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Complete Character Creation in Maya for Beginners - Panter - 17.06.2023 ![]() Complete Character Creation In Maya For Beginners Last updated 4/2020 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 20.43 GB | Duration: 28h 0m Be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render characters using Maya and Substance Painter. What you'll learn Cartoon Character Modeling in Maya Texturing in Substance Painter Basic Character Rigging Walk Cycle Animation Creating Cloth and Hair Using ncloth Rendering Animation Requirements There is no requirements. This course is for complete beginners. Description Students Reviews : Zoltan Palinkas gave 5 Star and Says : This is the Best Tutorial what I have ever follow. Really good. This is a perfect Maya tutorial for beginners. Clear and accurate, easy to follow. The final result is amazing. Really good tutorial,Orlando Ordonez gave 5 Star and Says : Great course, especially if your a beginner and you want to know how do the complete character pipeline. The instructor does a great job of explaining everything in an easy to follow way. Would definitely recommend, and look forward to other course from this instructor.Check reviews section for more great reviews.Are you a beginner and want to learn complete character creation process in Maya for production ? I mean Everything from modeling, texturing, rigging, animation, cloth and hair simulation and rendering. Instructor : My name is Nalini kanta jena, I am a 3d Instructor. I have been working since 2008. I have worked as game artist in Lakshya Digital and Dhruva Interactive, two Gaming studios based in India. I have also taught at Arena animation, ZICA and Reliance Education as a 3d instructor. I have also taught more than 30,000 students all around the world through my online courses.Course Goal : At the end of this course, you will be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render Cartoon characters using Maya and Substance Painter.Key Topics : In this course, you will be learning:Character Modeling in MayaUV Unwrapping in MayaTexturing in Substance PainterRiggingWalk Cycle AnimationCreating Cloth and Hair Using nclothRendering AnimationI will start the course with Maya basics in case you have never used Maya before. Then I will model the character in Maya. After that I will unwrap UVs in Maya and then I will Switch to Substance painter and texture the character there. Then I will export textures into Maya and setup Lights, material and texture there. Then I will rig the character and then I will animate the character and create a walk cycle. After that I will work on the cloth so I will use ncloth for both the cloth and the hair simulation. at the end we are gonna render the animation sequence using Arnold.This Course is for Whom : I have designed this course for beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character.Enroll Now : So if you are interested then enroll now and be able to create your own characters for film and short films today. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 What are in the Project File folder Section 2: Maya Basics Lecture 3 User Interface Overview Lecture 4 View pot Navigation Lecture 5 Creating Objects Lecture 6 Saving and Opening Files Lecture 7 Selecting Objects and Components Lecture 8 Using Move, Rotate and Scale Tool Lecture 9 Using Layers Lecture 10 Soft Selection and Symmetry Lecture 11 Hide and Show Objects Lecture 12 Intro to Outliner Lecture 13 Using Pivot Point Lecture 14 Group Objects Lecture 15 Using Marking Menu Lecture 16 Using Hotbox & Wrap Up Section 3: Character Modeling in Maya Lecture 17 Creating a Project Folder Lecture 18 Reference Image Setup in Maya Lecture 19 Block Out the Torso Lecture 20 Block Out the Arm Lecture 21 Block Out the Leg Lecture 22 Block Out the Hand Lecture 23 Define the Hand Lecture 24 Block out the Face - Eye Topology Lecture 25 Block out the Face - Mouth Topology Lecture 26 Block out the Face - Head Topology Lecture 27 Modeling the Ear Lecture 28 Modeling the Nose Lecture 29 Modeling Mouth Bag Lecture 30 Adjusting the Head with even Polygons Lecture 31 Connecting the Head with Body Lecture 32 Modeling Gum Lecture 33 Modeling Gum part 02 Lecture 34 Modeling Teeth Lecture 35 Modeling Tongue Lecture 36 Blocking the foot Lecture 37 Defining the lip Lecture 38 Defining the Nose Lecture 39 