Hard Surface Vehicles - The Complete 3D Production Pipeline - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Hard Surface Vehicles - The Complete 3D Production Pipeline (/showthread.php?tid=64251) |
Hard Surface Vehicles - The Complete 3D Production Pipeline - Panter - 08.12.2022 Hard Surface Vehicles - The Complete 3D Production Pipeline Last updated 10/2020 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 20.00 GB | Duration: 23h 37m Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab) What you'll learn Advanced Hard Surface Modeling in Maya Advanced UV Mapping Techniques in Maya Creating Color IDs in Maya using Vertex Color Creating Normal Maps in Substance Painter Assigning Materials in Substance Painter Rendering in Arnold Rendering in Marmoset Rendering in Unreal Rendering in Sketchfab Requirements None Description Hard Surface Vehicle Complete Pipeline - Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial[22hr 30min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way. Recommended Software: Maya 2020 Substance Painter 2019Unreal, Marmoset, Sketchfab, Photoshop and After EffectsVideo TutorialsThere are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. Overview Section 1: Introduction Lecture 1 Introduction Section 2: Modeling (Maya) Lecture 2 Modeling Preview Lecture 3 Download Files for Lesson --> Lecture 4 Sketchfab Reference Lecture 5 Image Planes in Maya Lecture 6 Aligning Image Planes Lecture 7 Blocking 01 Lecture 8 Blocking 02 Lecture 9 Blocking 03 (Start with Circles) Lecture 10 Blocking 04 Lecture 11 Blocking 05 (Bridge) Lecture 12 Lattice Deformer Lecture 13 Append Lecture 14 Quad Draw Lecture 15 Duplicate Faces Lecture 16 Appending Circles Lecture 17 Multiple Edge Loops Lecture 18 Bevel and Snap Together Lecture 19 Grouping Lecture 20 Blocking Motor 01 Lecture 21 Blocking Motor 02 Lecture 22 Blocking Motor 03 (Bridging) Lecture 23 Blocking Motor 04 (Sketchfab Hiding) Lecture 24 Blocking Motor 05 Lecture 25 Quad Draw Lecture 26 Symmetry Lecture 27 Mirror and Breaks Lecture 28 Holes Lecture 29 Tight Edge Loops Lecture 30 Hollow Pipes and Delete History Lecture 31 Tight Edge Loops Lecture 32 Fixing Poles Lecture 33 Merging Verts and Cleaning Geo Lecture 34 Importing Missing Parts Lecture 35 Equal Resolution Lecture 36 To Normal Map or Model Lecture 37 Adding Missing Parts Lecture 38 Creating Holes Lecture 39 Convert Edge to Curve Lecture 40 Animation Snapshot Lecture 41 Hub Cap Lecture 42 Chain Guard Lecture 43 Finishing Wheel and Round End Caps Lecture 44 Breaks Lecture 45 EP Curve Tool Lecture 46 Extrude Along Curve Lecture 47 Animation Snapshot and Extrude Along Curve Lecture 48 Foot Petal (Bevel Edge) Lecture 49 Adding More Detail 01 Lecture 50 Adding More Detail 02 Lecture 51 Adding More Detail 03 Lecture 52 Bend Deformer Lecture 53 Edge Flow Cleanup Lecture 54 Final Pieces Lecture 55 Cleaning Edge Flow Lecture 56 Logo Lecture 57 Bend Deformer Lecture 58 Soften / Harden Normals Lecture 59 Outliner Cleanup Part 1 Lecture 60 Outliner Cleanup Part 2 Lecture 61 Measure Life Size Section 3: UV Mapping (Maya) Lecture 62 UV Mapping Preview Lecture 63 Download Files for Lesson --> Lecture 64 Planning UV Space Lecture 65 Determining UV Space Lecture 66 Tires 01 Lecture 67 Tires 02 Lecture 68 Tires 03 (Layout) Lecture 69 Custom Shelf Lecture 70 Frame 01 Lecture 71 Frame 02 (Cords and Pipes) Lecture 72 Frame 03 Lecture 73 Frame 04 Lecture 74 Frame 05 (Layout) Lecture 75 Baskets (Automatic Mapping) Lecture 76 Motor 01 (Cords) Lecture 77 Motor 02 (Automatic Mapping) Lecture 78 Motor 03 (Transfer Attibutes) Lecture 79 Motor 04 Lecture 80 Motor 05 Lecture 81 Motor 06 (Layout) Lecture 82 UVMap Final Section 4: Normal Maps (Substance Painter) Lecture 83 Normal Map Preview Lecture 84 Download Files for Lesson --> Lecture 85 Getting Started Lecture 86 Baking Maps Lecture 87 Normal Map Intro Lecture 88 Motor Normal Map Lecture 89 Tire Tread Normal Map (Photoshop) Lecture 90 Rims Normal Map (Radial Symmetry) Lecture 91 Stitching Lecture 92 License (Custom Text) Lecture 93 Frame Normal Map 01 Lecture 94 Frame Normal Map Lecture 95 Exporting Maps Section 5: Color ID (Maya) Lecture 96 Color ID Preview Lecture 97 Download Files for Lesson --> Lecture 98 Getting Started Lecture 99 Color ID Part 1 Lecture 100 Color ID Part 2 Lecture 101 Exporting Maps to Substance Painter Section 6: Materials (Substance Painter) Lecture 102 Materials Preview Lecture 103 Download Files for Lesson --> Lecture 104 Launching Substance Lecture 105 Baking Maps Lecture 106 Materials on Color IDs Lecture 107 Generators and Paint Masks Lecture 108 Tires and Basket Materials Lecture 109 Emissive Lights Lecture 110 Editing Baked Maps Lecture 111 Stickers Lecture 112 Smart Masks and Adding Dirt Lecture 113 Manual Edits Lecture 114 Exporting Maps Lecture 115 Dilation vs No Padding Section 7: Rendering (Arnold) Lecture 116 Rendering Preview Lecture 117 Download Files for Lesson --> Lecture 118 Exporting Maya Files Lecture 119 Lighting (Render Settings) Lecture 120 Applying Materials Part 1 Lecture 121 Applying Materials Part 2 Lecture 122 Rendering with Arnold Lecture 123 Inverting Normals Lecture 124 Rendering AOVs Lecture 125 Editing AOVs (Photoshop) Lecture 126 Photoshop Layers Lecture 127 Turntable Setup Lecture 128 Turntable Video File Section 8: Rendering (Unreal) Lecture 129 Download Files for Lesson --> Lecture 130 Importing Maps to Unreal Lecture 131 Unreal Materials Lecture 132 Packed Maps Explained Lecture 133 Emissvive and Unreal Trouble Shooting Section 9: Rendering (Marmoset) Lecture 134 Download Files for Lesson --> Lecture 135 Intro to Marmoset Lecture 136 Exporting to Marmoset Lecture 137 Marmoset Materials Lecture 138 Render Settings (Lighting) Lecture 139 Creating Marmoset Viewer Section 10: Rendering (Sketchfab) Lecture 140 Download Files for Lesson --> Lecture 141 Intro to Sketchfab Lecture 142 Exporting to Sketchfab Automatically Lecture 143 Environment Setup Lecture 144 Importing Materials Lecture 145 Post Processing Filters Lecture 146 Annotations and Animations Lecture 147 Virtual Reality and Augmented Reality Lecture 148 Custom Lighting Lecture 149 Framing 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