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C# Masterclass: Make Rpg & Mobile Games In Unity® & Blender
#1
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C# Masterclass: Make Rpg & Mobile Games In Unity® & Blender
Last updated 5/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.94 GB | Duration: 41h 43m

Make a Zenda Role Player Game and Ninja Mobile Game in Unity® 5.4.3f1. A beginner's course for aspiring game developers!



What you'll learn
Build a Ninja Survival game for mobile in Unity®.
Build a 3D "Legend of Zenda" game in Unity® from scratch.
Code in C#.
Create artwork in Blender.
Make textures in Photoshop.
Learn the fundamentals of game design.

Requirements
To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
The tutorials were recorded on a Mac, but you can use a PC.

Description
Have you ever wanted to make your very own games? Well, you've come to the right place! ⭐ ⭐ ⭐ ⭐ ⭐ After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Learn how to build a Legend of Zenda Role Playing Game and Ninja Survival Mobile Game!Our 2 talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means you don't need any prior coding or digital art experience to succeed here.Glauco Pires will take you through the process of coding a game in Unity® from scratch.Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender, the wonderful and free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity®.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build 22 Games in GameMaker Studio, C# Unity® & BlenderC# Masterclass: Make RPG & Mobile Games in Unity & BlenderMake a Ninja Survival game for mobile in Unity and BlenderPractical Unity Developer Academy: Make Fully Featured GamesA to Z Unity Development: Code in C# and Make Low Poly ArtC# & Image Processing Masterclass: Make Mobile Games & AppsProfessional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C#Complete Unity and Android Development: Build Games and AppsC# Masterclass: Make RPG & Mobile Games in Unity & BlenderBuild "The Legend Of Zenda" Game in Unity and BlenderMake a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game - Complete 3D DeveloperThe beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. Project based training content is the best way to get from A to B. Taking this course means that you learn practical & employable skills immediately.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn coding today and get a head start for tomorrow. People who can master technology will rule the future.You get full lifetime access to this course for a single one-time fee. Sign up now!

Overview

Section 1: Introduction

Lecture 1 Download Blender and Unity3D

Lecture 2 Legend of Zenda Gameplay!

Lecture 3 Ninja Gameplay!

