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Unreal Engine 5 Multiplayer Steam Survival Game Course - Panter - 27.12.2024 Unreal Engine 5 Multiplayer Steam Survival Game Course Published 12/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 86.20 GB | Duration: 74h 58m Learn How To Make a Steam Multiplayer Survival Game In UE5 What you'll learn Learn what it takes to create Multiplayer games in Unreal Engine 5. Learn the skills you need to create your own Multiplayer Survival Game. Learn how to create various blueprint systems, including a crafting system, inventory system and much more. Learn how to host multiplayer games on the cloud. Requirements Basic Experience with Unreal Engine 5 user interface and Blueprints. Description Have you ever wanted to learn what it takes to make a Multiplayer Survival Game in Unreal Engine 5? In this course you will learn how to make a complete multiplayer survival game featuring a drag an drop inventory system, a complete crafting system, a gathering and harvesting system, a building system where you can build bases, a tribes system where you can play with your friends or raid other players, a open world map featuring different biomes, procedural foliage and more, and procedural AI that spawn across the map. We wont stop there, we'll also add a complete social system, player chat, voice chat. And a save and load system, so all the player stats will be saved and loaded. We add armor equipables that the player can equip on their character. And we also add 9 unique items or tools such as a bow, rifle, rocket launcher, picaxe, hatchet, and much more! We add a full main menu, join and server browser, escape menu, settings menu, spawn in menu and lots more. And we finally package the game as an executable, and show you how to package a dedicated server that you can deploy on AWS to host your game server. We add steam integration so that we use steam sessions and steam accounts for player authentication. This course was recorded in Unreal Engine version 5.0, and later is updated to Unreal Engine 5.2. If you are a complete beginner, it is recommended that you follow this course exactly as shown in the lectures, following the same course Unreal Engine version. Otherwise there will be distinct differences if you use the most CURRENT version of the engine (5.5). These distinct differences will not be mentioned or noted in the lectures, thus if you are a complete beginner, it is essential you follow the course exactly down to the engine version used in the lectures. Overview Section 1: Getting Started Lecture 1 Introduction Lecture 2 Lecture 2. Installing The Epic Games Launcher Lecture 3 Lecture 3. Installing Unreal Engine 5 Lecture 4 Lecture 4. Create the Project Lecture 5 Lecture 5. Unreal Engine 5 Editor Overview Lecture 6 Lecture 6. Introduction to Blueprint Lecture 7 Lecture 7. Setup Source Control Lecture 8 Lecture 8. Setting up Our Custom Character - Part 1 Lecture 9 Lecture 9. Setting up Our Custom Character - Part 2 Lecture 10 Lecture 10. Replication Multiplayer Basics Lecture 11 Lecture 11. Unreal Engine Class Framework Explained Lecture 12 Lecture 12. Push Changes to Source Control Section 2: Building the Inventory System framework Lecture 13 Lecture 13 - Inventory System Introduction Lecture 14 Lecture 14 - Creating the Item Info Structure & Our First Item Lecture 15 Lecture 15 - Creating the Inventory Component & Array Lecture 16 Lecture 16 - Creating the Main Widget HUD Lecture 17 Lecture 17 - Creating the Inventory Widget Lecture 18 Lecture 18 - Creating the Inventory Slot Widget Lecture 19 Lecture 19 - Creating the Container Grid Widget Lecture 20 Lecture 20 - Linking the Inventory Component with the UI Lecture 21 Lecture 21 - Intro to Drag and Drop Lecture 22 Lecture 22 - Setting Up Drag and Drop Part 1 Lecture 23 Lecture 23 - Setting up Drag and Drop Part 2 Lecture 24 Lecture 24 - Setting up Drag and Drop Part 3 Section 3: Player Hotbar & Creating a Hatchet Equipable Lecture 25 Lecture 25 - Hotbar