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Learn About Game Development Kits With Arkit And Spritekit! - Panter - 24.02.2023 ![]() Learn About Game Development Kits With Arkit And Spritekit! Last updated 11/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 47.57 GB | Duration: 85h 26m Learn to use SpriteKit and ARKit to build 2D games and AR Games respectively. What you'll learn Build 2D games in SpriteKit. Create AR Games with ARKit Navigate Xcode's interface. Organize your project and animate sprites Code in Swift. Plan, design, and develop games from scratch. Requirements To follow along in Xcode 9, you must have a Mac computer or MacOS software Blender (we show you how to import a model for AR) You will need SpriteKit, Apple's free framework for making 2D games. Description "I am learning the basics of SpriteKit and XCode. Great teacher." - James M, Mammoth studentWe at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Why SpriteKit?SpriteKit is the framework for making 2D games for Apple products. It's free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. Anyone can use SpriteKit. In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch. Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.Why Should I Learn Xcode?Xcode is Apple's FREE software for app development. Xcode is so convenient to use. We love it, and you will, too! Xcode allows you to make complex and creative apps. At the same time, it is accessible for beginners who want to make simple apps. Swift 4.0 is the programming language to learn if you want to make apps for Apple products.Is this course for me?Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.Let's get started!Also, now included in this course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community! Overview Section 1: Introduction to Xcode Lecture 1 Downloading and Installing Xcode Lecture 2 Exploring XCode's Interface Section 2: Xcode Fundamentals Lecture 3 Intro and Demo Lecture 4 General Interface Lecture 5 Files System Lecture 6 ViewController Lecture 7 Storyboard File Lecture 8 Connecting Outlets and Actions Lecture 9 Running an Application Lecture 10 Debugging an Application Lecture 11 Source Code and Art Assets Section 3: Introduction to ARKit Lecture 12 Introduction to ARkit Lecture 13 Talking About the View Controller and Scenes Lecture 14 Talking about Scenes and Object Properties Lecture 15 Moving Around the Scene Lecture 16 Adding Primitives to your scene Lecture 17 Adding Primitives to your Scenes Lecture 18 Adding Primitives to your Scenes (cont'd) Lecture 19 Adding Nodes and Primitives Programmatically Lecture 20 Adding other Primitives Section 4: Intro to SpriteKit Lecture 21 Intro and Demo Lecture 22 Learning Goals Lecture 23 Intro to SpriteKit Interface Lecture 24 Intro to SKView Lecture 25 Intro to SKScene Lecture 26 Intro to SKNode Lecture 27 Accessing Nodes via Swift File Lecture 28 Node Section Wrap up Lecture 29 Intro to SKActions Lecture 30 Attaching Actions to Nodes Through Code Lecture 31 Intro to Physics Bodies Lecture 32 Modifying Physics Body Attributes Through Code Lecture 33 Fixing Contact Collision Problem with Physics Bodies Lecture 34 Intro to Field Nodes Section 5: Breakout Game Tutorial Lecture 35 Intro and Demo Lecture 36 Learning Goals Lecture 37 Setting up the Main Game Scene Lecture 38 Initializing Scene Variables and Creating a Boundary Lecture 39 Implementing Player Movement and Brick Removal Lecture 40 Implementing Game Over Logic Lecture 41 Fixing Collision Issues Lecture 42 Summary Section 6: Pong Clone Tutorial Lecture 43 Intro and Demo Lecture 44 Learning Goals Lecture 45 Building Scene in sks File Lecture 46 Finishing Set up in GameScene.swift Lecture 47 Implementing