Section 2: T01. Introduction to Unity

Lecture 4 1.1 Introduction

Lecture 5 1.2 Unity Editor

Lecture 6 1.3 Moving a Cube

Lecture 7 1.4 Materials

Lecture 8 1.5 Lights

Lecture 9 1.6 Particle System

Lecture 10 1.7 Applying Physics

Lecture 11 1.8 Asset Store

Section 3: T02. Introduction to Coding

Lecture 12 2.1 Introduction

Lecture 13 2.2 Variables

Lecture 14 2.3 Methods

Lecture 15 2.4 If Blocks

Lecture 16 2.5 Loops

Section 4: T03. Introduction to Inputs

Lecture 17 3.1 Introduction

Lecture 18 3.2 Key Press

Lecture 19 3.3 Moving a Player

Lecture 20 3.4 Jumping

Lecture 21 3.5 Moving Forward

Lecture 22 3.6 Cycling Cameras

Section 5: T04. Introduction to Prefabs

Lecture 23 4.1 Introduction

Lecture 24 4.2 Introduction to Prefabs

Lecture 25 FAQ on Instantiating Objects

Lecture 26 4.3 Random Angles

Lecture 27 FAQ on Destroying Objects

Lecture 28 4.4 Explosion Effect

Lecture 29 4.5 Adding explosion effects

Section 6: Zenda Source Code and Art Assets

Lecture 30 Assets and Source Code

Section 7: Player Movement | Zenda Game

Lecture 31 Creating a Project

Lecture 32 Designing the Player

Lecture 33 Moving the Player

Lecture 34 Key Input

Lecture 35 Activating Physics

Lecture 36 Jumping

Lecture 37 Double Jump Block

Lecture 38 Velocity

Lecture 39 Velocity Optimizations

Lecture 40 Looking Around

Section 8: Weapons | Zenda Game

Lecture 41 Designing a Sword

Lecture 42 FAQ on Rotating Objects

Lecture 43 Swinging the Sword

Lecture 44 Moving the Sword Back

Lecture 45 Retreating the Sword

Lecture 46 Designing a bomb

Lecture 47 Bomb Script

Lecture 48 Exploding the bomb

Lecture 49 Throwing Bombs

Lecture 50 Bow

Lecture 51 Swapping Weapons

Section 9: Enemies | Zenda Game

Lecture 52 Simple Enemies

Lecture 53 Strong Enemy

Lecture 54 Hit Area

Lecture 55 Patrolling Logic

Lecture 56 Shooting Enemy

Lecture 57 Enemy Bullet

Lecture 58 Damaging the Player

Section 10: Camera and User Interface | Zenda Game

Lecture 59 Camera

Lecture 60 Game Interface

Lecture 61 Health Bar

Lecture 62 Main Menu

Section 11: Terrains | Zenda Game

Lecture 63 Terrain Basics

Lecture 64 Painting the Terrain

Lecture 65 Trees and Grass

Lecture 66 Water

Lecture 67 Flares and Camera Effects

Section 12: Level Design | Zenda Game

Lecture 68 Level Terrain

Lecture 69 Dungeon Entrance

Lecture 70 Teleporting

Lecture 71 Dungeon

Lecture 72 Adding Shooting Enemies to the Dungeon

Lecture 73 Adding Remaining Enemies

Lecture 74 Remaining Enemies

Section 13: Introduction to Blender

Lecture 75 Overview of Blender

Section 14: Character Art | Zenda Game

Lecture 76 Reference Images

Lecture 77 Headset Ref

Lecture 78 Head Basic Shaping

Lecture 79 Head Medium Shaping

Lecture 80 Head Lips Shaping

Lecture 81 Head Shape Fixing

Lecture 82 Body Set Ref

Lecture 83 Body Basic Blocking

Lecture 84 Body Base Detailing

Lecture 85 Body Torso Detailing

Lecture 86 Body Hand Detailing

Lecture 87 Body Head Attaching

Lecture 88 Edge Flow Fixing

Lecture 89 Body UV Unwrapping

Lecture 90 Body Base Painting

Lecture 91 Body Painting Base Cleaning Up

Lecture 92 Body Painting Coloring

Lecture 93 Body Painting Detailing Eyes

Lecture 94 Body Painting Face

Lecture 95 Body Painting Full-Body Detailing

Lecture 96 Helmet Modeling

Lecture 97 Helmet Unwrapping and Texturing

Lecture 98 Rigging 01

Lecture 99 Rigging 02

Lecture 100 Rigging End Fix

Lecture 101 Weight Painting and Export

Lecture 102 Importing to Unity

Section 15: Weapons Art | Zenda Game

Lecture 103 Super Basic Prop Modeling

Lecture 104 Sword Basic Prop Modeling

Lecture 105 Bomb Basic Prop Modeling

Lecture 106 Shield Basic Prop Modeling

Lecture 107 Bow Basic Prop Modeling

Lecture 108 Arrow Basic Prop Modeling

Lecture 109 Arrow Quiver Basic Modeling

Lecture 110 Unity Weapon Toon Shading

Section 16: Basic Enemy Art | Zenda Game

Lecture 111 Basic Enemy Head

Lecture 112 Basic Enemy Body

Lecture 113 Basic Enemy Body Fixing

Lecture 114 Basic Enemy Body Rigging

Lecture 115 Basic Enemy UV Unwrapping

Lecture 116 Basic Enemy Texture Painting

Lecture 117 FAQ on Exporting

Lecture 118 Basic Enemy Unity Importing

Section 17: Strong Enemy Art | Zenda Game

Lecture 119 Strong Enemy Basic Modeling

Lecture 120 Strong Enemy Model Detailing

Lecture 121 Strong Enemy Basic Coloring

Lecture 122 Strong Enemy Rigging

Lecture 123 Strong Enemy Weight Painting

Lecture 124 Strong Enemy Toon Shading

Section 18: Swivel Cannon Art | Zenda Game

Lecture 125 Swivel Cannon Modeling

Lecture 126 Swivel Cannon Unity

Section 19: Dungeon Art | Zenda Game

Lecture 127 Modular Dungeon 1

Lecture 128 Modular Dungeon 2

Lecture 129 Modular Dungeon 3

Lecture 130 Modular Walls Unwrapping 1

Lecture 131 Modular Walls Unwrapping 2

Lecture 132 Modular Walls Exporting UV's

Lecture 133 Dungeon Texturing 1 Floors

Lecture 134 Dungeon Texturing 2 Single Wall

Lecture 135 Dungeon Texturing 3 Angled Walls

Lecture 136 Dungeon Textures Wall Fix

Lecture 137 Corner Wall Texture Quick Fix

Lecture 138 Dungeon Ceiling 1

Lecture 139 Dungeon Ceiling 2

Lecture 140 Dungeon in Unity

Section 20: Temple Art | Zenda Game

Lecture 141 Modeling Spawn Temple Basic

Lecture 142 Spawn Temple UV Unwrap

Lecture 143 Spawn Texturing

Section 21: Dungeon Entrance Temple Art | Zenda Game

Lecture 144 Modeling Temple Entrance Basics

Lecture 145 Temple Entrance Detailing

Lecture 146 Temple UV Unwrapping 1

Lecture 147 Temple Mountain UV Unwrap

Lecture 148 Temple Entrance Texturing

Lecture 149 Unity Dungeon Entrance Temple

Section 22: Humanoid Models | Zenda Game

Lecture 150 Integrating Cannons

Lecture 151 Humanoid and Animators

Lecture 152 Player Animations

Lecture 153 Player Walking

Lecture 154 Enemy Humanoids

Lecture 155 Patrolling Rotation

Section 23: Beat the Dungeon | Zenda Game

Lecture 156 Bomb Art

Lecture 157 Sword and Bow

Lecture 158 Attaching Weapons

Lecture 159 Sword Adjustment

Lecture 160 Dungeon Enemies

Lecture 161 Dungeon UI

Lecture 162 Designing a Treasure

Lecture 163 Collecting the Treasure

Lecture 164 Clearing Dungeons

Section 24: Effects and AI | Zenda Game

Lecture 165 Effect Manager

Lecture 166 Navigation

Lecture 167 Agents

Lecture 168 Agent Animation

Lecture 169 Enemy Chasing

Lecture 170 Enemy Chasing 2

Lecture 171 Challenge Time!

