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CGMA - Procedural Modeling for Production in Houdini with Sean McEwan - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: CGMA - Procedural Modeling for Production in Houdini with Sean McEwan (/showthread.php?tid=36026) |
CGMA - Procedural Modeling for Production in Houdini with Sean McEwan - emmuon91 - 21.09.2021 ![]() CGMA - Procedural Modeling for Production in Houdini with Sean McEwan - 9.98 GB This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows. We will explore a variety of concepts used to create procedural assets, with each lesson having a finished product demonstrating the principles of that week. We will learn how to organize your workflows and create artist-friendly interfaces for reuseability. Together, we'll create several finished model assets with fully procedural controls. Week 1 - Hard Surface Models Part 1: Chandelier Build a generator to for creating a customizable chandelier - Explore how we can use point attributes to give extra levels of control & complexity through proceduralism - Learn the basic attributes used to control copies (N, up, pscale, scale) Week 2 - Hard Surface model Part 2: Mechanical Bird Explore the tools we can use to get a hard-surface mechanical look - Explore methods of add slight imperfections to our setup to add believability - Learn methods for troubleshooting bad topology - See how, with the proper procedural setup, a "rig" comes for free, and we can control and pose the bird via the controls we created - Explore methods for adding a detail pass to our model Week 3 - Organic Models Part 1: Succulents & Cacti Build a generator for a cactus model - Explore how to use the topology of the mesh to generate ridges and spines - Build a generator for a succulent - Learn methods for duplicating and controlling the shape, bend, and distribution of the petals Week 4 - Organic Models Part 2: Coral Reef Explore how we can paint areas on a terrain to specify where to populate geometry generation - Build generators for a few different coral reef types: Tubular, Digitate, Laminar Sheets, & Branching Week 5 - Structures Part 1: Pagoda Foundation Build the foundation of our pagoda - Create the base of the pagoda, generate stairs that match the height of the base, build repeatable stories, construct the roof, and add railing. Week 6 - Structures Part 2: Pagoda Adornments Homepage: Code: https://www.cgmasteracademy.com/courses/149-procedural-modeling-for-production-in-houdini/ Zitat:Download Via UploadGigExtract files with WinRar 5 or Latest ! |