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Make A Unity® Platform Game & Low Poly Characters In Blender - Panter - 24.02.2023 Make A Unity® Platform Game & Low Poly Characters In Blender Last updated 12/2017 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 8.22 GB | Duration: 31h 27m Includes FREE book and access to 6 webinars! Beginner's guide to making a complete game in Unity® & 3D models in Blender What you'll learn Code in Unity®. Know the foundations of 3D model-making in Blender. Unwrap UV's and perform simple texturing of 3D art assets. Build a simple game that is easy to expand on. Navigate Blender. Create 5 3D models of different types of characters. Put the art you make in this course into your portfolio. Requirements To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding). The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity® can be used with a PC. Please download and install Unity® and Blender before purchasing this course. Description Learn to make games and 3D art! In this course, you build a 2D platform game from scratch and learn how to make 5 different game characters. ⭐ ⭐ ⭐ ⭐ ⭐ Sign up now to learn a skill no one can take away from youThis course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity® for those who have never used it before. Our course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity®.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Make a Unity Platform Game & Low Poly Characters in BlenderMake a Fully Featured Game: Code in C#, Make Low Poly Models Make Games and Web Apps: Unity, React and Redux MasterclassBuild and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentCreate Low Poly Game Characters in Blender3DEverything You Need To Make Your Own GamesWe take you through all the steps to designing a game from start to finish. This course covers topics including:MovementBlocksSpeed blocks and enemiesPower-ups and finish linesBackground and interfaceFine-tuningLevel designEnroll now to join the Mammoth community Overview Section 1: Introduction to the Course Lecture 1 Gameplay from the Marlo Game Section 2: Introduction to Unity Lecture 2 Introduction Lecture 3 Unity Editor Lecture 4 Hello world! Lecture 5 Variables Lecture 6 Methods Lecture 7 Loops Lecture 8 Movement Section 3: Movement for a Super Marlo Runner Game (Unity Project) Lecture 9 Movement Lecture 10 Acceleration Lecture 11 Camera follow Lecture 12 Jumping Lecture 13 Jump higher Lecture 14 Jumping Area Lecture 15 Multiple Jumps Lecture 16 Wall Jumping Lecture 17 Materials Lecture 18 Sticking to the wall Section 4: Blocks (Unity Project) Lecture 19 Coins Lecture 20 Score Lecture 21 User interface Lecture 22 Bricks Lecture 23 Coin brick Lecture 24 Pause block Section 5: Speed blocks and enemies (Unity Project) Lecture 25 Arrow design Lecture 26 Prefabbing the speed area Lecture 27 Speed area collision Lecture 28 Changing the player's movement speed Lecture 29 Property attributes Lecture 30 Long jump block Lecture 31 Simple enemy Lecture 32 Killing the player Lecture 33 Restarting the game Section 6: More enemies (Unity Project) Lecture 34 Killing enemies Lecture 35 Designing the shell enemy Lecture 36 Shell Lecture 37 Shell movement Lecture 38 Designing the plant enemy Lecture 39 Plant movement Section 7: Power up and Finish line (Unity Project) Lecture 40 Adjusting shell collision Lecture 41 Designing a powerup Lecture 42 Powerup collection effect Lecture 43 Invincibility Lecture 44 Blinking effect Lecture 45 Different player models Lecture 46 Finish line Section 8: Background and interface (Unity Project) Lecture 47 Background elements Lecture 48 Building the parallax logic Lecture 49 Mountain parallax Lecture 50 Cloud layer Lecture 51 Moving backgrounds Lecture 52 *We adjust the jumping area in the following lecture. Lecture 53 Jumping area adjustment