Lecture 172 New Player Orientation

Lecture 173 Camera Rotation

Lecture 174 Smooth Camera Rotation

Section 25: Jumpers | Ninja Game

Lecture 175 Setting up the project

Lecture 176 Building a simple scene

Lecture 177 Percent Coordinates

Lecture 178 Clicking Variation

Lecture 179 Player Movement

Lecture 180 Orthographic Camera

Lecture 181 Jumping Enemy

Lecture 182 Jumping Enemy Movement

Lecture 183 Killing the Player

Lecture 184 Canvas

Lecture 185 End Game Messages

Section 26: Adding More Functionality | Ninja Game

Lecture 186 Reusability

Lecture 187 Dynamically Adding the Enemy

Lecture 188 Game Mode Switch

Lecture 189 Setting up the rolling enemy

Lecture 190 Rolling Enemy Movement

Lecture 191 Enemy Position

Lecture 192 Killing the Player

Lecture 193 Depth Range

Lecture 194 HorizontalRange

Section 27: Enemy Logic | Ninja Game

Lecture 195 Creating the Bouncing Enemy

Lecture 196 Moving the Bouncing Enemy

Lecture 197 Diagonal Movement

Lecture 198 Movement Flip

Lecture 199 Initial Angle

Lecture 200 Enemy Collision

Lecture 201 Multiple Bouncers

Lecture 202 Depth Walls

Section 28: Designing the Game | Ninja Game

Lecture 203 Designing the Crawlers

Lecture 204 Crawling Enemy Movement

Lecture 205 Player's Rotation

Lecture 206 Jumping Force

Lecture 207 Finish The Jumping Logic

Lecture 208 Spawning Crawlers

Section 29: Turrets | Ninja Game

Lecture 209 Designing the Turret Enemy

Lecture 210 Turret States

Lecture 211 Turret Movement

Lecture 212 Smooth Aiming

Lecture 213 Aiming

Section 30: Game Logic | Ninja Game

Lecture 214 Preparing the Game Logic

Lecture 215 Raycast

Lecture 216 Shooting Weapons

Lecture 217 Aiming Improvements

Lecture 218 Targets

Lecture 219 Shooting the Player

Lecture 220 Destroying the Targets

Section 31: Configuring the Player | Ninja Game

Lecture 221 Configuring the Player

Lecture 222 Moving Up

Lecture 223 Jetpack Thrusters

Lecture 224 Designing the Enemy

Lecture 225 Wave Patterns

Lecture 226 Spawn Enemies

Section 32: Endless Mode | Ninja Game

Lecture 227 Setting up endless mode

Lecture 228 Highscores

Lecture 229 Refactoring the spawn logic

Lecture 230 Increasing the difficulty

Lecture 231 Bouncer Difficulty

Lecture 232 Crawler Difficulty

Lecture 233 Turrets Difficulty

Lecture 234 Targets Difficulty

Lecture 235 Jetpack Difficulty

Section 33: Menu and Level Design | Ninja Game

Lecture 236 Building the Menu Scene

Lecture 237 Level Selection

Lecture 238 Level Picker

Lecture 239 Losing the Game

Lecture 240 Level Parameters

Lecture 241 Setting Difficulties

Lecture 242 Setting Endless Mode

Section 34: Background Art | Ninja Game

Lecture 243 Floors

Lecture 244 Walls

Section 35: Game Assets | Ninja Game

Lecture 245 Bouncing Enemy

Lecture 246 Rolling Enemy

Lecture 247 Double Rolling Enemies

Lecture 248 Crawler Enemy

Lecture 249 Turret Enemy 1

Lecture 250 Turret Enemy 2

Lecture 251 Player Ninja Character

Lecture 252 Enemy Ninja Character

Lecture 253 Ninja Stars

Lecture 254 Flight Enemy

Lecture 255 Jet Pack

Section 36: Finalizing the Art | Ninja Game

Lecture 256 Assets Toon Shading

Lecture 257 Background

Section 37: Integrating the Art | Ninja Game

Lecture 258 Playing from the Game Scene

Lecture 259 Integrating Jumper Art

Lecture 260 Integrating the Roller Art

Lecture 261 Integrating Roller Art Con't

Lecture 262 Integrating the Crawler

Lecture 263 Integrating the turret model

Lecture 264 Aiming the New Turret

Lecture 265 Integrating the Target Enemies

Lecture 266 Integrating the Flying Enemy Art

Lecture 267 New Player Art

Lecture 268 Integrating the Dojo

Lecture 269 Adjusting the Interface

Lecture 270 Challenge Time!

Section 38: Ninja Resources

Lecture 271 Source Code and Art Assets

Lecture 272 Please leave us a rating!

Lecture 273 Bonus Lecture: How to get more content.

People who want to make games.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.,This course assumes you know a little about Unity Technologies and Blender.

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