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3Dsmax 2016 & Substance Painter For Videogame Production
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[Bild: xvcjspzjmzcnbureyus0yuhdyx.jpg]

3Dsmax 2016 & Substance Painter For Videogame Production
Last updated 11/2015
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 21.40 GB | Duration: 17h 33m

Start your 3D Artist career today and learn how to create top quality game art with the help of a Senior 3D Artist.


What you'll learn
Learn and apply all aspects of creating high quality game art.
Understand 3Ds Max with the Basics & Beyond Chapter and be able to model and unwrap efficiently in the following hours featuring the AKM.
Create textures as close to photorealism as possible for video game standards with Substance Painter.
Make your portfolio shine by creating renders with Marmoset Toolbag 2 and post process them in Photoshop to get that extra edge out of it.
Final high-poly AKM .OBJ file for reference; 7.62 cartridge .OBJ / Max file for reference; Essential reference images; Pivot Script for 3Ds Max; My shortcut file for 3Ds Max Checker-pattern texture for unwrapping; Procedural wood substance for texturing; Diamond pattern normal map
Requirements
It is recommended to follow the course with the same software that you'll see in the video: 3Ds Max, Photoshop, Substance Painter and Marmoset Toolbag 2.
The modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older versions of 3Ds Max you can instead google for a third party modifier called "quad chamfer".

Description
Are you thinking about a 3D artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called "quad chamfer".
Overview
Section 1: 3Ds Max 2016 - Basics & Beyond
Lecture 1 3Ds Max 2016 - Basics & Beyond - Part 1
Lecture 2 3Ds Max 2016 - Basics & Beyond - Part 2
Lecture 3 3Ds Max 2016 - Basics & Beyond - Part 3
Lecture 4 3Ds Max 2016 - Basics & Beyond - Part 4
Section 2: AKM - 3Ds Max 2016 - Modeling
Lecture 5 AKM - Modeling - Chapter 1 - Part 1
Lecture 6 AKM - Modeling - Chapter 1 - Part 2
Lecture 7 AKM - Modeling - Chapter 1 - Part 3
Lecture 8 AKM - Modeling - Chapter 1 - Part 4
Lecture 9 AKM - Modeling - Chapter 1 - Part 5
Lecture 10 AKM - Modeling - Chapter 2 - Part 1
Lecture 11 AKM - Modeling - Chapter 2 - Part 2
Lecture 12 AKM - Modeling - Chapter 2 - Part 3
Lecture 13 AKM - Modeling - Chapter 2 - Part 4
Lecture 14 AKM - Modeling - Chapter 2 - Part 5
Lecture 15 AKM - Modeling - Chapter 3 - Part 1
Lecture 16 AKM - Modeling - Chapter 3 - Part 2
Lecture 17 AKM - Modeling - Chapter 3 - Part 3
Lecture 18 AKM - Modeling - Chapter 3 - Part 4
Lecture 19 AKM - Modeling - Chapter 3 - Part 5
Lecture 20 AKM - Modeling - Chapter 4 - Part 1
Lecture 21 AKM - Modeling - Chapter 4 - Part 2
Lecture 22 AKM - Modeling - Chapter 4 - Part 3
Lecture 23 AKM - Modeling - Chapter 4 - Part 4
Lecture 24 AKM - Modeling - Chapter 4 - Part 5
Lecture 25 AKM - Modeling - Chapter 5 - Part 1
Lecture 26 AKM - Modeling - Chapter 5 - Part 2
Lecture 27 AKM - Modeling - Chapter 5 - Part 3
Lecture 28 AKM - Modeling - Chapter 5 - Part 4
Section 3: AKM - 3Ds Max 2016 - Unwrapping
Lecture 29 AKM - Unwrapping - Chapter 1 - Part 1
Lecture 30 AKM - Unwrapping - Chapter 1 - Part 2
Lecture 31 AKM - Unwrapping - Chapter 1 - Part 3
Lecture 32 AKM - Unwrapping - Chapter 1 - Part 4
Lecture 33 AKM - Unwrapping - Chapter 1 - Part 5
Lecture 34 AKM - Unwrapping - Chapter 2 - Part 1
Lecture 35 AKM - Unwrapping - Chapter 2 - Part 2
Lecture 36 AKM - Unwrapping - Chapter 2 - Part 3
Lecture 37 AKM - Unwrapping - Chapter 2 - Part 4
Lecture 38 AKM - Unwrapping - Chapter 2 - Part 5
Lecture 39 AKM - Unwrapping - Chapter 3 - Part 1
Lecture 40 AKM - Unwrapping - Chapter 3 - Part 2
Lecture 41 AKM - Unwrapping - Chapter 3 - Part 3
Lecture 42 AKM - Unwrapping - Chapter 3 - Part 4
Lecture 43 AKM - Unwrapping - Chapter 3 - Part 5
Lecture 44 AKM - Unwrapping - Chapter 4 - Part 1
Lecture 45 AKM - Unwrapping - Chapter 4 - Part 2
Lecture 46 AKM - Unwrapping - Chapter 4 - Part 3
Lecture 47 AKM - Unwrapping - Chapter 4 - Part 4
Lecture 48 AKM - Bake Preparation - Chapter 5 - Part 1
Lecture 49 AKM - Bake Preparation - Chapter 5 - Part 2
Lecture 50 AKM - Bake Preparation - Chapter 5 - Part 3
Lecture 51 AKM - Bake Preparation - Chapter 5 - Part 4
Section 4: AKM - Substance Painter - Texturing
Lecture 52 AKM - Substance Painter - Texturing - Chapter 1 - Part 1
Lecture 53 AKM - Substance Painter - Texturing - Chapter 1 - Part 2
Lecture 54 AKM - Substance Painter - Texturing - Chapter 1 - Part 3
Lecture 55 AKM - Substance Painter - Texturing - Chapter 1 - Part 4
Lecture 56 AKM - Substance Painter - Texturing - Chapter 1 - Part 5
Lecture 57 AKM - Substance Painter - Texturing - Chapter 2 - Part 1
Lecture 58 AKM - Substance Painter - Texturing - Chapter 2 - Part 2
Lecture 59 AKM - Substance Painter - Texturing - Chapter 2 - Part 3
Lecture 60 AKM - Substance Painter - Texturing - Chapter 2 - Part 4
Section 5: AKM - MarmoSet Toolbag 2 - Rendering
Lecture 61 AKM - MarmoSet Toolbag 2 - Rendering - Part 1
Lecture 62 AKM - MarmoSet Toolbag 2 - Rendering - Part 2
Lecture 63 AKM - MarmoSet Toolbag 2 - Rendering - Part 3
Lecture 64 AKM - MarmoSet Toolbag 2 - Rendering - Part 4
A bit of knowledge in 3D modeling is prefered but thanks to the introduction video we cover all the important basics here as well.,Anyone who is willing to spend hard work to create top quality game art as you would see it in a modern first person shooter video game.


[Bild: 3dsmax2016substancepatke4q.jpg]

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