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Complete Gaming Masterclass: Learn Unreal And Gamemaker - Panter - 01.01.2023 ![]() Complete Gaming Masterclass: Learn Unreal And Gamemaker Last updated 9/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 6.85 GB | Duration: 33h 54m *Includes FREE book! Build 30 VR games in Unity3D and 20 games in GameMaker. Tutorials for beginner game developers. What you'll learn Learn to code in C++ in Unreal Make 6 games in Unreal and 20 games in GameMaker Requirements Download GameMaker Studio. The GameMaker section of this course is recorded on a PC. The Mac version of Game Maker studio is different but can be used. Install the Unreal Engine. Description Have you ever wanted to make your own games? You've come to the right place. The first part of this course is on Game Maker. Learn to build games with Game Maker one of the easiest engines to use on the planet! Build games from scratch and learn to code at the same time. Add more skills to your resume with practical projects. The second part of this course is on the Unreal Engine. Learn to make games from scratch in the popular engine Unreal 4! Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses Learn how to make games in Game MakerComplete Gaming Masterclass: Learn Blender and GameMaker Finish 21 Games in GameMaker and Make Professional Art FASTBuild 25 Games in Python and GameMaker (and Learn to Code)Learn ELM Functional Programming and Make 22 GameMaker GamesMake 22 GameMaker: Studio Games & 5 Image Data UI Projects Finish 26 Games & Apps Quickly (GameMaker: Studio & Xcode) Complete Guide to GameMaker Studio and Angular Build 22 Games in GameMaker Studio, C# Unity® & BlenderMake games in GameMaker & learn to code for the web in Ruby!Learn to code by building 6 games in the Unreal Engine Complete Unreal & Android Development: Build Games & CodeComplete 6 Games in Unreal Engine 4 and 20 in Construct 2Unreal Engine Game Mechanics Mastery & MakeHuman 3D ModelingComplete Developer Masterclass: Learn Angular 2 and Unreal Master Unreal and Xamarin: Build Professional Games and Apps Unreal Engine 4 & Android Development: Make 6 Games, 12 AppsBeginner's Swift 4 & Unreal Engine - Learn Xcode, Make GamesThe beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to. This course is project-based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately. You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. You get full lifetime access to this course for a single one-time fee. Your purchase includes the e-book "Build 6 Games in Unreal " by Mammoth Interactive. Sign up right now to get started Overview Section 1: Unreal 01 - Overview Lecture 1 01 - Introduction Lecture 2 02 - Setting up the project Lecture 3 03 - Adding a camera Lecture 4 04 - Hero code Lecture 5 05 - Hero visual Lecture 6 06 - Adding a coin Lecture 7 07 - Player collision box Lecture 8 08 - Collision box position Lecture 9 09 - Making a simple interface Lecture 10 10 - Widget code Lecture 11 11 - Game mode Lecture 12 12 - Showing the interface Lecture 13 13 - Collecting all coins Lecture 14 14 - Restarting the game Section 2: Unreal 02 - Shooter Lecture 15 01 - Introduction Lecture 16 02 - Setting up Unreal Lecture 17 03 - Setting the Camera Lecture 18 04 - Designing a player Lecture 19 Update! Collision Boxes and UGameplayStatics Lecture 20 05 - Moving the Ship Lecture 21 FAQ on Visual Studio Lecture 22 06 - Designing a Bullet Lecture 23 07 - Making bullets move Lecture 24 08 - Converting bullet to blueprint Lecture 25 09 - Spawning Bullets Lecture 26 10 - Making the Enemy Lecture 27 11 - Player-enemy collision Lecture 28 12 - Bullet-enemy collision Lecture 29 13 - Creating the game mode Lecture 30 14 - Spawning enemies