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Hard Surface Vehicle 3D Modeling in Maya - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Hard Surface Vehicle 3D Modeling in Maya (/showthread.php?tid=64315) |
Hard Surface Vehicle 3D Modeling in Maya - Panter - 09.12.2022 ![]() Hard Surface Vehicle 3D Modeling In Maya Last updated 4/2020 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 10.06 GB | Duration: 11h 43m Hardsurface 3D polygon modeling tips and tricks - Learn how to polygon model realistic 3D motorcycles in Maya 2020. What you'll learn Learn how to model Hard Surface Vehicles in Maya Circularize Lattice Deformer Append to Polygon Quad Draw Bevel Snap Together Tool Extrude along a Curve Animation Snapshot Importing Vector Art And more.... Requirements Understanding of the Maya interface. Description Hard Surface Vehicle Modeling - Maya Tutorial[11hr 40min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. Start by learning advanced reference techniques using Sketchfab. Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video. Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way. This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.Files: All files need Maya 2020 or newer to openVideo TutorialsThere are 57 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Maya Project Folder (Contains all lessons) Lecture 3 001 SketchFab Reference Lecture 4 002 Images Planes in Maya Lecture 5 003 Aligning Images Lecture 6 004 Blocking 01 Lecture 7 005 Blocking 02 Lecture 8 006 Blocking 03 Start with Circles Lecture 9 007 Blocking 04 Lecture 10 008 Blocking 05 Bridge Lecture 11 009 Lattice Deformer Lecture 12 010 Append Lecture 13 011 Quad Draw Lecture 14 012 Duplicate Face Lecture 15 013 Appending Circles Lecture 16 014 Multiple Edge Loops Lecture 17 015 Bevel and Snap Together Tool Lecture 18 016 Grouping Lecture 19 017 Blocking Motor 01 Lecture 20 018 Blocking Motor 02 Lecture 21 019 Blocking Motor 03 Bridging Lecture 22 020 Blocking Motor 04 Sketchfab Hiding Lecture 23 021 Blocking Motor 05 Lecture 24 022 Quad Draw Lecture 25 023 Symmetry Lecture 26 024 Mirror and Breaks Lecture 27 025 Holes Lecture 28 026 Tight Edge Loops Lecture 29 027 Hollow Pipes and Delete History Lecture 30 028 Tight Edge Loops Motor Lecture 31 029 Fixing Poles Lecture 32 030 Merging Verts and Cleaning Geometry Lecture 33 031 Importing Missing Parts Lecture 34 032 Equal Resolution Lecture 35 033 Normal Map or Model Lecture 36 034 Adding Missing Parts Lecture 37 035 Creating Holes Lecture 38 036 Convert Edge to Curve Lecture 39 037 Animation Snapshot Lecture 40 038 Hub Cap Lecture 41 039 Chain Guard Lecture 42 040 Finishing Wheel and Round End Caps Lecture 43 041 Breaks Lecture 44 042 EP Curve Tool Lecture 45 043 Extrude Along Curve Lecture 46 044 Animation Snapshot and Extrude Curve Lecture 47 045 Bevel Edge and Modeling Foot Petal Lecture 48 046 Adding More Detail Lecture 49 047 Adding More Detail 02 Lecture 50 048 Adding More Detail 03 Lecture 51 049 Bend Deformer Lecture 52 050 Edge Flow Cleanup Lecture 53 051 Final Pieces Lecture 54 052 Cleaning Edge Flow Lecture 55 053 Logo Lecture 56 054 Bend Deformer Lecture 57 055 Soften and Harden Normals Lecture 58 056 Outliner Cleanup Lecture 59 056 Outliner Cleanup Part 2 Lecture 60 057 Measure Life Size Intermediate to Advanced Modelers ![]() Download from RapidGator Download from DDownload |