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Unity Turn-Based Strategy Game - Intermediate C# Coding - Panter - 27.07.2022 Unity Turn-Based Strategy Game - Intermediate C# Coding Published 6/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 7.61 GB | Duration: 13h 54m Learn to create turn-based gameplay with multiple Units, along with grid-based movement and logic! What you'll learn Take your Skills from Beginner to Advanced. Learn to manage and organize a complex project. Advanced Programming concepts, such as; C# generics, C# events, and custom structs. Create a custom Grid System. Learn A* Pathfinding. Create Actions while writing good high quality code. Requirements Familiar with the Unity editor Basic to intermediate knowledge of C# If you've taken any of our Complete Unity 2D or 3D courses you'll be good to go! Description Are you looking to level up your game development skills and take your projects to the next level?Do you like games like XCOM2 or Final Fantasy Tactics?In this course, you'll take your skills from beginner to advanced, learn to manage and organise a complex project. You'll create a custom Grid System and learn advanced Programming concepts, such as; C# generics, C# events, and custom structs. Plus A* Pathfinding!Even if you're not interested in turn-based strategy games, these skills are transferable to other types of games.You'll create turn-based gameplay with multiple Units, along with grid-based movement and logic. You'll also add enemy AI and with all the actions you create, you'll be writing good high quality code.Writing reusable and easily extendable codeLearn to organise a complex projectSeparate gameplay logic from animation and visual componentsLearn to write clean code, how to keep all systems decoupledYou'll need to be familiar with the Unity editor, and have a basic to intermediate knowledge of C#. If you've taken any of our Unity courses (or the equivalent) you'll be good to go.You'll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way. We're thrilled to have teamed up with Code Monkey to bring you this course.All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success. Ready to create your own Turn-Based Strategy game? Come join the course now! Overview Section 1: Introduction Lecture 1 Promo Lecture 0 Welcome To The Course Lecture 0 Community & Support Lecture 0 Links & Resources Lecture 0 Set Up Unity & VS Code Lecture 0 IntelliSense Issues? Lecture 0 Reminder Of C# Fundamentals Lecture 0 Accessing Our Projects Lecture 0 Project Setup Lecture 0 Render Pipeline and Assets Lecture 0 Post Processing Section 2: Unit Movement & Selection Lecture 2 Intro - Unit Movement and Selection Lecture 3 Unit Base Setup Lecture 4 Unit Move Lecture 5 Mouse Raycast Lecture 6 Mouse World Position Lecture 7 Unit Click to Move Lecture 8 Public vs SerializeField Private Lecture 9 Unit Animations Setup Lecture 0 Unit Animator Lecture 10 Unit Animator Parameters Lecture 0 Unit Rotate when Moving Lecture 11 Unit Selection Lecture 12 Unit Selected Visual, Events Lecture 13 Unit Selected Visual, Singleton Section 3: Grid System & Camera Lecture 14 Intro - Grid System and Camera Lecture 15 Grid System Design Lecture 16 Grid System Lecture 17 Grid Object Lecture 18 Grid Object Debug Lecture 19 Level Grid Lecture 20 Cinemachine Lecture 21 Camera Move and Rotate Lecture 0 Camera Zoom Lecture 0 Intro - Actions and UI Lecture 0 Move Action Lecture 0 Move Action Validate Lecture 0 Grid Visual Lecture 0 Base Action Class Lecture 0 Single Active Action Lecture 0 UI Setup Lecture 0 Unit Action System UI Lecture 0 Click UI to Select Action Lecture 0 Generic Take Action Lecture 0 Selected Action UI Visual Lecture 0 Action Busy UI Lecture 0 Action Points Lecture 0 Turn System Lecture 0 Intro - Enemies and Combat Lecture 0 Enemy Lecture 0 Shoot Action Lecture 0 Unit Animator Lecture 0 Shooting Bullet Visual Lecture 0 Health System Lecture 0 Ragdoll Lecture 0 Unit World UI Lecture 0 Action Camera Lecture 0 Grid Visual Colors Lecture 0 Enemy AI Basic Lecture 0 Enemy AI Complex Lecture 0 Intro - Pathfinding Lecture 0 C# Generics Lecture 0 Grid System Generics Lecture 0 Pathfinding Overview Lecture 0 Pathfinding Script Lecture 0 Pathfinding Implementation Lecture 0 Pathfinding Obstacles Lecture 0 Level Design Lecture 0 Unit Move with Pathfinding Lecture 0 Intro - Polish Lecture 0 Screen Shake Lecture 0 Grenade Action Lecture 0 Grenade Visuals Lecture 0 Destructible Crate Lecture 0 Destructible Crate Parts Lecture 0 Sword Action Lecture 0 Interact Action Lecture 0 Interface IInteractable Lecture 0 Input Refactoring Lecture 0 Input System Lecture 0 Final Level Lecture 0 Congratulations! What's Next? If you're looking to take your skills from Beginner to Advanced,If you want to improve your coding skills and take your projects to the next level,If you want to create a turn based strategy game :) Homepage Download from Rapidgator: |