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Normale Version: Hard Surface Vehicles - The Complete 3D Production Pipeline
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Hard Surface Vehicles - The Complete 3D Production Pipeline
Last updated 10/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.00 GB | Duration: 23h 37m

Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)


What you'll learn
Advanced Hard Surface Modeling in Maya
Advanced UV Mapping Techniques in Maya
Creating Color IDs in Maya using Vertex Color
Creating Normal Maps in Substance Painter
Assigning Materials in Substance Painter
Rendering in Arnold
Rendering in Marmoset
Rendering in Unreal
Rendering in Sketchfab

Requirements
None

Description
Hard Surface Vehicle Complete Pipeline - Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial[22hr 30min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way. Recommended Software: Maya 2020 Substance Painter 2019Unreal, Marmoset, Sketchfab, Photoshop and After EffectsVideo TutorialsThere are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Modeling (Maya)
Lecture 2 Modeling Preview
Lecture 3 Download Files for Lesson -->
Lecture 4 Sketchfab Reference
Lecture 5 Image Planes in Maya
Lecture 6 Aligning Image Planes
Lecture 7 Blocking 01
Lecture 8 Blocking 02
Lecture 9 Blocking 03 (Start with Circles)
Lecture 10 Blocking 04
Lecture 11 Blocking 05 (Bridge)
Lecture 12 Lattice Deformer
Lecture 13 Append
Lecture 14 Quad Draw
Lecture 15 Duplicate Faces
Lecture 16 Appending Circles
Lecture 17 Multiple Edge Loops
Lecture 18 Bevel and Snap Together
Lecture 19 Grouping
Lecture 20 Blocking Motor 01
Lecture 21 Blocking Motor 02
Lecture 22 Blocking Motor 03 (Bridging)
Lecture 23 Blocking Motor 04 (Sketchfab Hiding)
Lecture 24 Blocking Motor 05
Lecture 25 Quad Draw
Lecture 26 Symmetry
Lecture 27 Mirror and Breaks
Lecture 28 Holes
Lecture 29 Tight Edge Loops
Lecture 30 Hollow Pipes and Delete History
Lecture 31 Tight Edge Loops
Lecture 32 Fixing Poles
Lecture 33 Merging Verts and Cleaning Geo
Lecture 34 Importing Missing Parts
Lecture 35 Equal Resolution
Lecture 36 To Normal Map or Model
Lecture 37 Adding Missing Parts
Lecture 38 Creating Holes
Lecture 39 Convert Edge to Curve
Lecture 40 Animation Snapshot
Lecture 41 Hub Cap
Lecture 42 Chain Guard
Lecture 43 Finishing Wheel and Round End Caps
Lecture 44 Breaks
Lecture 45 EP Curve Tool
Lecture 46 Extrude Along Curve
Lecture 47 Animation Snapshot and Extrude Along Curve
Lecture 48 Foot Petal (Bevel Edge)
Lecture 49 Adding More Detail 01
Lecture 50 Adding More Detail 02
Lecture 51 Adding More Detail 03
Lecture 52 Bend Deformer
Lecture 53 Edge Flow Cleanup
Lecture 54 Final Pieces
Lecture 55 Cleaning Edge Flow
Lecture 56 Logo
Lecture 57 Bend Deformer
Lecture 58 Soften / Harden Normals
Lecture 59 Outliner Cleanup Part 1
Lecture 60 Outliner Cleanup Part 2
Lecture 61 Measure Life Size
Section 3: UV Mapping (Maya)
Lecture 62 UV Mapping Preview
Lecture 63 Download Files for Lesson -->
Lecture 64 Planning UV Space
Lecture 65 Determining UV Space
Lecture 66 Tires 01
Lecture 67 Tires 02
Lecture 68 Tires 03 (Layout)
Lecture 69 Custom Shelf
Lecture 70 Frame 01
Lecture 71 Frame 02 (Cords and Pipes)
Lecture 72 Frame 03
Lecture 73 Frame 04
Lecture 74 Frame 05 (Layout)
Lecture 75 Baskets (Automatic Mapping)
Lecture 76 Motor 01 (Cords)
Lecture 77 Motor 02 (Automatic Mapping)
Lecture 78 Motor 03 (Transfer Attibutes)
Lecture 79 Motor 04
Lecture 80 Motor 05
Lecture 81 Motor 06 (Layout)
Lecture 82 UVMap Final
Section 4: Normal Maps (Substance Painter)
Lecture 83 Normal Map Preview
Lecture 84 Download Files for Lesson -->
Lecture 85 Getting Started
Lecture 86 Baking Maps
Lecture 87 Normal Map Intro
Lecture 88 Motor Normal Map
Lecture 89 Tire Tread Normal Map (Photoshop)
Lecture 90 Rims Normal Map (Radial Symmetry)
Lecture 91 Stitching
Lecture 92 License (Custom Text)
Lecture 93 Frame Normal Map 01
Lecture 94 Frame Normal Map
Lecture 95 Exporting Maps
Section 5: Color ID (Maya)
Lecture 96 Color ID Preview
Lecture 97 Download Files for Lesson -->
Lecture 98 Getting Started
Lecture 99 Color ID Part 1
Lecture 100 Color ID Part 2
Lecture 101 Exporting Maps to Substance Painter
Section 6: Materials (Substance Painter)
Lecture 102 Materials Preview
Lecture 103 Download Files for Lesson -->
Lecture 104 Launching Substance
Lecture 105 Baking Maps
Lecture 106 Materials on Color IDs
Lecture 107 Generators and Paint Masks
Lecture 108 Tires and Basket Materials
Lecture 109 Emissive Lights
Lecture 110 Editing Baked Maps
Lecture 111 Stickers
Lecture 112 Smart Masks and Adding Dirt
Lecture 113 Manual Edits
Lecture 114 Exporting Maps
Lecture 115 Dilation vs No Padding
Section 7: Rendering (Arnold)
Lecture 116 Rendering Preview
Lecture 117 Download Files for Lesson -->
Lecture 118 Exporting Maya Files
Lecture 119 Lighting (Render Settings)
Lecture 120 Applying Materials Part 1
Lecture 121 Applying Materials Part 2
Lecture 122 Rendering with Arnold
Lecture 123 Inverting Normals
Lecture 124 Rendering AOVs
Lecture 125 Editing AOVs (Photoshop)
Lecture 126 Photoshop Layers
Lecture 127 Turntable Setup
Lecture 128 Turntable Video File
Section 8: Rendering (Unreal)
Lecture 129 Download Files for Lesson -->
Lecture 130 Importing Maps to Unreal
Lecture 131 Unreal Materials
Lecture 132 Packed Maps Explained
Lecture 133 Emissvive and Unreal Trouble Shooting
Section 9: Rendering (Marmoset)
Lecture 134 Download Files for Lesson -->
Lecture 135 Intro to Marmoset
Lecture 136 Exporting to Marmoset
Lecture 137 Marmoset Materials
Lecture 138 Render Settings (Lighting)
Lecture 139 Creating Marmoset Viewer
Section 10: Rendering (Sketchfab)
Lecture 140 Download Files for Lesson -->
Lecture 141 Intro to Sketchfab
Lecture 142 Exporting to Sketchfab Automatically
Lecture 143 Environment Setup
Lecture 144 Importing Materials
Lecture 145 Post Processing Filters
Lecture 146 Annotations and Animations
Lecture 147 Virtual Reality and Augmented Reality
Lecture 148 Custom Lighting
Lecture 149 Framing Image uploading to Art Station
Beginner to Advanced Students


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