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Build 4 Unity® Games: Best 2D, 3D And Multiplayer Tutorials - Panter - 24.02.2023 Build 4 Unity® Games: Best 2D, 3D And Multiplayer Tutorials Last updated 12/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 54.13 GB | Duration: 69h 11m A runaway success of a Kickstarter funded this course. Improve your C sharp and code architecture. Full game scale. What you'll learn Learn to code for game development in Unity C# Create your own unique Battle Royale system. Learn the fundamentals of game design. Create game art in Blender. Build game assets in Illustrator. Make game pieces in Photoshop. Navigate the Unity® editor. Design large environments for your character to explore in. Build 3D models for the game in Blender. Integrate the art from Blender into Unity®. Requirements Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course Adobe Photoshop Illustrator or a free program like Gimp (to make 2D art) This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC. Description Build 4 huge games in Unity® and C#. Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials. You will learn:Game development & design. Learn how to use Unity® in C#Build a 2D game like Flappy Bird in UnityMake an Angry Birds game from scratchBuild an air hockey game with C#Learn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender! This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Best Unity Course: Build Multiple Games in FullUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Foundations of Blender and Adobe Illustrator TutorialsBlender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community. Overview Section 1: Intro to Unity Lecture 1 Introduction Lecture 2 Unity Editor Lecture 3 Moving a Cube Lecture 4 Materials Lecture 5 Lights Lecture 6 Particle System Lecture 7 Applying Physics Lecture 8 Asset Store Section 2: Intro to Coding Lecture 9 Introduction Lecture 10 Variables Lecture 11 Methods Lecture 12 If Blocks Lecture 13 Loops Section 3: Intro to Inputs Lecture 14 Introduction Lecture 15 Key Presses Lecture 16 Moving a Player Lecture 17 Jumping Lecture 18 Moving Forward Lecture 19 Cycling Cameras Section 4: Intro to Prefabs Lecture 20 Introduction Lecture 21 Introduction to Prefabs Lecture 22 Random Angles Lecture 23 Explosion Effects Lecture 24 Adding explosion effects Section 5: Intro to VR Lecture 25 Introduction Lecture 26 Activating VR Lecture 27 Building a Castle Lecture 28 Lowering the Door Lecture 29 Triggering Lecture 30 Interface Lecture 31 UPDATE - Using the Unity Package with Unity 5.6 Section 6: Let's Make a Game - 2D Flappy Bird Lecture 32 Introduction Lecture 33 Project Setup Lecture 34 Player Structure Lecture 35 Player Movement Lecture 36 Camera Follow Lecture 37 Screen Limits Lecture 38 Creating an Obstacle Lecture 39 Instantiating Obstacles Lecture 40 Obstacle Positioning Lecture 41 Infinite Game Lecture 42 Interface Lecture 43 Score Areas Lecture 44 Score Events Lecture 45 Canvas Concerns Lecture 46 Game Over Lecture 47 Small Gameplay Adjustments Section 7: Photoshop Intro Lecture 48 Build a New File Lecture 49 Navigational Controls Lecture 50 Basic Tools Rundown Lecture 51 Basic Tools Usages Lecture 52 Basic Secondary Tools Lecture 53 Basic Layers Section 8: Creating Assets (Photoshop Project) Lecture 54 Pixel Setup Lecture 55 Pipe Asset Lecture 56 Creating the Floor Lecture 57 Background Clouds Lecture 58 Background Buildings Lecture 59 Creating Flappy Lecture 60 Background Sky Lecture 61 Exporting Art Section 9: Finishing the Game (Unity Project) Lecture 62 Integrating Fonts Lecture 63 Background & SFX Lecture 