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Unity ® Virtual Reality (VR) Development No Coding Approach
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[Bild: mc8mkdw8rcqarauxyhgyh1bknc.jpg]

Unity ® Virtual Reality (VR) Development No Coding Approach
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.2 GB | Duration: 78 lectures • 14h 29m



What you'll learn
Develop Immersive VR Experiences.
Build an entire VR Framework, from scratch, with Zero coding.
Build Once, and deploy to both Steam VR, as well as Oculus, 6 DOF devices.
Build a VR Simulator, to test your project without the need for VR hardware, using a XBox Controller, or keyboard and mouse input.
Create core VR Mechanics, such as Interactions as well as, Teleporting, and Sliding forms of locomotion.
Create advanced forms of VR Locomotion, which include Climbing, Arm swinging movement, Teleport Zones, Teleport Regions, and Locomotion using Unity's Nav mesh.
Create Distance Grab Mechanics
Create advanced realistic VR Hands, that allow you use Physics, to push objects about in the VR World.
Build advanced VR Mechanics that involve creating Player holsters, and Inventory Snap Zones.
Setup both linear, and angular joint drives, to create sliding drawers, doors, levers, push buttons and even a steering wheel.
Create advanced Spatial UI, that you can interact with physically, using your hands, as well as using a pointer.
Create 2D UI, that you can interact with using a pointer.
Learn to generate Haptic feedback, upon grabbing objects.
Learn to Outline Objects, using a Shader material, when an object is touched.
Create Spatial Tooltips that can follow any object about.
Create a Mini VR game, without writing a single line of code.
Requirements
An Oculus Rift, or HTC Vive headset or an Oculus Quest with a link cable.
A computer that supports your VR headset, in terms of hardware required.
Comfortable with using the Unity editor for basic scene editing.
Some basic knowledge about Unity's Prefabs. No coding knowledge required.
Basic knowledge of how Events work. You don't need to know, how to write event code.
Know how to setup your VR device for development.

Description
Welcome to Udemy's first, No Coding Required, VR development course, using VRTK 4. Build once and deploy to both Oculus and Steam VR devices.
This course, teaches you everything you need to know to build your very own VR apps and games using the world class Unity Engine.
I am also the author of the book 'Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps' published by Apress and available world wide on the Amazon and Springer stores.
The entire completed advanced VR Framework, is available for download, within Section 13 of the course, once you enroll.
Unity is the top rated game engine, when it comes to developing VR apps and games. VRTK on the other hand is a battle-tested VR solution for Unity. Several block buster games have been made using Unity and VRTK 3.x.
VRTK 4 in conjunction with Unity, has changed the dynamics of VR development. No other game engine comes even close, to providing you with such advanced functionality for VR development, as does VRTK 4 with Unity.
From a toolkit standpoint, there are several free, as well as paid toolkits out there, for VR development, including Unity's very own XR interaction toolkit. However, none of these toolkits, provide you with the advanced functionality that VRTK 4 provides, out of the box. There is currently no toolkit out there, that would allow you to create such advanced VR mechanics, without the need to write a single line of code.
The 2 most prominent VR Toolkits on the Unity Asset Store cost approximately $60 and you don't get the Arm swinging mechanic, different gliding locomotion styles, a rotatable teleport arrow head pointer, a 3D spatial hand interactable UI, a spatial simulator that works with a X Box Controller and a no coding approach.
For one of these toolkits, for the climbing mechanic alone, you have to shell out an extra $60, resulting in a whopping amount of $120, for a VR toolkit. Over and above this, the learning curve is not easy, as tutorials do not exist or are scarce, and the manuals are poorly written, calling on you to rely on forums and community members, to help you out.
Try to rebuild the mini game in this course, without writing a single line of code, using any other VR framework or toolkit currently available on the Asset store, even Unity's very own XR Interaction toolkit. It wont be possible.
In this course, you will not be called upon to launch Visual Studio, even once. No programming skills are required!
There's a popular English saying, "Give a person a fish and you feed him/her for a day. Teach a person to fish and you feed him/her for a lifetime." In this course I give you the lifetime lesson.
Using Unity and VRTK 4, you will build a complete framework from scratch, that can be used as the foundation, for building any VR game or experience. Towards the end of this course, you will utilize the framework you have built, to create your very own mini game.
This course makes understanding VRTK 4, super easy, and the framework you develop, will be one massive cohesive, lean, mean machine.
At the end of this course, you will have an advanced VR framework, that you could even publish!
You can even, enhance the mini game further, using the ideas provided within this course, and publish your game to both Oculus, and Steam.
This course is aimed at beginner to intermediate Unity users who need to know their way about the Unity editor, for basic scene editing. A basic knowledge on how Unity Prefabs function and a basic understanding of how events work in general, would be helpful. You don't need to know how to write any event code.
This course will take you through everything, step by step and give you plenty of practice.
You will need to have access to a 6 DOF (degrees of freedom) headset for Steam VR, or Oculus only. This course cannot be taken using a 3 DOF headset, as you need to be able to move around within your world.
You could use a Steam VR headset like the HTC Vive, or an Oculus Rift, or an Oculus Quest (both 1 and 2 will work fine), which are some of the more popular, 6 DOF headsets available, and the ones this course has been tested against.
If using the Oculus Quest, it would be advisable to have a link cable, as deploying a build to the headset, each time you test is not very practical, and would be time consuming.
Please use Udemy's Q & A, for any explanations you seek from my end, related to this course.
This course will continue to be updated, as VRTK evolves.
Become a VR pioneer now, and create the future!
- Chris Coutinho
Who this course is for
Beginning to Intermediate Unity developers looking for a non coding, fun way to enhance their skills.
Advanced Unity Developers wanting to understand the unique challenges of VR within Unity.
Oculus Quest, Rift or HTC Vive owners wanting to create their own VR experiences.
A VR Hobbyist, wanting to get into VR game development.


[Bild: unityvirtualrealityvr2hjc9.jpg]

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