System Introduction Lecture 26 Lecture 26 - Setting up The Hotbar Widget Lecture 27 Lecture 27 - Setting up The Hotbar Inventory Component Lecture 28 Lecture 28 - Creating our Equippable Master Class Lecture 29 Lecture 29 - Setting up the Hatchet Equipable Class Lecture 30 Lecture 30 - Setting Up Hotbar Equip Item Part 1 Lecture 31 Lecture 31 - Setting Up Hotbar Equip Item Part 2 Lecture 32 Lecture 32 - Setup Hotbar Dequip Item Lecture 33 Lecture 33 -Setting Up Hatchet Chop and Swing Lecture 34 Lecture 34 - Creating Harvesting Master Classes and Palm Trees Lecture 35 Lecture 35 - Adding Harvesting to Our Palm Trees Lecture 36 Lecture 36 - Adding Harvesting Item Notification Lecture 37 Lecture 37 - Creating the Palm Tree Destructable Actor Lecture 38 Lecture 38 - Adding Drag and Drop from Inventory To Hotbar Section 4: Creating The Harvesting System Lecture 39 Lecture 39 - Intro To Chapter 4 Lecture 40 Lecture 40 - Setting up Palm Tree Dissolve Material Lecture 41 Lecture 41 - Setting up Pickaxe Equipable Item Lecture 42 Lecture 42 - Setting up Advanced Harvesting Calculation Lecture 43 Lecture 43 - Setting up a Rock Harvestable Class Lecture 44 Lecture 44 - Setting up Bush Harvestable Class Lecture 45 Lecture 45 - Fixing our Animation Blueprint Lecture 46 Lecture 46 - Implementing Item Stacking in Add Item Function Lecture 47 Lecture 47 - Adding Harvesting VFX and Sounds Lecture 48 Lecture 48 - Fixing Bush Harvestable and Adding FX Lecture 49 Lecture 49 - Adding Actor Foliage for Foliage Painting Section 5: Creating the Crafting System Lecture 50 Lecture 50 - Intro to Player Crafting System Lecture 51 Lecture 51 - Creating Crafting Slot and Container Widgets Lecture 52 Lecture 52 - Creating the Crafting Window Widget Part 1 Lecture 53 Lecture 53 - Creating The Crafting Window Widget Part 2 Lecture 54 Lecture 54 - Setting Up the Crafting Window Info Lecture 55 Lecture 55 - Setting up Can Craft Function Part 1 Lecture 56 Lecture 56 - Setting up the Crafting Function 2 Lecture 57 Lecture 57 - Setting up Crafting Progress Bar Lecture 58 Lecture 58 - Fixing Crafting System Bugs Section 6: Creating The Player Stats Lecture 59 Lecture 59 - Into to Player Stats Chapter Lecture 60 Lecture 60 - Setting up the Player Stats Widget Lecture 61 Lecture 61 - Setting up Health Bar and Damage Lecture 62 Lecture 62 - Setting up Passive Food and Water Stat Drain Lecture 63 Lecture 63 - Adding Starving and Dehydration Lecture 64 Lecture 64 - Setting up Stamina Drain Lecture 65 Lecture 65 - Setting up Sprinting Lecture 66 Lecture 66 - Setting up Consumable Items Part 1 Lecture 67 Lecture 67 - Setting up Consumable Items Part 2 Lecture 68 Lecture 68 - Setting up Player Stats Info Window Widget Lecture 69 Lecture 69 - Updating Player Stats Info Window Lecture 70 Lecture 70 - Setting up Experience & Leveling Lecture 71 Lecture 71 - Setting up Experience & Leveling Notifications Lecture 72 Lecture 72 - Setting up Skill Points Section 7: Creating Armor Equipables Lecture 73 Lecture 73 - Introduction to Armor Equipables Lecture 74 Lecture 74 - Creating Armor Slot Widgets Lecture 75 Lecture 75 - Creating the Armor Item Classes Lecture 76 Lecture 76 - Setting up Equip Armor Function Lecture 77 Lecture 77 - Setting up Dequip Armor Function Lecture 78 Lecture 78 - Setting up Player Window Blueprint Part 1 Lecture 79 Lecture 79 - Setting up Player Window Blueprint Part 2 Lecture 80 Lecture 80 - Setting up Player Window Blueprint Part 3 Lecture 81 Lecture 81 - Adding Armor Damage Reduction Lecture 82 Lecture 82 - Adding Armor Durablity and Updating Item Slot Widget Lecture 83 Lecture 83 - Fixing Item Drag Widget Section 8: Creating the Building System Lecture 84 Lecture 84 - Building System Introduction Lecture 85 Lecture 85 - Creating the Building System Master Class Lecture 86 Lecture 86 - Creating the Building System Component and Build Preview Lecture 87 Lecture 87 - Build Preview Color and Place Buildable Down Lecture 88 Lecture 88 - Build Collision Check and On Server Check