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Game Art Basics: Create a 3D Environment - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Game Art Basics: Create a 3D Environment (/showthread.php?tid=32165) |
Game Art Basics: Create a 3D Environment - Panter - 05.08.2021 ![]() Game Art Basics: Create a 3D Environment MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 37 lectures (9h 21m) | Size: 6.7 GB Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter What you'll learn: Reference Gathering and Planning Set Piece Modeling Modular Modeling for Efficiency Tiling/Repeating Textures One to One/Unique Textures Scene Assembly and Composition Lighting Unreal Engine Megascans Substance Painter Maya Requirements You must be familiar with video game environments and have an interest in building your own beautiful scenes! Although this course will be more conceptual than technical, we will touch on some tools and techniques which require some knowledge of a 3D modeling software, texturing application and a game engine. Recommended toolset: Unreal Engine 4, Megascans, Substance Painter, zBrush, Maya, Marmoset Toolbag. (all can be downloaded for free or have 30 day trials). Description This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today's video games industry. Whether you're creating an indie game or building an eye-catching portfolio to break into some of the top AAA studios, this course will sharpen your artistic eye and give you concepts and foundations to make your workflow efficient. By going through this fundamentals course, you will have started as an artist overwhelmed and confused with the plethora of techniques and workflows out there to an artist who has gained confidence and a solid understanding of game environment development. Course Outline: 1. Introduction Stages of Development Tools and Software 2. Planning Importance of Reference Organizing Assets 3. Blocking and Composition Structural Asset Blockout Preliminary Lighting Prop Asset Blockout Camera Placement 4. Modeling Structural Detailing Prop Modeling High Poly Modeling 5. Texturing Physically Based Rendering Overview Texturing Techniques Overview Material Setup High to Low Baking Tiling Texturing Decals 6. Scene Polish Lighting Techinques Overview High Quality Lighting Post Processing Who this course is for This course is aimed at the beginner 3D Environment Artist who is looking to learn how to create stunning environments. Homepage Code: https://anonymz.com/?https://www.udemy.com/course/game-art-basics-create-a-3d-environment/ ![]() Download from Nitroflare: Download from Rapidgator: |