person Shooter (Coding) - Part 3 Lecture 209 First Person Shooter (Art) Lecture 210 First Person Shooter (Final) Section 36: Escape the Room Lecture 211 Escape the Room (Introduction) Lecture 212 Escape the Room (Coding) - Part 1 Lecture 213 Escape the Room (Coding) - Part 2 Lecture 214 Escape the Room (Art) Lecture 215 Escape the Room (Final) Section 37: Forest Search Lecture 216 Forest Search (Introduction) Lecture 217 Forest Search (Coding) - Part 1 Lecture 218 Forest Search (Coding) - Part 2 Lecture 219 Forest Search (Coding) - Part 3 Lecture 220 Forest Search (Art) - Part 1 Lecture 221 Forest Search (Art) - Part 2 Lecture 222 Forest Search (Art) - Part 3 Lecture 223 Forest Search (Final) Section 38: Kart Lecture 224 Kart (Introduction) Lecture 225 Kart (Coding) - Part 1 Lecture 226 Kart (Coding) - Part 2 Lecture 227 Kart (Coding) - Part 3 Lecture 228 Kart (Art) Lecture 229 Kart (Final) Section 39: Hide and Seek Lecture 230 Hide and Seek (Introduction) Lecture 231 Hide and Seek (Coding) - Part 1 Lecture 232 Hide and Seek (Coding) - Part 2 Lecture 233 Hide and Seek (Coding) - Part 3 Lecture 234 Hide and Seek (Art) Lecture 235 Hide and Seek (Final) Section 40: Tic Tac Toe Lecture 236 Tic Tac Toe (Introduction) Lecture 237 Tic Tac Toe (Coding) - Part 1 Lecture 238 Tic Tac Toe (Coding) - Part 2 Lecture 239 Tic Tac Toe (Coding) - Part 3 Lecture 240 Tic Tac Toe (Art) Lecture 241 Tic Tac Toe (Final) Section 41: Xcode and Swift Introduction Lecture 242 Already Have Swift Coding Experience? Lecture 243 iOS 11 & Swift 4.0 Introduction Lecture 244 10 Reasons This Section Is Awesome! Lecture 245 How to Get Xcode Lecture 246 Don't Have a Mac Computer? Lecture 247 How to Download Xcode 9 Lecture 248 Note that Beta is Free Section 42: Swift Language Basics Lecture 249 Swift Language Basics Overview Section 43: Variables and Constants - Swift Lecture 250 Variables and Constants Overview - Swift Lecture 251 Variables and Constants Introduction Lecture 252 Primitive Types - Swift Lecture 253 Strings - Swift Lecture 254 Nil Values - Swift Lecture 255 Tuples - Swift Lecture 256 Type Conversions - Swift Lecture 257 Assignment Operators - Swift Lecture 258 Conditional Operators - Swift Lecture 259 Source Code - Variables and Constants Section 44: Collection Types - Swift Lecture 260 Collection Types Overview - Swift Lecture 261 Collection Types Introduction Lecture 262 Create Arrays - Swift Lecture 263 Common Array Operations - Swift Lecture 264 Multidimensional Arrays - Swift Lecture 265 Ranges - Swift Lecture 266 Source Code - Collection Types Section 45: Control Flow - Swift Lecture 267 Control Flow Overview - Swift Lecture 268 If and Else Statements - Swift Lecture 269 Else If Statements - Swift Lecture 270 Multiple Simultaneous Tests - Swift Lecture 271 Switch Statements - Swift Lecture 272 Switch Statements Techniques - Swift Lecture 273 Test for Nil Values - Swift Lecture 274 While Loops - Swift Lecture 275 For...In Loops - Swift Lecture 276 For...In Loops (Advanced) - Swift Lecture 277 Complex Loops and Control Statements Lecture 278 Source Code - Control Flow Section 46: Functions - Swift Lecture 279 Functions Overview - Swift Lecture 280 Functions Introduction - Swift Lecture 281 Function Parameters - Swift Lecture 282 Return Statements - Swift Lecture 283 Parameter Variations - Swift Lecture 284 Parameter Variations (Part 2) - Swift Lecture 285 Parameter Variations (Part 3) - Swift Lecture 286 Parameter Variations (Part 4) - Swift Lecture 287 Return Multiple Values at the Same Time Lecture 288 Source Code - Functions Section 47: Classes - Swift Lecture 289 Classes Overview - Swift Lecture 290 Classes Introduction - Swift Lecture 291 Properties as Fields - Add to Class - Swift Lecture 292 Custom Getters and Setters - Swift Lecture 293 Calculated Properties - Swift Lecture 294 Variable Scope and Self - Swift Lecture 295 Lazy and Static Variables - Swift Lecture 296 Behavior as Instance Methods - Swift Lecture 297 Class Type Methods - Swift Lecture 298 Class Instances as Field Variables - Swift Lecture 299 Inheritance, Subclass, Superclass Lecture 300 Override Initializers - Swift Lecture 301 Override Properties - Swift Lecture 302 Override Methods - Swift Section 48: Structures - Swift Lecture 303 Structures Overview - Swift Section 49: Enumerations Lecture 304 Enumerations Overview Lecture 305 Compare Classes, Structs, and Enums Lecture 306 Source Code - Classes, Structs, Enums Section 50: Xcode Introduction Lecture 307 Xcode Introduction and Demonstration Lecture 308 Xcode Interface Walkthrough Lecture 309 Xcode File System Lecture 310 ViewController - Xcode Lecture 311 Storyboard File - Xcode Lecture 312 Connect Outlets and Actions - Xcode Lecture 