Player and Opponent Movement Lecture 48 Adding a Scoring System Lecture 49 Fixing Slow Moving Collision Issues Lecture 50 Summary Lecture 51 Bonus - Modded Paddle Collision Section 7: Space Invaders Lecture 52 Intro and Demo Lecture 53 Learning Goals Lecture 54 Setting up the Scene Lecture 55 Finishing Set up in Swift File Lecture 56 Implementing Player and Alien Movement Lecture 57 Spawning and Firing Bullets Lecture 58 Implementing Bullet Contact Lecture 59 Implementing End Game Logic Lecture 60 Pixelart Scene Setup Lecture 61 Pixelart UFO Lecture 62 Pixelart Spacecraft Lecture 63 Pixelart Resize and Exporting Lecture 64 Space Background Lecture 65 Adding Textures and Summary Lecture 66 Bonus Features Section 8: Source Code Lecture 67 Intro to SpriteKit Lecture 68 Breakout Clone Tutorial Lecture 69 Pong Clone Tutorial Lecture 70 Space Invaders Clone Tutorial Section 9: Sketch Lecture 71 Course Intro and Sketch Tools Lecture 72 Sketch Files - Sketch Tools Lecture 73 Sketch Basics and Online Resources Lecture 74 Plug-ins and Desigining your First Mobile app Lecture 75 Your First Mobile App Continued Lecture 76 Sketch Files - Your First Mobile App Lecture 77 Shortcuts and Extra tips Lecture 78 Sketch Files - Shortcuts by Mammoth Interactive Section 10: Learn to Code in HTML Lecture 79 Intro to HTML Lecture 80 Writing our first HTML Lecture 81 Intro to Lists and Comments Lecture 82 Nested Lists Lecture 83 Loading Images Lecture 84 Loading Images in Lists Lecture 85 Links Lecture 86 Images as Link Lecture 87 Mailto Link Lecture 88 Div Element Section 11: Learn to Code in CSS Lecture 89 Introduction Lecture 90 Introducing the Box Model Lecture 91 Writing our First CSS Lecture 92 More CSS Examples Lecture 93 Inheritance Lecture 94 More on Type Selectors Lecture 95 Getting Direct Descendents Lecture 96 Class Intro Lecture 97 Multiple Classes Lecture 98 id Intro Lecture 99 CSS Specificity Lecture 100 Selecting Multiple Pseudo Classes and Sibling Matching Lecture 101 Styling Recipe Page Lecture 102 Loading External Stylesheet Section 12: D3.js Lecture 103 Introduction to Course and D3 Lecture 104 Source Code Lecture 105 Handling Data and Your First Project Lecture 106 Source code Lecture 107 Continuing your First Project Lecture 108 Understanding Scale Lecture 109 Source Code Lecture 110 Complex charts, Animations and Interactivity Lecture 111 Source Code Section 13: Introduction to PyCharm Lecture 112 Downloading and Installing Pycharm and Python Lecture 113 Support for Python Problems or Questions Lecture 114 Exploring Pycharm Lecture 115 Learning Python with Mammoth Interactive Section 14: Python Language Basics Lecture 116 Intro to Variables Lecture 117 Variables Operations and Conversions Lecture 118 Collection Types Lecture 119 Collections Operations Lecture 120 Control Flow If Statements Lecture 121 While and For Loops Lecture 122 Functions Lecture 123 Classes and Objects Section 15: Flask Lecture 124 Setting Up and Basic Flask Lecture 125 Setting up Terminals on Windows 7 and Mac Lecture 126 Terminal basic commands and symbols Lecture 127 Source Code - Setting up Flask Lecture 128 Source Code - Basic Flask HTML & CSS Lecture 129 Basic Flask Database Lecture 130 Source Code - Basic Flask Database Lecture 131 Flask Session and Resources Lecture 132 Source Code - Flask Session Lecture 133 Flask Digital Ocean Lecture 134 Flask Digital Ocean Continued Section 16: Swift 4 Language Basics Lecture 135 Language Basics Topics List Section 17: Variable and Constants Lecture 136 Learning Goals Lecture 137 Intro to Variables and Constants Lecture 138 Primitive types Lecture 139 Strings Lecture 140 Nil Values Lecture 141 Tuples Lecture 142 Type Conversions Lecture 143 Assignment Operators