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Finish It! Motivation & Processes For Video Game Development
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[Bild: grqcah5aqcchxvavab8i4yqd6b.jpg]

Finish It! Motivation & Processes For Video Game Development
Last updated 8/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.18 GB | Duration: 7h 39m

Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.


What you'll learn
Specific strategies for finishing your technical and creative projects.
Methods for identifying why you are getting blocked on your project and what to do about it.
The What-Why-Who-How-When process for professionally completing projects.
Agile development processes for planning, scheduling and completing tasks.

Requirements
You should have a game, an app or a course that you are either currently working on or plan to start.
You want to be more efficient, productive or motivated when working on your creative or technical projects.

Description
If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning. In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:The Very Next Thing tecnhiqueThe Clear Your Cache techniqueYour own personal approach to Finding FlowThe Work-Or-Dont-Work philosophyThe Work Breakdown Structure techniqueThe Accountability Buddy approachAnd many more techniques for successThe goal of this course is very simple: Get you to Finish your project.Some examples of projects that our students are working to finish are:Video game projectApp development projectPortfolio building projectOnline course / study projectLooking for specific technical content? Check out our comprehensive range of game development courses.The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).We hope you allow us to contribute to the completion of your project! Come join us now, you won't be disappointed!
Overview
Section 1: Your High Level Vision
Lecture 1 Section 1 Introduction
Lecture 2 Course Workbook
Lecture 3 What Is Your Project?
Lecture 4 Not A Waste Of Time
Lecture 5 Why This Project?
Lecture 6 Your Powerful Why
Lecture 7 Should. Want. Have To.
Lecture 8 Sharing And Asking Questions
Lecture 9 Role Models
Lecture 10 How Will You Finish?
Lecture 11 Changes And Gaps
Lecture 12 The Toughest Question
Lecture 13 Intention Vs. Commitment
Lecture 14 Ballpark Milestones
Lecture 15 Note On The Workbook
Section 2: Getting Unblocked
Lecture 16 Section 2 Introduction
Lecture 17 Why We Procrastinate
Lecture 18 Clear Your Cache
Lecture 19 Honest Assessment
Lecture 20 Procrastination Pattern
Lecture 21 VNT Technique
Lecture 22 1 Minute Reminder #1
Lecture 23 The 4-Letter Word
Lecture 24 Why Am I Blocked?
Lecture 25 Who Can You Ask
Lecture 26 Killing Distractions
Lecture 27 Your Workflow
Lecture 28 Work Or Don't Work
Lecture 29 Finding Flow
Lecture 30 Being Specific
Lecture 31 Setting Good Objectives
Section 3: Building Momentum
Lecture 32 Section 3 Introduction
Lecture 33 Work Breakdown Structure
Lecture 34 Single Most Important
Lecture 35 What Is Agile
Lecture 36 User Stories
Lecture 37 Skin In The Game
Lecture 38 Accountability Buddy
Lecture 39 Inputs Not Outputs
Lecture 40 Change Your Environment
Lecture 41 Make The Commitment
Section 4: Building Habits
Lecture 42 Section 4 Introduction
Lecture 43 Your MVP
Lecture 44 Create Your Backlog
Lecture 45 Event-Based Milestones
Lecture 46 Committing To Inputs
Lecture 47 Sharing Is Caring
Lecture 48 Who To Share With
Lecture 49 How To Share Projects
Lecture 50 Negative Feedback
Lecture 51 Iterate Not Zig Zag
Lecture 52 Dealing With Scope Creep
Lecture 53 Analysis Paralysis
Lecture 54 Being Concrete
Section 5: Getting Results
Lecture 55 Section 5 Introduction
Lecture 56 A Quick Note...
Lecture 57 What If We Ask What If
Lecture 58 The Four Whys
Lecture 59 Left Side / Right Side
Lecture 60 Marathon Not Sprint
Lecture 61 Manage Your Physiology
Lecture 62 Marketing Your Product
Lecture 63 When To Stop
Section 6: Continuous Improvement
Lecture 64 Section 6 Introduction
Lecture 65 Using Your Workbook
Lecture 66 More To Come!
Lecture 67 Being Driven
Lecture 68 State Of Work
Section 7: Continuing Your GameDev Journey
Lecture 69 BONUS LECTURE
Anyone who could use some help and support to stay focused, motivated and productive while working on their project.


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