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FlippedNormals - Hero Prop Creation in Blender & Substance Painter by Emiel Sleegers - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: FlippedNormals - Hero Prop Creation in Blender & Substance Painter by Emiel Sleegers (/showthread.php?tid=49033) |
FlippedNormals - Hero Prop Creation in Blender & Substance Painter by Emiel Sleegers - Panter - 05.04.2022 ![]() FlippedNormals - Hero Prop Creation in Blender & Substance Painter by Emiel Sleegers Video: MPEG4 Video (H264) 1920x1080 30fps 1030kbps | Audio: AAC 44100Hz stereo 132kbps Genre: eLearning | Duration: 17hrs+ | Language: English | File size: 8.6 GB In this course, you'll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process - no timelapses. You will learn the techniques used in today's AAA game production to make high-quality hero props for games, and create your very own Pokédex. With 17 hours of professional teaching, you'll be equipped with the knowledge you need to take your game art to the next level. WORK LIKE A PROFESSIONAL GAMES ARTIST In Hero Prop Creation in Blender & Substance Painter, you'll learn the techniques used every day in the AAA games industry. Understand low poly techniques, how to make a high poly model, maps baking, UV mapping, and PBR texturing. These techniques will serve as a foundation for all your game props and help you tremendously as a 3D artist. TOOLS USED Blender 2.8 Substance Painter 2020 Photoshop 2020 Marmoset Toolbag 3 TAUGHT BY SENIOR ENVIRONMENT ARTIST Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games. SKILL LEVEL This course is aimed at beginners who know their way around Blender, Marmoset Toolbag, Photoshop, and Substance Painter. REQUIREMENTS You need to know how to use Blender, Marmoset Toolbag, Photoshop, and Substance Painter Absolute beginners to Blender can find our Introduction to Blender series here Absolute beginners to Substance Painter can find our Introduction to Substance Painter here CONTAINS 50 HD Videos Scene Files & Reference Pokeball Bonus Tutorial CHAPTER LIST Blockout 00 Going Over Our Workflow And Plugins 01 What Is A Blockout 02 Creating Our Blockout Part 1 03 Creating Our Blockout Part 2 Low Poly Model 04 What Is A Low Poly 05 Creating Our Low Poly Part 1 06 Creating Our Low Poly Part 2 07 Creating Our Low Poly Part 3 08 Creating Our Low Poly Part 4 09 Creating Our Low Poly Part 5 10 Creating Our Low Poly Part 6 11 Creating Our Low Poly Part 7 12 Creating Our Low Poly Part 8 13 Creating Our Low Poly Part 9 14 Creating Our Low Poly Part 10 15 Creating Our Low Poly Part 11 16 Creating Our Low Poly Part 12 High Poly Model 17 What is a high poly 18 Creating Our High Poly Part 1 19 Creating Our High Poly Part 2 20 Creating Our High Poly Part 3 21 Creating Our High Poly Part 4 22 Creating Our High Poly Part 5 23 Creating Our High Poly Part 6 24 Creating Our High Poly Part 7 25 Creating Our High Poly Part 8 26 Creating Our High Poly Part 9 27 Creating Our Paper Sheet 28 Doing A Final Optimization Pass On Our Low Poly UV Mapping 29 What Is UV Unwrapping 30 UV Unwrapping Our Model Part 1 31 UV Unwrapping Our Model Part 2 32 UV Unwrapping Our Model Part 3 Baking 33 What is baking 34 Baking Our Asset Part 1 35 Baking Our Asset Part 2 Texturing 36 What Is Texturing 37 Setting Up Our Painter Scene And Painting Normal Map Details 38 Creating Our Base Colors Part 1 39 Creating Our Base Colors Part 2 40 Creating Our Base Colors Part 3 41 Painting In Some Custom Damage Part 1 42 Painting In Some Custom Damage Part 2 43 Painting In Some Custom Damage Part 3 44 Creating Our Graphics In Photoshop Part 1 45 Creating Our Graphics In Photoshop Part 2 46 Creating Our Graphics In Photoshop Part 3 47 Polishing Our Texture Rendering 48 Rendering Our Final Scene Part 1 49 Rendering Our Final Scene Part 2 Homepage ![]() Download from Nitroflare: Download from Rapidgator: |