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A complete step-by-step course to become a GameDeveloper - Panter - 09.12.2022 A complete step-by-step course to become a GameDeveloper Published 8/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 9.09 GB | Duration: 21h 12m The ultimate course to get started with game development, teaching everything needed to become a confident game dev. What you'll learn Through this course, you will learn to utilize the Unity Game Engine and the powerful C# scripting language to develop amazing and polished games. This course requires no past experience with Game development, Unity or programming experience. All contents of the course are thoroughly explained with detail. Through this course, students will create two different games from scratch (a 2D and a 3D) that explore various aspects and features of game development. The skills learned through the course are highly transferable, setting the foundations to allow learning other aspects of game development with more ease By the end of the course you will be able to develop your own games through the unity game engine and write code with C# scripting language. The course highlights important aspects of game development and provide different methods of creating unique and enjoyable games. Students will have the chance to explore a vast amount of features that unity and C# offers that they will implement in their own games. Learners are encouraged to implement games whilst learning and adding their own personal touch designs, which can be later added be added to their portfolio The material starts from the fundamentals of game development and gradually build up to more advanced techniques and features. Through the duration of the course, various industrial tools will be covered to prepare students for industrial employment Requirements The course requires no past experience and allows students of all background knowledge to start learning. A PC that is able to run the latest version of Unity (2022.1.4f1). A passion for games. Description This course focuses on teaching the fundamentals of game development using the Unity game engine and the programming language C# with the ultimate goal of allowing students to confidently develop out of this world games. No previous experience is needed for taking this course. Lectures are structured to start from the very basics of game development and slowly build up to more advanced and complicated features to enable a more complete understanding of game development. Lectures cover everything in detail, using multiple examples and references to official documentation to ensure students understand and comprehend the material shown. The course focuses on teaching essential theories and practises for game development as well as a variety of Unity's features and ways to utilize them in C# scripts to provide students with a wider range of tools to ensure that they are well equipped to develop their own games. The material of the course start off with the fundamentals of game development, unity, and C#, and slowly building up to more challenging tasks that students will be able to complete by the end of the course.Skills taught in lectures are highly transferable and can be applied to other game engines, other programming languages, or even other areas outside of game development that require programming.As a vehicle for teaching, students will be development two different games (a 2D and 3D) of their own that will be guided by lectures and can apply the skills learnt to their own projects. The course is structured in way to encourage involvement from students in order to get comfortable with using C# and Unity.A discord server is in place which attempts to unite game developers together and enable students to meet like-minded people to create game development teams, create friendships, and also ask questions and get support for their development journey. Overview Section 1: Introduction Lecture 1 Introduction to the course - Is this course suitable for you ? Lecture 2 Why Unity? Because its awesome Lecture 3 Online learning tips - Finding the best way of learning for you Lecture 4 Join our community - How to join our server Section 2: Follow the Light - 2D Game Creation Lecture 5 Brainstorming Ideas - How to create unique ideas for your games Lecture 6 Design and Time Management - Scheduling appropriately and realistically Lecture 7 Colouring and Aesthetics - Picking the appropriate colours for each game Lecture 8 Setting up Unity - Installing Unity Hub and a Unity editor Lecture 9 Unity Interface - Understanding Unity's interface Lecture 10 Programming time - Creating our first script Lecture 11 Understanding Classes - An introduction to classes and how to use them Lecture 12 If statements - Comparing values in our script with if statements Lecture 13 Operators - What are operators and how to use them Lecture 14 If statements 2 - A deeper look into if statements Lecture 15 Declaration context - Understanding how declaration affects our code Lecture 16 Transformations - Moving, Rotating and scaling our game objects through script Lecture 17 Access modifiers for variables - A Deeper look at access modifiers of variables Lecture 18 MonoBehaviour Base Class - Deriving key functions to our script Lecture 19 Rigidbodies - Connecting our character to the physics engine of Unity Lecture 20 Its Alive! - Capturing keyboard input through our script to move our character Lecture 21 Creating our own methods/functions - The importance of functions Lecture 22 Jump up and get down - Adding a basic jump and a double jump to our movement Lecture 23 