64 Adding Pipes Lecture 65 Adding the Background Lecture 66 Foreground Parallax Lecture 67 Size Adjustments Lecture 68 Remaining Layers Lecture 69 Flapping animation Lecture 70 Changing Skins Lecture 71 Creating Buttons Lecture 72 Adjusting Game flow Lecture 73 Rotating the Player Lecture 74 Challenge Time Section 10: Source and Assets - Flappy Bird Lecture 75 Source and Assets Section 11: Introduction to Illustrator Lecture 76 Introduction Lecture 77 New File and Navigation Lecture 78 General Directions Lecture 79 Pen Tool Lecture 80 Line Segments Lecture 81 Shape Tools Lecture 82 Colour Filling Lecture 83 Paintbrushes Lecture 84 Pencil Tools Lecture 85 Rotation and Reflection Lecture 86 Scale Tools Lecture 87 Width Tool Lecture 88 Shape Builder (Part 1) Lecture 89 Shape Builder (Part 2) Lecture 90 Shape Buidler (Part 3) Lecture 91 Free Transform Lecture 92 Perspective Tool Lecture 93 Mesh Tool Lecture 94 Gradient Tool Lecture 95 Symbol Sprayer Lecture 96 Graphing Tools Lecture 97 Layers Lecture 98 Illustrator Fun (Part 1) Lecture 99 Illustrator fun (Part 2) Lecture 100 Illustrator fun (Part 3) Section 12: Creating the Art Assets - Angry Birds (Illustrator Projects) Lecture 101 Drawing Angry Bird Lecture 102 Painting the Bird Lecture 103 Bird Shape Edit Lecture 104 Making the Box Lecture 105 Making the Logs Lecture 106 Making the Slingshot Lecture 107 Enemy Characters Lecture 108 Exporting and Renaming Assets Section 13: Creating the Game (Unity Project) Lecture 109 Introduction Lecture 110 Project Setup Lecture 111 Activating Physics Lecture 112 Preparing to Launch Lecture 113 Launching Logic Lecture 114 Dragging Feedback Lecture 115 Smoothing the Launch Lecture 116 Physics Materials Lecture 117 Obstacles Lecture 118 Prefabs Lecture 119 Targets Lecture 120 Dynamically Adding a Bird Lecture 121 Events Lecture 122 Interface Lecture 123 Multiple Birds Lecture 124 Win and Lose Lecture 125 Scoring Logic Lecture 126 Level Design Lecture 127 Bird Airtime Adjustments Lecture 128 Slingshot Lecture 129 Sounds Effects Lecture 130 Challenge Section 14: Source Code and Art Assets - Angry Birds Lecture 131 Source Code and Art Assets Section 15: Introduction to Blender Lecture 132 Download and Install Blender Lecture 133 Setting Up Blender Lecture 134 Camera Controls Lecture 135 Emulated Numbpad Camera Lecture 136 Basic Object Manipulation Lecture 137 Frequently Used Tools Lecture 138 Mirror Modifier Section 16: Creating Assets - Air Hockey Lecture 139 Air Hockey Paddle Lecture 140 Air Hockey Puck Lecture 141 Air Hockey Table Lecture 142 Asset Exporting Section 17: Unity Project - Air Hockey Lecture 143 Introduction Lecture 144 Project Setup Lecture 145 Setting Up Physics Lecture 146 Paddle Movement Lecture 147 Game Bounds Lecture 148 Bounciness Lecture 149 Decelaration Lecture 150 Collisions Lecture 151 Scoring Lecture 152 Player 2 Lecture 153 Interface Lecture 154 Restarting the Game Lecture 155 Sounds Effects Lecture 156 Challenge Time Section 18: Source Code and Art Assets - Air Hockey Lecture 157 Source Code and Art Assets Section 19: Unity Lecture 158 Downloading and Installing Unity Lecture 159 Starting Your Project Lecture 160 Unity Interface - View the Game Lecture 161 Unity Interface - Hierarchy and Game Objects Lecture 162 Unity Interface - Project and Console Section 20: Coding Lecture 163 Intro to Coding Lecture 164 The Basic Script Lecture 165 Hello World Lecture 166 Variables Lecture 167 Access Modifiers Lecture 168 Boolean Values Lecture 169 Loops Lecture 170 Checkpoint Section 21: Input Lecture 171 Input Lecture 172 Player Parameters Lecture 173 Player Movement Lecture 174 