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Learn Python Data Analysis with Pandas and Make a Unity Game - Panter - 24.02.2023 Learn Python Data Analysis With Pandas And Make A Unity Game Last updated 3/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 5.51 GB | Duration: 39h 10m *Includes FREE book and webinar! Make dataframes & a Marlo Bros game with C# and art in Photoshop. Learn data science! What you'll learn Code in the Python 3.5 programming language Make games with Python Create dataframes with pandas Read and write data from and to CSV Recognize analytical approaches to data Build a Classic 2D Marlo Bros game in Unity® Learn game design fundamentals Create game art in Photoshop Code in C# Add sound effects to the game! Requirements Download Anaconda 4.2.0, the free data science platform by Continuum, which contains Python 3.5.2 and pandas 0.19.2. Otherwise, you can download and install Python 3.5.2 and pandas 0.19.2 for free online. Pandas deals with NumPy, so please install that as well. Topics involve intermediate math, so familiarity with university-level math is very helpful. Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017. This course was recorded on a Mac, but you can use a PC. Description This course was funded by a #1 project on Kickstarter. Part 1 You will learn how to use Python - a popular coding language used for websites like YouTube and Instagram. You will learn the basics of programming, data structures, loops and MORE! We will apply our knowledge to build a fully functional tic-tac-toe game. We will make an additional Blackjack game! You will learn how to solve errors that can occur when you work as a programmer. Part 2 You will take your Python knowledge and apply it to the pandas framework. We will delve deep into using pandas, an open source library with high-performance and easy-to-use data structures and data analysis tools written for Python. Part 3 You will learn to make a 2D platform runner game. You'll design and implement power-ups, enemies, game characters and backgrounds. We interweave theory with practical examples so that you learn by doing. Glauco Pires from Mammoth Interactive will teach you how to build a Super MARLO Runner game with Unity®. We will teach you the fundamentals of designing, coding, and fine-tuning a game. First you will design the game and its functionality in Unity®. You will learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on! Part 4 Kevin Liao will teach you everything you need to know about Photoshop to make game art. We will integrate the art we make, along with sound, into our Marlo game! Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses Data Science & Analysis: Make DataFrames in Pandas & PythonThe Complete Unity and Artificial Intelligence MasterclassComplete Unity® From Scratch: Make A Classic Marlo Bros Game Bonus Also included is the webinar How To Master Anything by Mammoth Interactive founder John Bura. Being able to master a skill quickly is an essential in modern industries because the world changes so rapidly. In this webinar, you will learn what you need to become a professional in your field. John will tell you the secrets on how to get good at anything fast. Learn what you can do to make yourself stand out in your career! Reviews "An easily understood course, with detailed instruction and good explanation of the concepts involved in making this clone game. A very well done tutorial, especially fro someone like me is just now learning how to write code." ☆☆☆☆☆ "I really like the approach the presenter takes - not just the technical details, but also the very human, personal development information and recommendations he provides." ☆☆☆☆☆ "The instructor is very good at teaching. He teaches at a great pace and covers anything a beginner would need to understand (every little detail). I am already learning a lot and I just started yesterday." ☆☆☆☆☆ Enroll now to join the Mammoth community Overview Lecture 1 Course Trailer Section 1: Introduction to Python Lecture 2 Download Python (Free) Lecture 3 What We'll Learn About Python Section 2: Basics of Programming with Python Lecture 4 Variables Lecture 5 Functions Lecture 6 If Statements Section 3: Lists (Python Fundamentals) Lecture 7 Introduction to Lists Section 4: Loops (Python Fundamentals) Lecture 8 Introduction to For Loops (with Examples) Lecture 9 Getting Familiar with While Loops Lecture 10 Breaking and Continuing In Loops Lecture 11 Making Shapes with Loops Lecture 12 Nested Loops and Printing a Tic-Tac-Toe Field Section 5: Sets and Dictionaries (Python Fundamentals) Lecture 13 Understanding Sets and Dictionaries Lecture 14 Example: Inventory List Section 6: Input and Output (Python Fundamentals) Lecture 15 Introduction and Implementation of Input and Output Lecture 16 Introduction to and Integrating File Input and Output Lecture 17 Example: Tic-Tac-Toe Game Lecture 18 Example: Tic-Tac-Toe Game (Continued) Lecture 19 Example: Writing Participant Data to File Lecture 20 Example: Reading Participant Data from File Lecture 21 Statistics with Participant Data from File Section 7: Classes (Python Fundamentals) Lecture 22 Introduction to Classes Lecture 23 Inheritance