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Sci-Fi Character Armor - Blender 2.9 And Substance Painter - Druckversion

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Sci-Fi Character Armor - Blender 2.9 And Substance Painter - Panter - 09.12.2022

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Sci-Fi Character Armor - Blender 2.9 And Substance Painter
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.92 GB | Duration: 6h 58m

Fast and Effective Modeling and Texturing Techniques For Hard Surface Character Outfits



What you'll learn
Fast 3D modeling techniques in Blender 2.9
Modeling hard-surface character armor
Tips to maintain proportionally correct outfits
Converting rough block in to final mesh
Masking and blocking in base materials
Adding hard-surface detail with Substance Painter
Giving art assets a natural weathered look

Requirements
Copy of latest version of Blender
Demo or licensed copy of Substance Painter
Basic knowledge of Blender and Substance Painter interface is advised

Description
Perhaps you're familiar with 3D modeling and texturing already but feel frustrated about the lack of quality in your work. Maybe you're still in school studying 3D art or you recently graduated and feel like your portfolio is still in need of more material. Or you may be a beginner just starting to get curious about how the video game art process works. Wherever you are in your 3D art journey, you probably feel there's a lot of room for improvement. This course will take you through the steps of creating a cool looking science fiction armor outfit for a video game character. The tools we'll be using are Blender 2.9 and Substance Painter. You'll be able to watch the full process from start to finish. The course lessons are minimally edited without sudden jump cuts so you can see every mouse click, button press, and brush stroke. You'll pick up specific techniques - in both Blender and Substance Painter - that will bring results quickly and efficiently without sacrificing quality. After taking this course and going through the steps, you'll end up with a sci-fi armor asset of your own that you can be proud of. You'll be armed with a bag of tricks and secret sauce techniques that will help your work standout in a portfolio, game project, or animation. The 3D modeling tips and texture painting tips presented in this course are versatile and can be applied to an array of other asset types such as weapons, vehicles, and environments.Don't delay in starting this course. Your skills and knowledge are your most important assets, the biggest determinants of how far you can take your 3D art career. Enroll in this course today and upgrade your art, your portfolio, and your projects.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Blender: Rough Block In

Lecture 2 Lesson 1: Blocking In Armor with Primitives

Lecture 3 Lesson 2: Finish Blocking In Armor

Lecture 4 Lesson 3: Refining Block In

Lecture 5 Lesson 4: Refining Block In Pt. 2

Lecture 6 Lesson 5: Refining Block In Pt. 3

Lecture 7 Lesson 6: Refining Block In Pt. 4

Section 3: Blender: Detailing Geometry

Lecture 8 Lesson 7: Detailing Arms

Lecture 9 Lesson 8: Detailing Hands

Lecture 10 Lesson 9: Detailing Legs

Lecture 11 Lesson 10: Detailing Feet

Lecture 12 Lesson 11: Detailing Hip/Waist

Lecture 13 Lesson 12: Detailing Chest

Lecture 14 Lesson 13: Knee Caps

Section 4: Blender: Refining Geometry

Lecture 15 Lesson 14: Refining Boots

Lecture 16 Lesson 15: Refining Lower Legs

Lecture 17 Lesson 16: Refining Arms

Lecture 18 Lesson 17: Refining Chest

Lecture 19 Lesson 18: Refining Chest Pt. 2

Lecture 20 Lesson 19: Refining Chest Pt. 3

Lecture 21 Lesson 20: Marking UV Seams

Section 5: Texturing in Substance Painter

Lecture 22 Lesson 21: Choosing Base Materials

Lecture 23 Lesson 22: Choosing Base Materials Pt. 2

Lecture 24 Lesson 23: Hard Surface Details

Lecture 25 Lesson 24: Adding Weathering Effects

Lecture 26 Lesson 25: Hard Surface Details Pt. 2

Lecture 27 Lesson 26: Hard Surface Details Pt. 3

Lecture 28 Lesson 27: Manual 3D Painting

Lecture 29 Lesson 28: Adding Wrinkle Effects

Lecture 30 Lesson 29: Final Tweaks

Section 6: Conclusion

Lecture 31 Conclusion

3D art students who want better portfolio material,3D art enthusiasts who want to learn fast and effective techniques,Professionals at the beginning of their 3D art careers who want to hone their craft,Indie game developers who want to improve the quality of their game's art,3D Generalists who want to bolster their modeling and texturing skills

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