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Bloop Animation - Making a Graphic Novel - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Bloop Animation - Making a Graphic Novel (/showthread.php?tid=31657) |
Bloop Animation - Making a Graphic Novel - Panter - 29.07.2021 ![]() Bloop Animation - Making a Graphic Novel Video: MPEG4 Video (H264) 1920x1080 30fps 5333kbps | Audio: AAC 48000Hz stereo 317kbps Genre: eLearning | Duration: 6hr | Language: English | File size: 20.9 GB The complete course to creating and publishing graphic novels and comic books. Made for and by artists We've designed this course to be tailored specifically for aspiring artists and creative people interested in making and publishing their own graphic novel. Self publishing a book of any kind is a complicated process, and a graphic novel is no different. This course will lay out all the different steps from idea to print. You will not find a more in-depth course on creating graphic novels and comic books anywhere else. What will you learn? Basics We'll start by briefly going over the history of comic books, publishing conventions, and learn the basic terminology we'll be using throughout the course. Comic Art Styles After understanding the basics, we'll go over approaches of different artists to handling individual elements of comic art, such as character, inking, panel layout, lettering and more. Sequential Art Theory Before making our own graphic novels, we'll familiarize ourselves with with the theory behind the craft. Understanding closure & transitions, pacing, rhythm, pairing words and images, composition, clarity, readability, types of shots, and composing pages/spreads. Pipeline We'll examine different ways a production can work, including planning our book with publishing in mind, how to mix traditional and digital media and how to work in a team vs. Solo. Story An overview of writing a story with the graphic novel format in mind. Characters, setting, story structure, script writing, and writing with drawing. Drawing Traditionally / Digitally Once we're ready to get dirty, we'll learn how to actually draw our pages, setting up a page, penciling, inking and coloring it, in both digital and traditional forms. Publishing Before wrapping up we'll talk about getting a publisher, or how to self publish the book yourself. We'll cover printing options, book design, distribution options and marketing strategy. Homepage Code: https://anonymz.com/?https://www.bloopanimation.com/making-a-graphic-novel/ ![]() Download from Nitroflare: Download from Rapidgator: |