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Make A Unity® Platform Game & Low Poly Characters In Blender
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Make A Unity® Platform Game & Low Poly Characters In Blender
Last updated 12/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.22 GB | Duration: 31h 27m

Includes FREE book and access to 6 webinars! Beginner's guide to making a complete game in Unity® & 3D models in Blender



What you'll learn
Code in Unity®.
Know the foundations of 3D model-making in Blender.
Unwrap UV's and perform simple texturing of 3D art assets.
Build a simple game that is easy to expand on.
Navigate Blender.
Create 5 3D models of different types of characters.
Put the art you make in this course into your portfolio.

Requirements
To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity® can be used with a PC.
Please download and install Unity® and Blender before purchasing this course.

Description
Learn to make games and 3D art! In this course, you build a 2D platform game from scratch and learn how to make 5 different game characters. ⭐ ⭐ ⭐ ⭐ ⭐ Sign up now to learn a skill no one can take away from youThis course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity® for those who have never used it before. Our course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity®.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Make a Unity Platform Game & Low Poly Characters in BlenderMake a Fully Featured Game: Code in C#, Make Low Poly Models Make Games and Web Apps: Unity, React and Redux MasterclassBuild and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentCreate Low Poly Game Characters in Blender3DEverything You Need To Make Your Own GamesWe take you through all the steps to designing a game from start to finish. This course covers topics including:MovementBlocksSpeed blocks and enemiesPower-ups and finish linesBackground and interfaceFine-tuningLevel designEnroll now to join the Mammoth community

Overview

Section 1: Introduction to the Course

Lecture 1 Gameplay from the Marlo Game

Section 2: Introduction to Unity

Lecture 2 Introduction

Lecture 3 Unity Editor

Lecture 4 Hello world!

Lecture 5 Variables

Lecture 6 Methods

Lecture 7 Loops

Lecture 8 Movement

Section 3: Movement for a Super Marlo Runner Game (Unity Project)

Lecture 9 Movement

Lecture 10 Acceleration

Lecture 11 Camera follow

Lecture 12 Jumping

Lecture 13 Jump higher

Lecture 14 Jumping Area

Lecture 15 Multiple Jumps

Lecture 16 Wall Jumping

Lecture 17 Materials

Lecture 18 Sticking to the wall

Section 4: Blocks (Unity Project)

Lecture 19 Coins

Lecture 20 Score

Lecture 21 User interface

Lecture 22 Bricks

Lecture 23 Coin brick

Lecture 24 Pause block

Section 5: Speed blocks and enemies (Unity Project)

Lecture 25 Arrow design

Lecture 26 Prefabbing the speed area

Lecture 27 Speed area collision

Lecture 28 Changing the player's movement speed

Lecture 29 Property attributes

Lecture 30 Long jump block

Lecture 31 Simple enemy

Lecture 32 Killing the player

Lecture 33 Restarting the game

Section 6: More enemies (Unity Project)

Lecture 34 Killing enemies

Lecture 35 Designing the shell enemy

Lecture 36 Shell

Lecture 37 Shell movement

Lecture 38 Designing the plant enemy

Lecture 39 Plant movement

Section 7: Power up and Finish line (Unity Project)

Lecture 40 Adjusting shell collision

Lecture 41 Designing a powerup

Lecture 42 Powerup collection effect

Lecture 43 Invincibility

Lecture 44 Blinking effect

Lecture 45 Different player models

Lecture 46 Finish line

Section 8: Background and interface (Unity Project)

Lecture 47 Background elements

Lecture 48 Building the parallax logic

Lecture 49 Mountain parallax

Lecture 50 Cloud layer

Lecture 51 Moving backgrounds

Lecture 52 *We adjust the jumping area in the following lecture.