and Classes Lecture 24 Classes Example: Pets Lecture 25 Classes Example: Dogs Lecture 26 Classes Example: Cats Lecture 27 Adding Humans to the Pets Example! Section 8: Importing (Python Fundamentals) Lecture 28 Introduction to Importing and the Random Library Lecture 29 Another Way to Import and Use Lists with Random Lecture 30 How to Use the Time Library Lecture 31 Introduction to the Math Library Lecture 32 Example: Creating a User-Guessing Game with Random Lecture 33 Making our Computer Guess a Random Number Section 9: Example: Making a Blackjack Game (Python Fundamentals) Lecture 34 Creating and Shuffling the Deck Lecture 35 Creating the Player Class Lecture 36 Expanding the Player Class Lecture 37 Implementing a Bet and Win Lecture 38 Implementing Player Moves Lecture 39 Running the Game (Final) Section 10: Error Handling (Python Fundamentals) Lecture 40 Getting Started with Error Handling Section 11: Setting up Pandas Lecture 41 Installing Pandas Lecture 42 Setting up Pandas Section 12: Datastructures Lecture 43 Creating a DataFrame Lecture 44 Sorting and Series Lecture 45 Expanding a Dataframe Section 13: Manipulating DataFrames Lecture 46 Getting Values and dealing with NaN Values Lecture 47 Dropping Rows and Columns Section 14: Reading and Writing Data Lecture 48 Reading from CSV Lecture 49 Writing to CSV Section 15: Analytical Approaches to data Lecture 50 Starting with an analysis Lecture 51 Locating data by labels Lecture 52 Statistical description of data Lecture 53 Histogram plots in pandas Lecture 54 Starting an analysis of all our data Lecture 55 Continuing an analysis of all our data Section 16: How to Navigate Unity Lecture 56 Introduction Lecture 57 Unity® Editor Lecture 58 Moving a Cube Lecture 59 Materials Lecture 60 Lights Lecture 61 Particle System Lecture 62 Applying Physics Lecture 63 Assets Store Section 17: Coding (Introduction to Unity) Lecture 64 Introduction Lecture 65 Variables Lecture 66 Methods Lecture 67 if Blocks Lecture 68 Loops Section 18: Inputs (Introduction to Unity) Lecture 69 Introduction Lecture 70 Key Presses Lecture 71 Moving a Player Lecture 72 Jumping Lecture 73 Moving Foward Lecture 74 Cycling Camera Section 19: Prefabs (Introduction to Unity) Lecture 75 Introduction Lecture 76 Introduction to Prefabs Lecture 77 FAQ on Instantiating Objects Lecture 78 Random Angles Lecture 79 FAQ on Destroying Objects Lecture 80 Explosion Effect Lecture 81 Adding Explosion Effects Section 20: Let's Make a Unity Game! Lecture 82 Organizing the Project Lecture 83 Preparing the Player Lecture 84 Walking and Jumping Lecture 85 Raycasting Lecture 86 Raycast Precision Lecture 87 Camera follow Lecture 88 Coins Lecture 89 User Interface Lecture 90 Events Lecture 91 Simple Enemy Lecture 92 Enemy Walking Paths Lecture 93 Jumping Over Enemies Lecture 94 Shell Enemy Lecture 95 Shell Bouncing Lecture 96 Pipe Enemy Lecture 97 Blocks Lecture 98 Powerups Lecture 99 Powerup Feedback Lecture 100 Win and Lose the Game Section 21: Introduction to Photoshop Lecture 101 Build a New file Lecture 102 Navigational Controls Lecture 103 Basic Tools Rundown Lecture 104 Basic Tools Usage Lecture 105 Basic Secondary Tools Lecture 106 Basic Layers Lecture 107 Painting Sample Lecture 108 Adjustment Layers (Part 1) Lecture 109 Adjustment Layers (Part 2) Lecture 110 Adjustment Layers (Part 3) Lecture 111 Transform Tool Lecture 112 Transform Tool (Cont'd) Lecture 113 Colour Range Select Lecture 114 Image Settings Lecture 115 Image Adjustment Lecture 116 Photoshop fun Lecture 117 Photoshop fun ( Cont'd) Lecture 118 Ruler Usage Section 22: How to Make Art for the Game in Photoshop Lecture 119 Old and New Project Interface Lecture 120 Project Set-Up Lecture 121 Brick Block Asset Lecture 122 Coin Block Asset Lecture 123 Pipe Asset Lecture 124 Background Objects Lecture 125 Checkpoint Flag Lecture 126 End House Lecture 127 Castle Lecture 128 Power Blocks Lecture 129 Foundation Block Lecture 130 Shell Enemy Lecture 131 Shroom Enemy Lecture 132 Power-Up Shroom Lecture 133 Plant Enemy Lecture 134 Marlo Section 23: How to Animate Art for the Game in Photoshop Lecture 135 Animation Setup Lecture 136 Shroom Animation Lecture 137 Shell Enemy Animation Lecture 138 Marlo Idle Lecture 139 Marlo Running Animation Lecture 140 Marlo Running Animation (Cont'd) Section 24: Finishing the Game in Unity Lecture 141 Importing Art Lecture 142 Background Setup Lecture 143 Infinite Background Lecture 144 Game Element Lecture 145 Integrating Blocks Lecture 146 Adjustments Lecture 147 Finish Line Lecture 148 Enemy Animation Lecture 149 Player Animation Lecture 150 Block Collision Adjustment Section 25: Finalizing Features in Unity Lecture 151 Physics Adjustment Lecture 152 Audio - Integrating Sounds Effects Lecture 153 Challenge Time! Section 26: Unity Game Resources Lecture 154 ($2000 value) Art Assets and Source Code Lecture 155 Please leave us a rating Lecture 156 Bonus Lecture: Free $200 Webinar Absolute beginners who want to learn to code for the web and make games in the popular Python programming language.,Beginners who want to learn data analysis.,People who want to make games. Download from RapidGator Download from Keep2Share Download from NitroFlare |