Understanding collisions - An overview of how collisions work in Unity Lecture 24 Jump up and get down 2 - Extending our jump to something more interesting Lecture 25 Techniques for different scripts to communicate Lecture 26 Lighting - How lighting can massively improve the quality of a scene Lecture 27 Object Parenting - What it is and how we can use it Lecture 28 Follow Camera - Make smooth camera that follows our character around Lecture 29 Collision function comparison OnTrigger vs OnCollision - When to use each one Lecture 30 Adding gems - Creating a gem that enables the colouring swap mechanic Lecture 31 Prefabs - What are prefabs? Lecture 32 Loops - How to use the for loop Lecture 33 Evaluating collisions - Balancing movement with collision evaluation Lecture 34 Animation - Adding animation to our gems Lecture 35 Arrays - Exploring the usages of data structures Lecture 36 Loops 2 - The variation of the for loop called foreach loop Lecture 37 Ignoring Collision - Adding coloured gates that ignore collision of some colours Lecture 38 Map Design - Ways to make a unique map design Lecture 39 Lists - An alternative data structure to arrays Lecture 40 Moving Gates part 1 - Make our gates moves around between points Lecture 41 Moving Gates part 2 - Make our player move along with the moving gates Lecture 42 Rotating Gates - Enable our gates to rotate based on time Lecture 43 Changing Levels - Ways to switch between scenes/levels Lecture 44 Creating collectibles and a User Interface to display them Lecture 45 Static - Taking a look at a special method type called static Lecture 46 Collectibles that help? - Making collectibles increase our light's radius Lecture 47 Playtesting - Break your own game before everyone else Lecture 48 Creating a main menu - Adding some much needed UI elements to our game Lecture 49 Building our Game - Preparing our game for release Lecture 50 Recapping - The lecture to rule them all Section 3: Icy Waves - 3D Game Creation Lecture 51 Game design and time management - Breaking our game down to small bits Lecture 52 Project Templates - Creating our project and discussing templates Lecture 53 Version control - What it is and why you MUST do it Lecture 54 A new way to capture input - Reviewing and implementing the new input system. Lecture 55 Fixing our Movement - Having a look at the properties of the rigidbody component Lecture 56 Physic Materials - What are they and when to use them Lecture 57 Personalizing Visual Studio - Changing the defaults to your likes Lecture 58 Setting up our Camera - Make our camera and player rotate together Lecture 59 Material - Colouring up our scene through materials Lecture 60 Shooting activated - Adding the ability to shoot to our player Lecture 61 While Loop - How to use the while loop Lecture 62 Attack! - Create our enemies and make them chase the player Lecture 63 Creating enemy spawn points - Set a spawn points that enemies will spawn from Lecture 64 AI Special NavMeshAgent 007 - Upgrade and improve our enemies to special agents Lecture 65 That Hurt! - Adding damage to both enemies and players Lecture 66 Waves after Waves - Create waves of enemies Lecture 67 Cursor Class - Locking our cursor while in game Lecture 68 Adding Powerups - Triple Shooter Lecture 69 Do while loop - A variation of the while loop Lecture 70 Adding mechanics - Making Teleportation Portals Lecture 71 Doctor Strange like - Allow our player to have their own personal portals Lecture 72 Raycast - Exploring the many uses of raycasting Lecture 73 Smooth transitioning of portals - Further improving the portal mechanic Lecture 74 Coroutine - What is a coroutine? Lecture 75 Adding audio - Making our game feel less dull with sound effects Lecture 76 Keeping score - Tracking points gained based on kill count Lecture 77 Levelling up our Character - Adding an actual model to our character Lecture 78 Animator - How to use the Animator component to animate our characters Lecture 79 Pickup Generator - Randomly spawn pickups around our map Lecture 80 Switch Statement - A multiway branch statement Lecture 81 Powerful and Good looking - Adding assets to our pickups Lecture 82 Creating more pickups - Adding the freeze and indestructible pickups Lecture 83 Implementing the functionality for the new pickups - Not just for the looks Lecture 84 Particle Systems - Understanding particle systems Lecture 85 Let it snow - Creating snow through particle systems Lecture 86 Trail Renderer - Improving our visuals for shooting Lecture 87 Terrain - Making custom terrain for our levels Lecture 88 Adding UI - Building our User Interface Lecture 89 Main Menu - Making a more interesting main menu screen Lecture 90 Options Menu - Extending our menus with player options Lecture 91 Saving data permanently - Highlighting ways to save data on a machine. Lecture 92 Polishing our Pickups - Adding details to our pickups Lecture 93 More Details! - Improving the looks of our game Lecture 94 Implementing cooldown - Adding cooldown to the Player's spawn portals mechanic Lecture 95 Post-Processing Effects - How to enhance the visual effects of our scene Lecture 96 Applying Post-Processing Effects to improve our game's looks Lecture 97 Adding Enemy Variations - Extending the enemy types attacking our character Lecture 98 Final thoughts on our game Lecture 99 Version Control 2 - Push our latest changes to our git repo Lecture 100 The end - Last video of the course A course for people looking to learn about creating amazing video games.,Beginners who are looking to get into programming, unity and game development.,People who are interesting in seeing how games are made. Homepage |