Lecture 54 Main menu Lecture 55 UI Anchors Lecture 56 Game instructions Section 9: Fine Tuning (Unity Project) Lecture 57 Smoothing box collisions Lecture 58 Changing the gravity Lecture 59 Wall jumping speed Lecture 60 Brick jumping Lecture 61 Shell collisions Lecture 62 Destroying the shell Lecture 63 Enemy jumping speed Lecture 64 Shell physics Lecture 65 Shell gravity Lecture 66 Horizontal shell adjustment Lecture 67 Horizontal shell adjustment continued Section 10: Level Design (Unity Project) Lecture 68 Singleton Lecture 69 Saving current level Lecture 70 Level progression Lecture 71 Object consistency Lecture 72 Level 1-1 Lecture 73 Level 1-2 Lecture 74 Level 1-3 Lecture 75 Maximum level Section 11: Overview of Blender Lecture 76 Introduction and Setting Changes Lecture 77 Camera Controls Lecture 78 Emulated Numbpad Camera Lecture 79 Basic Object Manipulation Lecture 80 Frequently Used Tools Lecture 81 Mirror Modifier Section 12: Making Game Art (Blender Projects) Lecture 82 Cube Block Unwrapping Lecture 83 Texture Brick Block Lecture 84 Textures Coin Block Lecture 85 Textures Direction Blocks Lecture 86 Grass Block Lecture 87 Coin Lecture 88 Pipe Lecture 89 Flag Lecture 90 Mushroom Lecture 91 Plant Enemy001 Lecture 92 Plant Enemy002 Lecture 93 Shroom Enemy Model Lecture 94 Shroom Enemy Unwrap 001 Lecture 95 Shroom Enemy Texture Lecture 96 Shroom Enemy Display Lecture 97 Shell Enemy Hat Lecture 98 Shell Enemy Hat Unwrap Lecture 99 Shell Enemy Body Lecture 100 Shell Enemy Body Unwrap Lecture 101 Shell Enemy Texture Lecture 102 Background Parallax Images Lecture 103 Background Parallax Images Upgrade Lecture 104 Marlo Basic Model 001 Lecture 105 Marlo Basic Model 002 Lecture 106 Marlo UV Unwrapping Lecture 107 Marlo Texture Lecture 108 Marlo Rigging Section 13: Integrating Art (Unity Project) Lecture 109 Importing the art Lecture 110 Coins Lecture 111 Finish line Lecture 112 Grass block Lecture 113 Plant enemies Lecture 114 Walls Lecture 115 Enemies Lecture 116 Patrolling rotation Lecture 117 Long jump and speed areas Lecture 118 Brick and pause block Lecture 119 Coin bricks Lecture 120 Background Section 14: Finishing Art (Unity Project) Lecture 121 Integrating the character Lecture 122 Adding model to player Lecture 123 Jumping and running Lecture 124 Movement stutter Lecture 125 Wall jumping Lecture 126 Power up Lecture 127 Swapping background art Lecture 128 Background adjustments Lecture 129 Transparency order Lecture 130 Challenge time Section 15: Super Marlo Runner Game Resources Lecture 131 ($2000 value!) Source Files Lecture 132 ($32.79 value) FREE BOOK Section 16: Making Character Models (Projects!) Lecture 133 Low Poly Character Models Lecture 134 Low Poly Character Continued Lecture 135 Character Base Build Lecture 136 Military Character Clothes Lecture 137 Military Character Basic Rig Lecture 138 Spartan Character Base Build Lecture 139 Spartan Character Clothes Lecture 140 Spartan Character Cloth Effects Lecture 141 Female Body Build Lecture 142 Female Spartan Clothes Lecture 143 Spartan Pose Lecture 144 Spartan Clothes Fix Lecture 145 Female Spartan Bones Lecture 146 Female Spartan Bones Continued Lecture 147 Crusader Body (Part 1) Lecture 148 Crusader Body (Part 2) Lecture 149 Crusader Body (Part 3) Lecture 150 Samurai Body (Part 1) Lecture 151 Samurai Body (Part 2) Lecture 152 Samurai Body (Part 3) Lecture 153 Samurai Body (Part 4) Lecture 154 Samurai Soldier Cone-hat Lecture 155 Samurai Soldier Top Knot Section 17: Character Models Resources Lecture 156 Source Files Lecture 157 Please leave us a rating. Lecture 158 Bonus Lecture: ($64 value) Updated Free Access to 6 Webinars! Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.,Beginners who want to learn 3D modelling.,Beginners who want to learn how to use Blender.,Game developers who need art assets for a game. Homepage |