Lecture 53 Jumping area adjustment

Lecture 54 Main menu

Lecture 55 UI Anchors

Lecture 56 Game instructions

Section 9: Fine Tuning (Unity Project)

Lecture 57 Smoothing box collisions

Lecture 58 Changing the gravity

Lecture 59 Wall jumping speed

Lecture 60 Brick jumping

Lecture 61 Shell collisions

Lecture 62 Destroying the shell

Lecture 63 Enemy jumping speed

Lecture 64 Shell physics

Lecture 65 Shell gravity

Lecture 66 Horizontal shell adjustment

Lecture 67 Horizontal shell adjustment continued

Section 10: Level Design (Unity Project)

Lecture 68 Singleton

Lecture 69 Saving current level

Lecture 70 Level progression

Lecture 71 Object consistency

Lecture 72 Level 1-1

Lecture 73 Level 1-2

Lecture 74 Level 1-3

Lecture 75 Maximum level

Section 11: Overview of Blender

Lecture 76 Introduction and Setting Changes

Lecture 77 Camera Controls

Lecture 78 Emulated Numbpad Camera

Lecture 79 Basic Object Manipulation

Lecture 80 Frequently Used Tools

Lecture 81 Mirror Modifier

Section 12: Making Game Art (Blender Projects)

Lecture 82 Cube Block Unwrapping

Lecture 83 Texture Brick Block

Lecture 84 Textures Coin Block

Lecture 85 Textures Direction Blocks

Lecture 86 Grass Block

Lecture 87 Coin

Lecture 88 Pipe

Lecture 89 Flag

Lecture 90 Mushroom

Lecture 91 Plant Enemy001

Lecture 92 Plant Enemy002

Lecture 93 Shroom Enemy Model

Lecture 94 Shroom Enemy Unwrap 001

Lecture 95 Shroom Enemy Texture

Lecture 96 Shroom Enemy Display

Lecture 97 Shell Enemy Hat

Lecture 98 Shell Enemy Hat Unwrap

Lecture 99 Shell Enemy Body

Lecture 100 Shell Enemy Body Unwrap

Lecture 101 Shell Enemy Texture

Lecture 102 Background Parallax Images

Lecture 103 Background Parallax Images Upgrade

Lecture 104 Marlo Basic Model 001

Lecture 105 Marlo Basic Model 002

Lecture 106 Marlo UV Unwrapping

Lecture 107 Marlo Texture

Lecture 108 Marlo Rigging

Section 13: Integrating Art (Unity Project)

Lecture 109 Importing the art

Lecture 110 Coins

Lecture 111 Finish line

Lecture 112 Grass block

Lecture 113 Plant enemies

Lecture 114 Walls

Lecture 115 Enemies

Lecture 116 Patrolling rotation

Lecture 117 Long jump and speed areas

Lecture 118 Brick and pause block

Lecture 119 Coin bricks

Lecture 120 Background

Section 14: Finishing Art (Unity Project)

Lecture 121 Integrating the character

Lecture 122 Adding model to player

Lecture 123 Jumping and running

Lecture 124 Movement stutter

Lecture 125 Wall jumping

Lecture 126 Power up

Lecture 127 Swapping background art

Lecture 128 Background adjustments

Lecture 129 Transparency order

Lecture 130 Challenge time

Section 15: Super Marlo Runner Game Resources

Lecture 131 ($2000 value!) Source Files

Lecture 132 ($32.79 value) FREE BOOK

Section 16: Making Character Models (Projects!)

Lecture 133 Low Poly Character Models

Lecture 134 Low Poly Character Continued

Lecture 135 Character Base Build

Lecture 136 Military Character Clothes

Lecture 137 Military Character Basic Rig

Lecture 138 Spartan Character Base Build

Lecture 139 Spartan Character Clothes

Lecture 140 Spartan Character Cloth Effects

Lecture 141 Female Body Build

Lecture 142 Female Spartan Clothes

Lecture 143 Spartan Pose

Lecture 144 Spartan Clothes Fix

Lecture 145 Female Spartan Bones

Lecture 146 Female Spartan Bones Continued

Lecture 147 Crusader Body (Part 1)

Lecture 148 Crusader Body (Part 2)

Lecture 149 Crusader Body (Part 3)

Lecture 150 Samurai Body (Part 1)

Lecture 151 Samurai Body (Part 2)

Lecture 152 Samurai Body (Part 3)

Lecture 153 Samurai Body (Part 4)

Lecture 154 Samurai Soldier Cone-hat

Lecture 155 Samurai Soldier Top Knot

Section 17: Character Models Resources

Lecture 156 Source Files

Lecture 157 Please leave us a rating.

Lecture 158 Bonus Lecture: ($64 value) Updated Free Access to 6 Webinars!

Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.,Beginners who want to learn 3D modelling.,Beginners who want to learn how to use Blender.,Game developers who need art assets for a game.

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