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Sculpt A Complex Catacomb Environment Scene With Zbrush
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[Bild: 8vsegcqcnn9eyowhvoib7ski2c.jpg]

Sculpt A Complex Catacomb Environment Scene With Zbrush
Last updated 3/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.20 GB | Duration: 7h 6m

Use ZBrush to sculpt a cinematic horror environment


What you'll learn
Learn to create quick proxy models for scene preview
Be able to quickly create individual environment component pieces
Learn to visualize how to take simple constructs to create a complicated environment scene

Requirements
Access to ZBrush
A basic working understanding of ZBrush is helpful, though beginner topics are covered

Description
Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version. They'll next learn to create, duplicate within a subtool, and modify their meshes to create several versions of individual items to create interest. They'll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes. Also indisposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in Zbrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interacting multiple instances of geometry that will quickly 'fill out' spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and 'hollowing out' more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believable graveyard scene.
Overview
Section 1: Introduction
Lecture 1 Download Source files here!
Lecture 2 Introduction to the Course
Lecture 3 Reviewing Concept and Proxy Modeling
Lecture 4 Creating Fencing
Lecture 5 Positioning and Scaling the Fencing
Lecture 6 Graveyard Crosses
Lecture 7 Tombstones Among Us
Section 2: Sculpting Foliage and the Dam Standard Brush
Lecture 8 Introduction to Section 2
Lecture 9 Building a Tree with ZSpheres
Lecture 10 Extending ZSphere Trees Branches and Roots
Lecture 11 Using Curve Multi Tubes
Lecture 12 Basic Details with ClayBuildup Brush
Lecture 13 Adding Details with Dam Standard and Alpha Strokes
Section 3: Refining our Hard Surface Sculpts
Lecture 14 Introduction to Section 3
Lecture 15 Creating the Wall Columns
Lecture 16 Bricks to Make a Wall
Lecture 17 Continuing the Bricks
Lecture 18 Finishing Off the Wall
Lecture 19 Starting the Arch for the Main Entrance
Lecture 20 Finishing the Arch
Lecture 21 Reusing Fence Spikes to Create a Gate
Section 4: Refinement and Final Polish
Lecture 22 Introduction to Section 4
Lecture 23 Importing External Meshes
Lecture 24 New Wall Mesh Duplication and Placement
Lecture 25 Adjusting Fence Spikes
Lecture 26 Placing Tombstones
Lecture 27 Creating Ground Displacement
Lecture 28 Creating Graveyard Grass
Lecture 29 Clumping Grass and Tombstone Booleans
Lecture 30 Starting Surface Details and Cracking Stone
Lecture 31 Finishing Surface Details and Cracking Stone
Lecture 32 Deforming the Main Gates
Lecture 33 Using Booleans to Create Walls and Course Wrapups
Lecture 34 Bonus Lecture: Further Learning with 3dmotive
Students familiar with Zbrush and wishing to understand how to create a complete scene


[Bild: sculptacomplexcatacomlmi7d.jpg]

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