Lecture 144 Conditional Operators Lecture 145 Variables and Constants Text.playground Section 18: Collection Types Lecture 146 Topics List and Learning Objectives Lecture 147 Intro to Collection Types Lecture 148 Creating Arrays Lecture 149 Common Array Operations Lecture 150 Multidimensional Arrays Lecture 151 Ranges Lecture 152 Collection Types Text.playground Section 19: Control flow Lecture 153 Topics List and Learning Objectives Lecture 154 Intro to If and Else Statements Lecture 155 Else If Statements Lecture 156 Multiple Simultaneous Tests Lecture 157 Intro To Switch Statements Lecture 158 Advanced Switch Statement Techniques Lecture 159 Testing for Nil Values Lecture 160 Intro to While Loops Lecture 161 Intro to for...in Loops Lecture 162 Intro to For...In Loops (Cont'd) Lecture 163 Complex Loops and Loop Control statements Lecture 164 Control Flow Text.playground Section 20: Functions Lecture 165 Intro to Functions Lecture 166 Function Parameters Lecture 167 Return Statements Lecture 168 Parameter Variations - Argument Labels Lecture 169 Parameter Variations - Default Values Lecture 170 Parameters Variations - InOut Parameters Lecture 171 Parameter Variations - Variadic Parameters Lecture 172 Returning Multiple Values Simultaneously Lecture 173 Functions Text.playground Section 21: Classes, Struct and Enums Lecture 174 Topics List and Learning Objectives Lecture 175 Intro to Classes Lecture 176 Properties as fields - Add to Class Implementation Lecture 177 Custom Getters and Setters Lecture 178 Calculated Properties Lecture 179 Variable Scope and Self Lecture 180 Lazy and Static Variables Lecture 181 Behaviour as Instance Methods and Class type Methods Lecture 182 Behaviour and Instance Methods Lecture 183 Class Type Methods Lecture 184 Class Instances as Field Variables Lecture 185 Inheritance, Subclassing and SuperClassing Lecture 186 Overriding Initializers Lecture 187 Overriding Properties Lecture 188 Overriding Methods Lecture 189 Structs Overview Lecture 190 Enumerations Lecture 191 Comparisons between Classes, Structs and Enums Lecture 192 Classes, Structs, Enums Text.playground Section 22: Practical MacOS BootCamps Lecture 193 Introduction and UI Elements Lecture 194 Calculator Setup and Tax Calculator Lecture 195 Calculate Tax And Tip - Mammoth Interactive Source Code Lecture 196 Tip Calculator and View Controller Lecture 197 View Controller - Mammoth Interactive Source Code Lecture 198 Constraints Lecture 199 Constraints - Mammoth Interactive Source Code Lecture 200 Constraints Code Lecture 201 Refactor Lecture 202 Refactor - Mammoth Interactive Source Code Lecture 203 MacOsElements - Mammoth Interactive Source Code Section 23: Data Mining With Python Lecture 204 Data Wrangling and Section 1 Lecture 205 Project Files - Data Mining with Mammoth Interactive Lecture 206 Project Files - Data Wrangling with Mammoth Interactive Lecture 207 Data Mining Fundamentals Lecture 208 Project Files - Data Mining fundamentals with Mammoth Interactive Lecture 209 Framework Explained, Taming Big Bank with Data Lecture 210 Project Files - Frameworks with Mammoth Interactive Lecture 211 Mining and Storing Data Lecture 212 Project Files - Mining and Storing with Mammoth Interactive Lecture 213 NLP (Natural Language Processing) Lecture 214 Project Files - NLP with Mammoth Interactive Lecture 215 Summary Challenge Lecture 216 Conclusion Files - Mammoth Interactive Section 24: Introduction to Video Editing Lecture 217 Introduction to the Course Lecture 218 Installing Camtasia Lecture 219 Exploring the Interface Lecture 220 Camtasia Project Files Section 25: Setting Up a Screen Recording Lecture 221 Introduction and Tips for Recording Lecture 222 Creating a Recording Account