Lecture 89 Lecture 89 - Implementing Grid Snapping Lecture 90 Lecture 90 - Adding Walls and Switch Buildable Debug Lecture 91 Lecture 91 - Adding Ceilings and Fixing Build Switch Debug Lecture 92 Lecture 92 - Is Build Floating Check Lecture 93 Lecture 93 - Adding Doors and Windows Lecture 94 Lecture 94 - Adding Triangle Foundations Lecture 95 Lecture 95 - Adding Ramp and Fence Buildable Lecture 96 Lecture 96 - Adding Triangle Ceilings Lecture 97 Lecture 97 - Adding an Interactable Torch Lecture 98 Lecture 98 - Adding Stairs and a Bed Lecture 99 Lecture 99 - Left and Right Triangle Wall and Roof Buildable Lecture 100 Lecture 100 - Adding Half Roof Buildable Lecture 101 Lecture 101 - Adding Buildable Damage and Destruction Lecture 102 Lecture 102 - Adding Collateral Damage Part 1 Lecture 103 Lecture 103 - Collateral Damage Part 2 Lecture 104 Lecture 104 - Collateral Damage Part 3 Lecture 105 Lecture 105 - Fixing Floating Ceilings Lecture 106 Lecture 106 - Adding Buildable Info Widget Lecture 107 Lecture 107 - Adding Demolish Build Lecture 108 Lecture 108 - Integrating Building System With Inventory System Lecture 109 Lecture 109 - Adding All Buildable Items and Classes Lecture 110 Lecture 110 - Bug Fixes and Cleanup Section 9: Creating Storage Containers Lecture 111 Lecture 111 - Introduction to Chapter 9 Lecture 112 Lecture 112 - Creating the Storage Widget and Classes Lecture 113 Lecture 113 - Setting up Storage Buildable Interact Lecture 114 Lecture 114 - Adding Drag and Drop to Storage Containers Lecture 115 Lecture 115 - Finishing our Storage Box Container Lecture 116 Lecture 116 - Creating the Crafting Bench Lecture 117 Lecture 117 - Creating the Advanced Workbench Lecture 118 Lecture 118 - Creating the Smelting Forge Lecture 119 Lecture 119 - Adding the Cooking Pot Lecture 120 Lecture 120 - Adding Structure Items & Crafting Recipes Lecture 121 Lecture 121 - Adding Structure Destruction & Inventory Bag Lecture 122 Lecture 122 - Adding Drop Item Function Lecture 123 Lecture 123 - Adding Split Item Stack Lecture 124 Lecture 124 - Adding Item Stacking Lecture 125 Lecture 125 - Adding Swap Items Section 10: Creating All The Items Lecture 126 Lecture 126 - Introduction to Chapter 10 Lecture 127 Lecture 127 - Setting up Rifle Animation & Item Class Lecture 128 Lecture 128 - Setting up Rifle Firing Part 1 Lecture 129 Lecture 129 - Setting up Rifle Firing Part 2 Lecture 130 Lecture 130 - Setting up Rifle Reload & Ammunition Lecture 131 Lecture 131 - Use Rifle Durability Damage Lecture 132 Lecture 132 - Setting up our Rocket Launcher Item Lecture 133 Lecture 133 - Setting up Rocket Launcher Firing Part 1 Lecture 134 Lecture 134 - Setting up Rocket Launcher Firing Part 2 Lecture 135 Lecture 135 - Setting up The Rocket Launcher Projectile Lecture 136 Lecture 136 - Setting up Rocket Launcher Reload Lecture 137 Lecture 137 - Setting up Bow Item Class Lecture 138 Lecture 138 - Setting up Bow Firing Lecture 139 Lecture 139 - Setting up Arrow Projectile & Trail FX Lecture 140 Lecture 140 - Setting up Bow Reload Lecture 141 Lecture 141 - Setting up the Spear Item part 1 Lecture 142 Lecture 142 - Setting up the Spear Part 2 Lecture 143 Lecture 143 - Setting up the Rock Item Lecture 144 Lecture 144 - Creating the Iron Hatchet & Pickaxe Section 11: Creating Tribes / Clans System Lecture 145 Lecture 145 - Introduction to Chapter 11 Lecture 146 Lecture 146 - Creating the Tribe Widgets Lecture 147 Lecture 147 - Showing the Tribe Window Widget Lecture 148 Lecture 148 - Creating a Tribe Part 1 Lecture 149 Lecture 149 - Update Tribe Window Widget Lecture 150 Lecture 150 - Setting up Tribe Invite Lecture 151 Lecture 151 - Setting up Tribe Join Lecture 152 Lecture 152 - Setting up the Tribe Log Lecture 153 Lecture 153 - Demote Tribe Member Lecture 154 Lecture 154 - Promote Kick and Leave Tribe Lecture 155 Lecture 155 - Tribe Message of The Day Lecture 156 Lecture 156 - Linking the Tribe System with Building System Lecture 157 Lecture 157 - Setting up Tribe Foundation