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Volumetric rendering in Houdini and Octane - Druckversion

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Volumetric rendering in Houdini and Octane - Panter - 24.10.2021

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Volumetric rendering in Houdini and Octane
----- Gumroad Video Training -----
$30 | Duration: 2 hrs 43 mins | Video: h264, 1280x720 | Audio: AAC, 44 KHz, 2 Ch | 1.2 GB
Genre: eLearning | Language: English | Training level: intermediate

This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane.

Over the course of the 6 chapters we will cover how to build and render clouds and build a pyro shader. We'll also take a look at building custom effects such as making a gas flame and a nebula. Finally we'll take a look at how to make volume lights and create a controllable volume fog.

The add-on Mantra training will cover how to render these volumes in Mantra. The add-on however will not cover how to build the volumes. However, the files in the add-on series are completely open and you can always go through them to see how the volumes were built.

lesson plan

modeling and rendering a cloud - Understanding the basics of the Octane volume shader.
building a pyro shader - Controlling the emission channel of the volume shader suing the texture emission and the blackbody emission. The lesson will also cover how to optimize pyro sim render times.
making a custom gas flame using particles and VDB.
modeling and rendering a nebula - Using the volume vop to model a nebula and creating a more colorful volume shader
building a custom volume light
adding volumetric fog to an environment

REQUIREMENTS
- This training requires Houdini Indie or Houdini FX. Houdini apprentice will not work since it doesn't support 3rd party renderers.

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