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Blender For Unity Interior Only Modular Dungeon Level Design
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Blender For Unity Interior Only Modular Dungeon Level Design
Last updated 10/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.28 GB | Duration: 10h 43m

Reusable grid-based dungeon modeling for modular level design. Learn Blender Editing for Unity 3D Video Game Developers



What you'll learn
How to design interior only 3D dungeons using modular room and hallway tiles.
How to create quick and easy UVs and Materials for the purpose of prototyping
How to create a fully interactive door from modeling to animation design to scripting
How to setup lights and post processing in Unity 2018.2
Learn the importance of staying on grid in both Blender and Unity
Understand when and why to use mesh colliders
How to randomize the placement of crates & barrels VIA script
How to randomize the placement of beams, pipes, beams & pipes, or leaving a room empy

Requirements
Be able to navigate in Unity
Be able to navigate in Blender
Have a decent understanding of computing and game design practices.

Description
Learn how to 'stay on grid' and build a set of modular rooms and halls that can be easily assembled into a wide range of dungeon configurations. The course focuses on a grid-based approach to constructing modular dungeons which would be useful for many things, including plugging your pieces into a random dungeon generator. (generator not included)You'll learn to create animated doors and the necessary scripts to allow a player to interact with them. There are many tips for using box colliders, mesh colliders, rigid bodies, basic information for creating quick and easy UVs and Materials in Blender which are perfect for prototyping. How to import / export using FBX formatted files, set pivot points on models in Blender to be rotated properly in Unity and much more.This course is intended for Beginners & Intermediates who have already learned the basics of how to use Blender. If you are brand new to Blender, I highly recommend taking my course which covers all of the basics of Blender before you start with this course.

Overview

Section 1: Introduction

Lecture 1 What You Will Need

Lecture 2 Quick Overview

Section 2: Dungeon Interiors

Lecture 3 Rooms

Lecture 4 Hallways

Lecture 5 Connectors

Lecture 6 Duplicate Linked Dungeon

Lecture 7 Blocked Passages

Lecture 8 Door Frames

Lecture 9 Pivoting Doors

Lecture 10 Columns

Lecture 11 Sloped Floors

Lecture 12 Enhance & Optimize

Lecture 13 UVs & Materials

Lecture 14 UVs & Materials (Enhanced)

Lecture 15 Export FBX

Lecture 16 Import To Unity

Lecture 17 Setup Unity Prefabs

Lecture 18 First Modular Level

Lecture 19 Colliders

Lecture 20 Character Controller

Lecture 21 Interactive Door (Part 1)

Lecture 22 Interactive Door (Part 2)

Lecture 23 Section 2: Dungeon Interiors (Unity Project Files)

Section 3: Dungeon Dressing

Lecture 24 Lantern

Lecture 25 Lighting

Lecture 26 Lighting Tip

Lecture 27 Pipe Templates

Lecture 28 Pipe Configurations

Lecture 29 Pipe Prefabs

Lecture 30 Beam Templates

Lecture 31 Beam Configurations

Lecture 32 Beam Prefabs (Part 1)

Lecture 33 Beam Prefabs (Part 2)

Lecture 34 Rigidbody Props (Part 1)

Lecture 35 Rigidbody Props (Part 2)

Lecture 36 Rigidbody Props (Part 3)

Lecture 37 Randomization Scripting (Part 1)

Lecture 38 Randomization Scripting (Part 2)

Lecture 39 Demo Random Dungeon Generator

Lecture 40 Section 3: Dungeon Dressing (Unity Project Files)

Section 4: Finishing Touches

Lecture 41 Cave Walls

Lecture 42 Cave Doorway

Lecture 43 Cave Finished Blend File

Lecture 44 BONUS LECTURE: More Courses by Billy McDaniel

Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools.

Homepage

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