Range Lecture 158 Lecture 158 - Tribe Log Structure Event and Merge Structures Lecture 159 Lecture 159 - Open Door Only if Tribe Member Section 12: Creating the Social System Lecture 160 Lecture 160 - Introduction to Chapter 12 Lecture 161 Lecture 161 - Setting up The Chat Box Widget Lecture 162 Lecture 162 - Chat Send Message and Tribe Chat Lecture 163 Lecture 163 - Setting up Player Name Widget Lecture 164 Lecture 164 - Setting up Proximity Voice Chat Section 13: Creating an Open World Map Lecture 165 Lecture 165 - Intro to Chapter 13 Lecture 166 Lecture 166 - Updating Our Project from 5.0 to 5.2 Lecture 167 Lecture 167 - Creating The Landscape Master Material Lecture 168 Lecture 168 - Creating the Level and Importing the Heightmap Lecture 169 Lecture 169 - Adjusting the Landscape Material Parameters Lecture 170 Lecture 170 - Adding the Ocean to Our Map Lecture 171 Lecture 171 - Adding the Rivers, Lakes, And Islands Lecture 172 Lecture 172 - Customizing the Water Materials Lecture 173 Lecture 173 - Adjusting the Lighting Lecture 174 Lecture 174 - Setting the Gamemode & Map Fixes Lecture 175 Lecture 175 - Fixing Building System on Landscape Section 14: Multibiome / Procedural Foliage Lecture 176 Lecture 176 - Intro To Chapter 14 Lecture 177 Lecture 177 - Preparing Our Level for PCG Lecture 178 Lecture 178 - Learning the PCG Basics Lecture 179 Lecture 179 - Downloading Foliage for our Map Lecture 180 Lecture 180 - PCG Graph Setup Pine Forest Biome Lecture 181 Lecture 181 - PCG Graph Setup Grasslands and Tropical Biome Lecture 182 Lecture 182 - Adding Procedural Grass on Landscape Lecture 183 Lecture 183 - Adjusting Materials of Trees, Grass, and Rocks Lecture 184 Lecture 184 - Modifying Hatchet Harvesting Logic Lecture 185 Lecture 185 - Creating All Tree Harvestable Child Classes Lecture 186 Lecture 186 - Creating All Rock Harvestable Child Classes Lecture 187 Lecture 187 - Modifying Ground Item Harvesting Logic Lecture 188 Lecture 188 - Creating All Bush Harvestable Child Classes Section 15: AI System Lecture 189 Lecture 189 - Intro to Chapter 15 Lecture 190 Lecture 190 - Setting up the Passive AI Deer Lecture 191 Lecture 191 - Deer AI Death and Damage Lecture 192 Lecture 192 - Deer Death Harvest Corpse for Resources Lecture 193 Lecture 193 - Setting up the Aggressive AI Wolf Lecture 194 Lecture 194 - Wolf AI Attack Player and Deal Damage Lecture 195 Lecture 195 - Wolf Death and Harvest Corpse for Resources Section 16: Procedural Zones Lecture 196 Lecture 196 - Intro to Chapter 16 Lecture 197 Lecture 197 - Setting up the Zone Blueprint & Spawn AI Logic Lecture 198 Lecture 198 - Setting up the AI Despawn Logic Lecture 199 Lecture 199 - Setting up the Zones on Our Map Lecture 200 Lecture 200 - Removing Foliage Instances with RepNotify Lecture 201 Lecture 201 - Setting up Respawn Foliage Logic Section 17: Player Minimaps Lecture 202 Lecture 202 - Introduction to Chapter 17 Lecture 203 Lecture 203 - Creating the Player Minimap Lecture 204 Lecture 204 - Creating the Large Map Widget Lecture 205 Lecture 205 - Setting up the Player Death Event Lecture 206 Lecture 206 - Creating the Respawn Widget Lecture 207 Lecture 207 - Setting up the Respawn Player Logic Lecture 208 Lecture 208 - Player Death Event Bug Fixes Lecture 209 Lecture 209 - Respawn at Bed Part 1 Lecture 210 Lecture 210 - Respawn at Bed Part 2 Section 18: Save / Load System Lecture 211 Lecture 211 - Introduction to Chapter 18 Lecture 212 Lecture 212 - Setting up Save Player Data Lecture 213 Lecture 213 - Setting up Load Player Data Lecture 214 Lecture 214 - Setting up Save and Load for Structures Lecture 215 Lecture 215 - Setting up Save and Load for Tribes Lecture 216 Lecture 216 - Setting up Save and Load for Player State Section 19: Steam Sessions / Frontend Widgets Lecture 217 Lecture 217 - Introduction to Chapter 19 Lecture 218 Lecture 218 - Creating the Main Menu Widget Lecture 219 Lecture 219 - Creating the Quit Game Menu and more... 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