Lecture 223 Full Screen vs Window Mode Lecture 224 Setting the Recording Resolution Lecture 225 Different Resolutions and their Uses Lecture 226 Tips to Improve Recording Quality and Summary Section 26: Camtasia Recording Lecture 227 Introduction and Workflow Lecture 228 Tools Options Menu Lecture 229 Your First Recording Lecture 230 Viewing your Test Lecture 231 Challenge - VIDEO GAME NARRATION Lecture 232 Mic Etiqutte Lecture 233 Project - Recording Exercise Lecture 234 Webcam, Telprompter, and Summary Section 27: Camtasia Screen Layout Lecture 235 Introduction and Tools Panel Lecture 236 Canvas Lecture 237 Zoom N Pan Lecture 238 Annotations Lecture 239 Yellow Snap Lines Lecture 240 TimeLine Basics, Summary and Challenge Section 28: Camtasia Editing Lecture 241 Introduction and Importing Media Lecture 242 Markers Lecture 243 Split Lecture 244 Working with Audio Lecture 245 Clip Speed Lecture 246 Locking and Disabling tracks Lecture 247 Transitions Lecture 248 Working with Images Lecture 249 Voice Narration Lecture 250 Noise Removal Lecture 251 Smart Focus Lecture 252 Summary and Challenge Section 29: Advance Editing Introduction Lecture 253 Advance Editing Introduction Lecture 254 Zooming Multiple Tracks Lecture 255 Easing Lecture 256 Animations Lecture 257 Behaviors Lecture 258 Color Adjustment Lecture 259 Clip Speed Lecture 260 Remove a Color Lecture 261 Device Frame Lecture 262 Theme Manager Lecture 263 Libraries Lecture 264 Media and Summary Section 30: Camtasia Resources and Tips Lecture 265 Resources and Tips Introduction Lecture 266 Masking Lecture 267 Extending Frames Lecture 268 Working with Video Section 31: Exporting a Project for Youtube Lecture 269 Exporting a Project for Youtube Section 32: Code with C# Lecture 270 Introduction to Course and Types Lecture 271 Operator, Classes , and Additional Types Lecture 272 Statements & Loops Lecture 273 Arrays, Lists, and Strings Lecture 274 Files, Directories, and Debugs Lecture 275 Source code Section 33: Learn to Code with R Lecture 276 Intro to R Lecture 277 Control Flow and Core Concepts Lecture 278 Matrices, Dataframes, Lists and Data Manipulation Lecture 279 GGplot and Intro to Machine learning Lecture 280 Conclusion Lecture 281 Source Code Section 34: Advanced R Lecture 282 Course Overview and Data Setup Lecture 283 Source Code - Setting Up Data - Mammoth Interactive Lecture 284 Functions in R Lecture 285 Source Code - Functions - Mammoth Interactive Lecture 286 Regression Model Lecture 287 Source Code - Regression Models - Mammoth Interactive Lecture 288 Regression Models Continued and Classification Models Lecture 289 Source Code - Classification Models - Mammoth Interactive Lecture 290 Classification Models Continued, RMark Down and Excel Lecture 291 Source Code - RMarkDown And Excel - Mammoth Interactive Lecture 292 Datasets - Mammoth Interactive Section 35: Learn to Code with Java Lecture 293 Introduction and setting up Android Studio Lecture 294 Introduction - Encryption Source Code Lecture 295 Setting up Continued Lecture 296 Java Programming Fundamentals Lecture 297 Source Code - Java Programming Fundamentals Lecture 298 Additional Java fundamentals Lecture 299 Source Code - Additional fundamentals Lecture 300 Classes Lecture 301 Source Code - Classes Lecture 302 Please rate this course Lecture 303 Bonus Lecture - Mammoth Interactive Deals Anyone who wants to learn to use SpriteKit,Anyone who wants to learn game development.,This course is targeted towards complete beginners.,Complete beginners who want to learn to code,Beginners who want to be iOS developers,If you're an experienced coder, you can use this course to learn AR,Mobile developers who want an introduction to Swift 4 and Xcode 9 Homepage ![]() |