313 Run an Application - Xcode Lecture 314 Debug an Application - Xcode Lecture 315 Source Code - Xcode Section 51: Simple Calculator App Lecture 316 Introduction and Demonstration Lecture 317 Build User Interface Lecture 318 Connect Outlets and Actions Lecture 319 Plan Implementation Lecture 320 Store Values & Choose Operations Lecture 321 Calculate and Clear Functions Lecture 322 Check and Handle Errors Lecture 323 Beautify App and Add Finishing Touches Lecture 324 Source Code - Simple Calculator App Section 52: Color Code Converter App Lecture 325 Introduction and Demonstration Lecture 326 Build a User Interface Lecture 327 Outlets and Actions Lecture 328 Plan & Blueprint Lecture 329 Select Conversion Lecture 330 Hex to RGB Conversion Lecture 331 RGB to Hex Conversion Lecture 332 Improve App Appearance Lecture 333 Source Code - Color Code Converter App Section 53: Hangman Game Lecture 334 Introduction and Demonstration Lecture 335 Build a User Interface Lecture 336 Connect Outlets, Actions, & Textfield Lecture 337 Plan Implementation Lecture 338 Word and Hint Selection Lecture 339 Finish Setup Lecture 340 TextField Processing Lecture 341 Process a Correct Guess Lecture 342 Process an Incorrect Guess Lecture 343 Final Functionality Lecture 344 Beautify App Lecture 345 Source Code - Hangman Game Section 54: Simple Flashcard App Lecture 346 Introduction and Demonstration Lecture 347 User Interface Lecture 348 Connect Outlets and Actions Lecture 349 Build a Data Model Lecture 350 Plan Implementation Lecture 351 Save Functionality Lecture 352 Fetch Functionality Lecture 353 Display Functionality Lecture 354 Delete Functionality Lecture 355 Beautify App Lecture 356 BONUS! NSManagedObjectContext Lecture 357 BONUS! Subject Search Lecture 358 Source Code - Simple Flashcard App Section 55: Simple Weather App Lecture 359 Introduction and Demonstration Lecture 360 Build and Connect User Interface Lecture 361 Weather API Lecture 362 Plan Implementation Lecture 363 Request and Retrieve Data Lecture 364 Decode JSON Data into Structs Lecture 365 Set Up DateHandler Class Lecture 366 Sort Today and Tomorrow Data Lecture 367 Store Today and Tomorrow Data Lecture 368 Display Data on UI Lecture 369 Icon: Retrieve and Display Lecture 370 Beautify App Lecture 371 Source Code - Simple Weather App Section 56: UI Elements: Controller Lecture 372 Introduction and Demonstration Lecture 373 Set Up UI Lecture 374 Display Alert Message Lecture 375 Dismiss Alert Lecture 376 Add Cancel Action Lecture 377 Add Multiple Actions Lecture 378 Add TextFields to Alert Lecture 379 Simulate Login Lecture 380 Change Alert Controller Appearance Lecture 381 Source Code Section 57: UI Elements: Views Lecture 382 Introduction Lecture 383 View Hierarchy with Storyboards Lecture 384 Modify View with Storyboards Lecture 385 Program to Change Attributes Lecture 386 Add, Remove, and Shift Subviews Lecture 387 CGAffineTransform Lecture 388 Attach Tap Gesture Recognizer Lecture 389 Source Code Section 58: UI Elements: Labels Lecture 390 Labels Introduction Lecture 391 Add Label to Storyboard Lecture 392 Change Label with Storyboards Lecture 393 Change Label with Coding Lecture 394 Add Labels with ViewController Lecture 395 Source Code Section 59: UI Elements: Buttons Lecture 396 Buttons Introduction Lecture 397 Why do we use buttons? Lecture 398 Change Button with Storyboard Lecture 399 Button Outlets & Actions Lecture 400 Buttons Interacting with other Elements! Lecture 401 Multiple Buttons for 1 Action Lecture 402 Program to Add Buttons Lecture 403 BONUS! Button Image Lecture 404 Source Code Section 60: UI Elements: Segmented Control Lecture 405 Segmented Controls Introduction Lecture 406 What is a segmented control? Lecture 407 Change Properties with Storyboard Lecture 408 Outlets and Actions to Add Behavior Lecture 409 Program to Add Segmented Controls Lecture 410 Source Code - Segmented Control Section 61: UI Elements: TextField Lecture 411 TextFields Introduction Lecture 412 Why do we use UITextFields? Lecture 413 Change TextField with Storyboard Lecture 414 Use ViewController for TextField Lecture 415 TextField Actions Lecture 416 TextFieldDelegate Methods Lecture 417 Should Delegate Methods Lecture 418 Did Delegate and Text Replacement Lecture 419 Program to Add TextFields Lecture 420 Source Code Section 62: Free Stuff for Students Lecture 421 (Normally $25.99) Unity eBook Lecture 422 (Normally $25.99) Xcode eBook Lecture 423 Please rate this course Lecture 424 Bonus Lecture: 6 Webinars & Newsletter Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.,Beginners who want to make 3D models.,Beginners to mobile development who want an introduction to Swift 4 and Xcode 9. Homepage |