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Blender For Unity Interior Only Modular Dungeon Level Design - Panter - 15.12.2022 Blender For Unity Interior Only Modular Dungeon Level Design Last updated 10/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 8.28 GB | Duration: 10h 43m Reusable grid-based dungeon modeling for modular level design. Learn Blender Editing for Unity 3D Video Game Developers What you'll learn How to design interior only 3D dungeons using modular room and hallway tiles. How to create quick and easy UVs and Materials for the purpose of prototyping How to create a fully interactive door from modeling to animation design to scripting How to setup lights and post processing in Unity 2018.2 Learn the importance of staying on grid in both Blender and Unity Understand when and why to use mesh colliders How to randomize the placement of crates & barrels VIA script How to randomize the placement of beams, pipes, beams & pipes, or leaving a room empy Requirements Be able to navigate in Unity Be able to navigate in Blender Have a decent understanding of computing and game design practices. Description Learn how to 'stay on grid' and build a set of modular rooms and halls that can be easily assembled into a wide range of dungeon configurations. The course focuses on a grid-based approach to constructing modular dungeons which would be useful for many things, including plugging your pieces into a random dungeon generator. (generator not included)You'll learn to create animated doors and the necessary scripts to allow a player to interact with them. There are many tips for using box colliders, mesh colliders, rigid bodies, basic information for creating quick and easy UVs and Materials in Blender which are perfect for prototyping. How to import / export using FBX formatted files, set pivot points on models in Blender to be rotated properly in Unity and much more.This course is intended for Beginners & Intermediates who have already learned the basics of how to use Blender. If you are brand new to Blender, I highly recommend taking my course which covers all of the basics of Blender before you start with this course. Overview Section 1: Introduction Lecture 1 What You Will Need Lecture 2 Quick Overview Section 2: Dungeon Interiors Lecture 3 Rooms Lecture 4 Hallways Lecture 5 Connectors Lecture 6 Duplicate Linked Dungeon Lecture 7 Blocked Passages Lecture 8 Door Frames Lecture 9 Pivoting Doors Lecture 10 Columns Lecture 11 Sloped Floors Lecture 12 Enhance & Optimize Lecture 13 UVs & Materials Lecture 14 UVs & Materials (Enhanced) Lecture 15 Export FBX Lecture 16 Import To Unity Lecture 17 Setup Unity Prefabs Lecture 18 First Modular Level Lecture 19 Colliders Lecture 20 Character Controller Lecture 21 Interactive Door (Part 1) Lecture 22 Interactive Door (Part 2) Lecture 23 Section 2: Dungeon Interiors (Unity Project Files) Section 3: Dungeon Dressing Lecture 24 Lantern Lecture 25 Lighting Lecture 26 Lighting Tip Lecture 27 Pipe Templates Lecture 28 Pipe Configurations Lecture 29 Pipe Prefabs Lecture 30 Beam Templates Lecture 31 Beam Configurations Lecture 32 Beam Prefabs (Part 1) Lecture 33 Beam Prefabs (Part 2) Lecture 34 Rigidbody Props (Part 1) Lecture 35 Rigidbody Props (Part 2) Lecture 36 Rigidbody Props (Part 3) Lecture 37 Randomization Scripting (Part 1) Lecture 38 Randomization Scripting (Part 2) Lecture 39 Demo Random Dungeon Generator Lecture 40 Section 3: Dungeon Dressing (Unity Project Files) Section 4: Finishing Touches Lecture 41 Cave Walls Lecture 42 Cave Doorway Lecture 43 Cave Finished Blend File Lecture 44 BONUS LECTURE: More Courses by Billy McDaniel Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools. Homepage |