Defining the Eye Lecture 40 Defining the Head Lecture 41 Defining the Body Lecture 42 Correcting the Pose for Rigging Lecture 43 Mirroring The Character Lecture 44 Mirroring the Eye Lecture 45 Modeling the T-Shirt Lecture 46 Modeling the Pant Lecture 47 Blocking the Shoe Lecture 48 Creating Curves for Hair Lecture 49 Creating Curves for Hair Part 02 Lecture 50 Creating Curves for Hair Part 03 Lecture 51 Generating Geometry from Curves Lecture 52 Generating Geometry from Curves Part 02 Lecture 53 Adjusting Hair Clumps Lecture 54 Converting Hair Into Polygons Lecture 55 Making The Eyebrows Lecture 56 Creating The Hair Filler Lecture 57 Final Check Section 4: UV Unwrapping in Maya Lecture 58 UV Unwrapping Basics Lecture 59 Unwrapping Shirt UVs Lecture 60 Unwrapping Pant UVs Lecture 61 Unwrapping the Head UVs Lecture 62 Unwrapping the Torso UVs Lecture 63 Unwrapping the Hand UVs Lecture 64 Unwrapping the Leg Uvs Lecture 65 Unwrapping the Eye Uvs Lecture 66 Unwrapping the Hair UVs Lecture 67 Unwrapping Mouth UVs Lecture 68 Packing UVs for the Cloth Texture Lecture 69 Packing UVs for the Body Texture Lecture 70 Packing UVs for the Mouth Texture Lecture 71 Packing UVs for the Eye Texture Lecture 72 Packing UVs for the Hair Texture Lecture 73 Clean up and Exporting the Model Section 5: Character Texturing in Substance Painter Lecture 74 Creating a Project Lecture 75 Interface Overview Lecture 76 Navigating View port Lecture 77 Adding Base Skin color Lecture 78 Adding Base Color Lecture 79 Adding Skin Tone Lecture 80 Adding Skin Flaws Lecture 81 Eye Texturing Lecture 82 T shirt Texturing Lecture 83 Pant Texturing Lecture 84 Socks Texturing Lecture 85 Shoe Texturing Lecture 86 Adding Dirt to the Shoes Lecture 87 Mouth Texturing Lecture 88 Hair Texture Painting Lecture 89 Hair Alpha Painting Lecture 90 Final Touch on Texturing Lecture 91 Rendering in Substance Painter Lecture 92 Exporting Textures from Substance Painter Lecture 93 Import and Assign Textures in Maya Lecture 94 Rendering Setup using Arnold Section 6: Character Rigging in Maya Lecture 95 Organizing the Scene for Rigging Lecture 96 Creating Leg Joints Lecture 97 Mirroring Leg Joints Lecture 98 Creating Spine Joints Lecture 99 Creating the Head Joints Lecture 100 Creating Arm Joints Lecture 101 Binding Skin with the Joints Lecture 102 Fixing Skin Deformation on Leg Lecture 103 Fixing Skin Deformation on Hand Lecture 104 Fixing Skin Deformation on Head Lecture 105 Creating Global Control Lecture 106 Creating Torso Controls Lecture 107 Fixing Torso Skin Deformation Lecture 108 Creating Head Controls Lecture 109 Creating Eye Controls Lecture 110 Creating Clavicle and Wrist Controls Lecture 111 Elbow and Knee Control Lecture 112 Creating Foot IK Groups Lecture 113 Creating the Foot Control with Custom Attributes Lecture 114 Creating Foot Roll and Toe Roll Lecture 115 Creating Finger Costume Attributes Lecture 116 Creating an Eye Close Blend shape Lecture 117 Creating a Smile Blend shape Lecture 118 Creating a Surprise Blend shape Lecture 119 Connecting Control Curves with Blend shapes Lecture 120 Final Tweak to all the Controllers Section 7: Character Animation in Maya Lecture 121 Animation Basics Lecture 122 Correcting the Rig for Animation Lecture 123 Creating the Contact Pose Lecture 124 Creating the Middle Contact Pose Lecture 125 Creating the Down Pose Lecture 126 Creating the Passing Pose Lecture 127 Creating the Peak Point Pose Lecture 128 Fine Tuning the Animation Using Graph Editor Lecture 129 Making the Animation Cycle Section 8: Cloth and Hair Simulation Lecture 130 Making a High poly Version of the Pant Lecture 131 Making the Low Poly Pant a Ncloth Lecture 132 Transferring the Ncloth Simulation to High Poly Lecture 133 Making a High poly Version of the T Shirt Lecture 134 Making the Low Poly Shirt a Ncloth Lecture 135 Transferring Ncloth Simulation to the High Poly Lecture 136 Simulating Hair with Ncloth Part 01 Lecture 137 Simulating Hair with Ncloth Part 02 Lecture 138 Transferring Hair Simulation to High Poly Lecture 139 Creating a Clean Scene with Cache Data Section 9: Rendering Lecture 140 Setting up a Backdrop and Camera Lecture 141 Adjusting Render Settings to Get good Quality Lecture 142 Rendering Sequence Images Section 10: Conclusion Lecture 143 Conclusion Lecture 144 Bonus Lecture - What's Next? Beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character. ![]() |