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The Complete 2020 Unreal Masterclass: Build 2D And 3D Games - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: The Complete 2020 Unreal Masterclass: Build 2D And 3D Games (/showthread.php?tid=68352) |
The Complete 2020 Unreal Masterclass: Build 2D And 3D Games - Panter - 28.02.2023 ![]() The Complete 2020 Unreal Masterclass: Build 2D And 3D Games Last updated 12/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 12.73 GB | Duration: 18h 29m Learn video game development and how to build impressive games from scratch with the Unreal Engine What you'll learn Build classic 2D and 3D platformer games in Unreal engine 4 Create multiple small games of different genres Develop games from scratch Requirements The (free) Unreal Engine 4. We will walk you through the simple installation and setup process. A computer with an Internet connection. This course is suitable for Mac or PC. Description This project is the world's biggest on-demand tutorial series designed to teach ANYONE how to code and build impressive games with the Unreal Engine.Benefits of Learning UnrealPopular - Unreal is a free game development engine used by developers all the way from beginner indie developers to AAA studios. The community is large and available for help.Powerful - Unreal is a powerful engine, with a huge library of image assets available for you to use as much as humanly possible, saving hours of development time.High Definition - Unreal is one of the main engines to use because it is so good at making good looking and high quality games. Unreal has high fidelity, meaning you can zoom in and still have high quality images.Coding Optional - The best part about Unreal is their blueprint system, letting you build games without coding. We have been using Unreal technologies since UDK and are delighted to see that the blueprint system is incredibly robust and resource-efficient.Resource-Efficient - You can minimize loss of performance by a large amount simply by using Blueprints.Other Industries - Unreal is for more than just game development. You can get hired in filmmaking, architectural design and product visualization, to name a few.For instance, Mcclaren Automotive uses Unreal to let users visualize their own unique luxury car before building it. Unreal Engine has even been used to build Star Wars-themed areas in Disney World and Disneyland.The Weather Channel used mixed reality to visualize Hurricane Florence's floods. Overview Section 1: Unreal Overview Lecture 1 Unreal Overview - Part 1 Lecture 2 Unreal Overview - Part 2 Lecture 3 Unreal Overview - Part 3 Section 2: Create a quick shooter game Lecture 4 Crash course - Shooter - Part 1 Lecture 5 Crash course - Shooter - Part 2 Lecture 6 Crash course - Shooter - Part 3 Lecture 7 Crash course - Shooter - Part 4 Lecture 8 Crash course - Shooter - Part 5 Section 3: Unreal Platform Switcher Lecture 9 Crash course - Platform Switcher - Part 1 Lecture 10 Crash course - Platform Switcher - Part 2 Lecture 11 Crash course - Platform Switcher - Part 3 Lecture 12 Crash course - Platform Switcher - Part 4 Section 4: Unreal FPS Lecture 13 Crash Course - FPS Shooter - Part 1 Lecture 14 Crash Course - FPS Shooter - Part 2 Lecture 15 Crash Course - FPS Shooter - Part 3 Section 5: Developing a Turret-Based Game Lecture 16 Crash Course - Turret - Part 1 Lecture 17 Crash Course - Turret - Part 2 Lecture 18 Crash Course - Turret - Part 3 Lecture 19 Crash course - Turret - Part 4 Section 6: Create a Runner Switcher Lecture 20 Crash course - Runner Switcher - Part 1 Lecture 21 Crash Course - Runner Switcher - Part 2 Lecture 22 Crash Course - Runner Switcher - Part 3 Lecture 23 Crash course - Runner Switcher - Part 4 Lecture 24 Course Files Section 7: Learning more about the Unreal engine Lecture 25 Getting Started In The Unreal Engine Lecture 26 Moving around the Unreal Engine Lecture 27 Moving Objects Around Lecture 28 Adding Objects to the Scene Lecture 29 Adding in Lights Lecture 30 Adding Components to Objects Lecture 31 Saving work Lecture 32 Intro to Blueprints Lecture 33 Level Blueprints and Object Blueprints Lecture 34 Changing Components in the Object Tree Lecture 35 Introduction to the Common Kinds of Variables Lecture 36 Setting Variables and Capitalization Lecture 37 Getting Setting and Converting Variables Lecture 38 Printing to the Log and Using Variables Section 8: Learning about Rapid Prototyping Lecture 39 Prototyping the Level Lecture 40 Making a playable game Lecture 41 Adding Hit Logic Lecture 42 Counter to Cube Destructions Lecture 43 Adding a Timer Lecture 44 Rounding up Lecture 45 Light on the Projectile Lecture 46 Random Color Lecture 47 Spot Lights Lecture 48 Wrapping Up Project Section 9: Prototyping a Shooting game Lecture 49 Setting up Prototype Lecture 50 Shoot Gallery Lecture 51 Set up levels Lecture 52 Ball Physics Lecture 53 Create a Spawner Lecture 54 Impulses Lecture 55 Destroying the balls Lecture 56 Adding Explosion to the ball Lecture 57 More on Spawning objects Lecture 58 Heads up display Lecture 59 Refactoring Lecture 60 Adding Timer Lecture 61 Testing Prototype-Fix Lecture 62 Wrapping up Section 10: Prototyping a Shootdown game Lecture 63 Prototyping the Level Lecture 64 Changing the FPS character Lecture 65 Disabling the barrier collision Lecture 66 A target to fire at Lecture 67 Ball Health and Transform Lecture 68 Adding Spawner Lecture 69 Ball above the spawner Lecture 70 Scoring System Lecture 71 Refactoring Code Lecture 72 Kill all Ball Lecture 73 Fixing Explosion problem Lecture 74 Optimizing Explosions Lecture 75 Adding Final ball Lecture 76 Testing the No Gravity Lecture 77 Spawner Bouncing ball Lecture 78 Adding impulse Lecture 79 Adding timer Lecture 80 Destroying classes Lecture 81 Purple Kill all Lecture 82 Conclusion of Section Section 11: About fundamentals in Multiplayer Lecture 83 Intro to Blueprints Lecture 84 Adding Player Starts Lecture 85 Debug UI Lecture 86 Adding Collectables Lecture 87 Adding a box-collected UI Lecture 88 Updating the UI Lecture 89 Fixing the Problem Section 12: Fundamentals of a Battle Royale Lecture 90 Start the Royale Lecture 91 Multiplayer set up Lecture 92 Player Colors Lecture 93 Colors with code Lecture 94 Player Counter Lecture 95 Server Authority Lecture 96 Setting up Tag Section 13: "The Floor is Lava" Lecture 97 Setting up the game Lecture 98 Lava Actor Set up Lecture 99 Logs and Redundancies Lecture 100 Checking Level map Lecture 101 Setting up Tag Cube Lecture 102 Gamemode Variables Lecture 103 Setting up Box Rules Lecture 104 Bugs and Issues Lecture 105 Closing Remarks Section 14: Building an advanced shooter Lecture 106 Getting Started Lecture 107 Loading Animations Lecture 108 Setting up character Lecture 109 Pinning the gun to the player Lecture 110 Player Projectile Lecture 111 Projectile Spawning Lecture 112 Projectile Velocity Lecture 113 Player Health Lecture 114 Health Pickups You're an absolute beginner who needs to build a larger portfolio,You're a programmer who wants to upskill to game development,You're curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project,You want to build a game to show your friends and family,You want to learn to code by building hands-on projects,You're a professor/teacher who needs to make a game development curriculum,You want to take your education into your hands by learning online ![]() Download from RapidGator Download from Keep2Share Download from NitroFlare |