Lecture 31 14.2 - Spawning enemies 2 Lecture 32 15 - Restarting the game Lecture 33 16 - Game widget Lecture 34 17 - Widget blueprint Lecture 35 18 - Spawning widget Lecture 36 18.2 - Spawning widget Lecture 37 19 - Integrating interface Section 3: Unreal 03 - Platform Switcher Lecture 38 01 - Introduction Lecture 39 02 - Setting up Unreal Lecture 40 03 - Designing the level Lecture 41 04 - Creating a game mode Lecture 42 05 - Switch mechanic Lecture 43 06 - Creating an orb Lecture 44 07 - Creating obstacles Lecture 45 08 - Game widget Lecture 46 09 - Coding the game widget Lecture 47 10 - Spawning the widget Lecture 48 11 - Game messages Lecture 49 12 - Restarting the game Section 4: 04 - FPS Shooter Lecture 50 01 - Introduction Lecture 51 02 - Setting up project Lecture 52 03 - Making an enemy Lecture 53 04 - Making a game mode Lecture 54 05 - Integrating the game mode Lecture 55 06 - Spawning enemies Lecture 56 07 - Game mode hooks Lecture 57 08 - Making the interface Lecture 58 09 - Integrating interface to game mode Lecture 59 10 - Spawning the interface Lecture 60 11 - Restarting the game Section 5: Unreal 05 - Turret Lecture 61 01 - Introduction Lecture 62 02 - Setting up project Lecture 63 03 - Constraining the player Lecture 64 04 - Making the enemy Lecture 65 05 - Making the game mode Lecture 66 06 - Integrating the game mode Lecture 67 07 - Health loss Lecture 68 08 - Creating the interface Lecture 69 09 - Interface system Lecture 70 10 - Adding interface and game restart Section 6: Unreal 06 - Runner Switcher Lecture 71 01 - Introduction Lecture 72 02 - Setting up the project Lecture 73 03 - Runner script Lecture 74 04 - Designing the runner Lecture 75 05 - Making a game mode Lecture 76 06 - Endless runner logic Lecture 77 07 - Game blocks Lecture 78 08 - Integrating the game blocks Lecture 79 09 - Creating the enemy Lecture 80 10 - Overlap collision Lecture 81 11 - Enemy blocks Lecture 82 12 - Game over Lecture 83 13 - Creating a widget Lecture 84 14 - Game widget script Lecture 85 15 - Mode spawning the widget Lecture 86 16 - Restarting the game Section 7: Unreal Resources Lecture 87 Source Code Lecture 88 Free Book: Build 6 Games in Unreal Section 8: Introduction to GameMaker Lecture 89 Introduction Lecture 90 02 - Project setup and sprites Lecture 91 03 - Objects Lecture 92 04 - Rooms Lecture 93 05 - Rotation Lecture 94 06 - Movement Lecture 95 07 - Instances Section 9: 02 - Deep Dive - Events and Actions Lecture 96 01 - Introduction Lecture 97 01 - Introduction Lecture 98 02 - Setting up project Lecture 99 03 - Movement Lecture 100 04 - Friction and warping Lecture 101 05 - Jumping and stepping Lecture 102 06 - Spawning Lecture 103 07 - Destroying Lecture 104 08 - Sprite transformations Lecture 105 09 - Alarms Lecture 106 10 - Control Lecture 107 11 - Interface Lecture 108 12 - Collisions Section 10: 03 - Deep Dive - Coding Lecture 109 01 - Introduction Lecture 110 02 - Setting up project Lecture 111 03 - Movement Lecture 112 04 - Rotation Lecture 113 05 - Spawning Lecture 114 06 - Collisions Lecture 115 07 - Destroying Section 11: 04 - Shooter Lecture 116 01 - Introduction Lecture 117 02 - Setting up project Lecture 118 03 - Movement Lecture 119 04 - Spawning Lecture 120 05 - Moving bullets Lecture 121 06 - Enemies and collision Lecture 122 07 - Dynamically spawn enemies Lecture 123 08 - Restarting the game Lecture 124 09 - Interface Section 12: 05 - Rollerball Lecture 125 01 - Introduction Lecture 126 02 - Setting up project Lecture 127 03 - Movement Lecture 128 04 - Collect coins Lecture 129 05 - Walls Lecture 130 06 - Interface Lecture 131 07 - Restarting the game Section 13: 06 - Platformer Lecture 132 01 - Introduction Lecture 133 02 - Setting up project