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Sculpt A Complex Catacomb Environment Scene With Zbrush - Panter - 11.12.2022 Sculpt A Complex Catacomb Environment Scene With Zbrush Last updated 3/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 5.20 GB | Duration: 7h 6m Use ZBrush to sculpt a cinematic horror environment What you'll learn Learn to create quick proxy models for scene preview Be able to quickly create individual environment component pieces Learn to visualize how to take simple constructs to create a complicated environment scene Requirements Access to ZBrush A basic working understanding of ZBrush is helpful, though beginner topics are covered Description Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version. They'll next learn to create, duplicate within a subtool, and modify their meshes to create several versions of individual items to create interest. They'll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes. Also indisposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in Zbrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interacting multiple instances of geometry that will quickly 'fill out' spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and 'hollowing out' more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believable graveyard scene. Overview Section 1: Introduction Lecture 1 Download Source files here! Lecture 2 Introduction to the Course Lecture 3 Reviewing Concept and Proxy Modeling Lecture 4 Creating Fencing Lecture 5 Positioning and Scaling the Fencing Lecture 6 Graveyard Crosses Lecture 7 Tombstones Among Us Section 2: Sculpting Foliage and the Dam Standard Brush Lecture 8 Introduction to Section 2 Lecture 9 Building a Tree with ZSpheres Lecture 10 Extending ZSphere Trees Branches and Roots Lecture 11 Using Curve Multi Tubes Lecture 12 Basic Details with ClayBuildup Brush Lecture 13 Adding Details with Dam Standard and Alpha Strokes Section 3: Refining our Hard Surface Sculpts Lecture 14 Introduction to Section 3 Lecture 15 Creating the Wall Columns Lecture 16 Bricks to Make a Wall Lecture 17 Continuing the Bricks Lecture 18 Finishing Off the Wall Lecture 19 Starting the Arch for the Main Entrance Lecture 20 Finishing the Arch Lecture 21 Reusing Fence Spikes to Create a Gate Section 4: Refinement and Final Polish Lecture 22 Introduction to Section 4 Lecture 23 Importing External Meshes Lecture 24 New Wall Mesh Duplication and Placement Lecture 25 Adjusting Fence Spikes Lecture 26 Placing Tombstones Lecture 27 Creating Ground Displacement Lecture 28 Creating Graveyard Grass Lecture 29 Clumping Grass and Tombstone Booleans Lecture 30 Starting Surface Details and Cracking Stone Lecture 31 Finishing Surface Details and Cracking Stone Lecture 32 Deforming the Main Gates Lecture 33 Using Booleans to Create Walls and Course Wrapups Lecture 34 Bonus Lecture: Further Learning with 3dmotive Students familiar with Zbrush and wishing to understand how to create a complete scene Download from RapidGator Download from DDownload |