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Model A Complex Generator Asset With 3Ds Max And Zbrush - Panter - 10.12.2022 Model A Complex Generator Asset With 3Ds Max And Zbrush Last updated 6/2020 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 6.86 GB | Duration: 8h 1m Create a high resolution, sci-fi generator for use in animation, games, or film. What you'll learn Make a high poly model from scratch using 3ds max and ZBrush Use the fastest and most efficient tools like: Spline Modeling, Modifiers, Booleans and more Create a high poly model what would also work when turned into a low poly/game model Render a Nice Looking Asset in Keyshot Requirements Access to 3ds Max and Keyshot Students will need to have a strong knowledge of the basics of 3ds max and ZBrush Description In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot. Overview Section 1: Introduction to the Course and Blocking in the Shapes Lecture 1 Introduction to the Course Lecture 2 Download Source files here! Lecture 3 Creating the Base of the Generator Feet Lecture 4 Finishing the base of the generator feet Lecture 5 Adding Metal Panels Lecture 6 Creating Front Feet Panels Lecture 7 Adding Metal Handles Lecture 8 Adding Side Panels Lecture 9 Finishing up the Generator Feet Section 2: Turbine, Pipes, and Connection Hoses Lecture 10 Intro to Piping Lecture 11 Starting the Front Turbine Lecture 12 Creating the Center Base Lecture 13 Creating the Engine Cylinder Lecture 14 Creating the Pipe Connectors Lecture 15 Big Engine Pipes Lecture 16 Finishing the Engine Pipes Section 3: More piping polish and framing Lecture 17 Introduction to Piping Polish Lecture 18 Start Creating the Pipes Using a Generator Lecture 19 Puting the Pipes in Place Lecture 20 Adding More Pipes Lecture 21 Start Creating the Back of the Generator Lecture 22 Creating the Center Access Panel Lecture 23 Creating the Overhead Frame of the Generator Section 4: Bringing it All Together Lecture 24 Intro to the Wrapup and Polish Lecture 25 Prepping the Geo for ZBrush Lecture 26 Turning the Geo into a High Poly in ZBrush Lecture 27 Creating Custom Alphas Lecture 28 Adding Bolts and Screws Lecture 29 Adding Details Using Alpha Maps Lecture 30 Prepping the Generator for Keyshot Lecture 31 Keyshot Rendering Techniques Lecture 32 Final Renders and Course Closing Lecture 33 Bonus Lecture: Further Learning with 3dmotive The target audience is students and professionals that already know how to use the programs but want to go more in-depth Download from RapidGator Download from DDownload |