Lecture 134 03 - Creating variables Lecture 135 04 - Input Lecture 136 05 - Movement Lecture 137 06 - Collision Lecture 138 07 - Orb Lecture 139 08 - Interface Lecture 140 09 - Restarting the game Section 14: 07 - Platform Shooter Lecture 141 01 - Introduction Lecture 142 02 - Setting up project Lecture 143 03 - Variables Lecture 144 04 - Input Lecture 145 05 - Speed Lecture 146 06 - Horizontal collision Lecture 147 07 - Vertical collision Lecture 148 08 - Spawning bullets Lecture 149 09 - Spawning bullets Lecture 150 10 - Mines Lecture 151 11 - Interface and restart Section 15: 08 - Turret Lecture 152 01 - Introduction Lecture 153 02 - Setting up project Lecture 154 03 - Rotating the turret Lecture 155 04 - Shooting bullets Lecture 156 05 - Enemies Lecture 157 06 - Enemy chase Lecture 158 07 - Dynamically adding enemeis Section 16: 09 - Cross Shooter Lecture 159 01 - Introduction Lecture 160 02 - Setting up project Lecture 161 03 - Movement Lecture 162 04 - Shooting bullets Lecture 163 05 - Enemies Lecture 164 06 - Enemy spawning Lecture 165 07 - Interface and restart Section 17: 10 - Color Shooter Lecture 166 01 - Introduction Lecture 167 02 - Setting up project Lecture 168 03 - Movement Lecture 169 04 - Shooting bullets Lecture 170 05 - Changing color Lecture 171 06 - Adding targets Lecture 172 07 - Collisions Lecture 173 08 - Interface Lecture 174 09 - Restarting the game Section 18: 11 - Color Matcher Lecture 175 01 - Introduction Lecture 176 02 - Setting up project Lecture 177 03 - Movement Lecture 178 04 - Changing color Lecture 179 05 - Targets Lecture 180 06 - Spawn new targets Lecture 181 07 - Adding a basic interface Lecture 182 08 - Score Lecture 183 09 - Timer Lecture 184 10 - Restarting the game Section 19: 12 - Apple catcher Lecture 185 01 - Introduction Lecture 186 02 - Setting up project Lecture 187 03 - Adding a background Lecture 188 04 - Movement Lecture 189 05 - Apples Lecture 190 06 - Apples falling Lecture 191 07 - Dynamically spawning apples Lecture 192 08 - Interface Lecture 193 09 - Game timer Lecture 194 10 - Restarting the game Section 20: 13 - Dodger Lecture 195 01 - Introduction Lecture 196 02 - Setting up project Lecture 197 03 - Background Lecture 198 04 - Player variables Lecture 199 05 - Applying gravity Lecture 200 06 - Jumping Lecture 201 07 - Enemies Lecture 202 08 - Crouching Lecture 203 09 - Collision masks Lecture 204 10 - Dynamically spawning enemies Section 21: 14 - Collector Lecture 205 01 - Introduction Lecture 206 02 - Setting up project Lecture 207 03 - Moving the player Lecture 208 04 - Following the mouse Lecture 209 05 - Point towards the mouse Lecture 210 06 - Collectable objects Lecture 211 07 - Collectable variation Lecture 212 08 - Spawning collectables Lecture 213 09 - Interface Lecture 214 10 - Game over Lecture 215 11 - Restarting Section 22: 15 - Double Shooter Lecture 216 01 - Introduction Lecture 217 02 - Setting up project Lecture 218 03 - Backgrounds Lecture 219 04 - Targeting the mouse Lecture 220 05 - Shoot bullets Lecture 221 06 - Shooting cooldown Lecture 222 07 - Adding enemies Lecture 223 08 - Zigzag Lecture 224 09 - Dynamically spawn enemies Lecture 225 10 - Interface Lecture 226 11 - Restarting the game Section 23: 16 - Side Scrolling Shooter Lecture 227 01 - Introduction Lecture 228 02 - Setting up project Lecture 229 03 - Setting background Lecture 230 04 - Vertical motion Lecture 231 05 - Horizontal motion Lecture 232 06 - Creating a bullet Lecture 233 07 - Shooting bullets Lecture 234 08 - Shooting cooldown Lecture 235 09 - Enemies Lecture 236 10 - Dynamically add enemies Lecture 237 11 - Interface Section 24: 17 - Balloon Burst Lecture 238 01 - Introduction Lecture 239 02 - Setting up project Lecture 240 03 - Adding a background Lecture 241 04 - Applying a color Lecture 242 05 - Balloon movement Lecture 243 06 - Balloon zigzag Lecture 244 07 - Popping a balloon Lecture 245 08 - Spawning balloons Lecture 246 09 - Random balloon colors Lecture 247 10 - Interface and score Lecture 248 11 - Game over Lecture 249 12 - Restarting the game Section 25: 18 - Penalty Lecture 250 01 - Introduction Lecture 251 02 - Setting up project Lecture 252 03 - Adding a background Lecture 253 04 - Adding the goal Lecture 254 05 - Moving the goalie Lecture 255 06 - Smooth movement Lecture 256 07 - Kicker and football Lecture 257 08 - Moving the football Lecture 258 09 - Defending the penalty kick Lecture 259 10 - Dynamically adding footballs Lecture 260 11 - Interface and score Lecture 261 12 - Game over Section 26: 19 - Flappy Bird Lecture 262 01 - Introduction Lecture 263 02 - Setting up project Lecture 264 03 - Adding a background Lecture 265 04 - Background movement Lecture 266 05 - Initialize variables Lecture 267 06 - Bird movement Lecture 268 07 - Constraining positions Lecture 269 08 - Walls Lecture 270 09 - Dynamically add walls Lecture 271 10 - Increasing the difficulty Lecture 272 11 - Interface and game over Section 27: 20 - Double Jumper Lecture 273 01 - Introduction Lecture 274 02 - Setting up project Lecture 275 03 - Adding a background Lecture 276 04 - Bar Lecture 277 05 - Player variables Lecture 278 06 - Gravity Lecture 279 07 - Keep player in bounds Lecture 280 08 - Player jumps Lecture 281 09 - Double jumper Lecture 282 10 - Enemy Lecture 283 11 - Player speed Lecture 284 12 - Dynamically adding enemies Lecture 285 13 - Interface Section 28: 21 - Ricochet Shooter Lecture 286 01 - Introduction Lecture 287 02 - Setup project Lecture 288 03 - Looking at the mouse Lecture 289 04 - Adding walls Lecture 290 05 - Bullets Lecture 291 06 - Bullet variables Lecture 292 07 - Horizontal movement Lecture 293 08 - Vertical movement Lecture 294 09 - Bullet color Lecture 295 10 - Targets Lecture 296 11 - Interface and game over Section 29: 22 - Ship Dodger Lecture 297 01 - Introduction Lecture 298 02 - Setting up project Lecture 299 03 - Background Lecture 300 04 - Ship movement Lecture 301 05 - Asteroid Lecture 302 06 - Asteroid movement Lecture 303 07 - Dynamically add asteroids Lecture 304 08 - Asteroid shower Lecture 305 09 - Interface and restart Lecture 306 10 - Game timer Section 30: 23 - Jumper Lecture 307 01 - Introduction Lecture 308 02 - Project setup Lecture 309 03 - Initializing player variables Lecture 310 04 - Gravity Lecture 311 05 - Horizontal movement Lecture 312 06 - Jumping logic Lecture 313 07 - Jumping constraints Lecture 314 08 - Game view Lecture 315 09 - Game controller Lecture 316 10 - Spawner variables Lecture 317 11 - Adding infinite platforms Lecture 318 12 - Horizontal offset Lecture 319 13 - Increasing difficulty Lecture 320 14 - Cleaning platforms Lecture 321 15 - Game restart Section 31: 24 - Gravity Switch Lecture 322 01 - Introduction Lecture 323 02 - Project setup Lecture 324 03 - Background Lecture 325 04 - Player movement Lecture 326 05 - Falling player Lecture 327 06 - Blocks Lecture 328 07 - Horizontal movement Lecture 329 08 - Horizontal collision Lecture 330 09 - Vertical collision Lecture 331 10 - Gravity switch Lecture 332 11 - Level design Lecture 333 12 - Lava Lecture 334 13 - Orb Lecture 335 14 - Interface Lecture 336 15 - Restart the game Section 32: GameMaker Source Code Lecture 337 Source Code Lecture 338 Please leave us a rating! Section 33: Where To Find More Content Lecture 339 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter Complete beginners. No prior coding or digital art skills necessary.,People who want to make games. Homepage ![]() |