Update vs. Fixed Update Lecture 175 Player_s Input Lecture 176 Third Person Character Lecture 177 Camera Look Lecture 178 Camera Move Lecture 179 Checkpoint Lecture 180 Cursor Lock Mode Lecture 181 Mouse Look Lecture 182 Animation Movement Lecture 183 Strafing in the Animator Lecture 184 Side Look Lecture 185 Changing the Focal Point Side Lecture 186 Focal Smoothness Lecture 187 Vertical Look Lecture 188 Rotation Point Lecture 189 Camera Improvement Lecture 190 Camera Improvements Section 22: Battle Arena Lecture 191 Level Design Basics Lecture 192 Center Zone Lecture 193 Sniping Tower Lecture 194 Reward Vs. Punishment Lecture 195 Simple House Lecture 196 Opening Door Lecture 197 Raycasts Lecture 198 Interacting with Doors Lecture 199 Villa Lecture 200 Terrains Lecture 201 Creating an Interesting Terrain Lecture 202 Grass Lecture 203 Terrain Bounds Lecture 204 Checkpoint Lecture 205 Canvas Lecture 206 Anchors and Pivots Lecture 207 Text Lecture 208 Updating Resources Text Lecture 209 Tool Selection Interface Lecture 210 Tool Switching Lecture 211 Tool Selector Improvements Lecture 212 Resource Objects Lecture 213 Collection Cooldown Lecture 214 Smooth Collection Animations Lecture 215 Checkpoint Lecture 216 Adding Obstacle Tools to List Lecture 217 Obstacle Prefabs Lecture 218 Cycling Between Obstacles Lecture 219 Preserving the Obstacle Rotation Lecture 220 Placing Obstacles in the Screen Lecture 221 Using Resources Lecture 222 Obstacles Transparency Lecture 223 Checkpoint Section 23: Weapons Lecture 224 Weapon Base Class Lecture 225 Inheritance Lecture 226 Abstract Classes Lecture 227 Item Box Lecture 228 Awarding Ammunition Lecture 229 Weapon Inventory Lecture 230 Weapon Interface Lecture 231 Selecting Weapons Lecture 232 Checkpoint Lecture 233 Player-Weapon Communication Lecture 234 Shooting Logic Lecture 235 Reloading Logic Lecture 236 Reload Bars Lecture 237 Adding New Weapons Lecture 238 Shooting Raycasts Lecture 239 Correct Shooting Rays Lecture 240 Weapon Accuracy Lecture 241 Destroying Obstacles Lecture 242 Shotgun Lecture 243 Checkpoint Lecture 244 Improving the Aim Variation Lecture 245 Sniper Lecture 246 Zoom Interface Lecture 247 Rocket Launcher Lecture 248 Make The Rocket Fly Lecture 249 Explosion Lecture 250 Damaging Things Lecture 251 Checkpoint Section 24: Targets Lecture 252 Static Enemy Lecture 253 Flying Enemies Lecture 254 Searching for a Player Lecture 255 Chasing Logic Lecture 256 Hitting the Player Lecture 257 Destroying the Player Lecture 258 Game Over Screen Lecture 259 Reloading the Scene Lecture 260 Reloading with the Scene Controller Lecture 261 Checkpoint Section 25: Multiplayer Lecture 262 Networking Intro Lecture 263 Player Prefab Lecture 264 Spawning Adjustments Lecture 265 Start Positions Lecture 266 Syncing Player Positions Lecture 267 Fixing Network Conflicts Lecture 268 Syncing Animations Lecture 269 Networked Obstacles Lecture 270 Spawning Items Lecture 271 Collecting Boxes Lecture 272 Network Player Hit Lecture 273 Network Player Destroy Lecture 274 Obstacle and Resource Health Lecture 275 Network Collecting Resources Lecture 276 Syncing Rockets Lecture 277 Checkpoint Lecture 278 Syncing Explosions Lecture 279 Checkpoint Section 26: Melee Weapons Lecture 280 Pickaxe Lecture 281 WoodCutter Axe Lecture 282 Fireman's Axe Lecture 283 Throwing Axe Section 27: Deagle Lecture 284 Placing Image Reference Lecture 285 Deagle Basic Block (Keystroke) Lecture 286 Deagle Trigger Guard (Keystrokes) Lecture 287 Deagle Main Body Tweaks Lecture 288 Deagle Back Grip Lecture 289 Deagle Hammer Lecture 290 Deagle Sights Lecture 291 Deagle Profile Lecture 292 Deagle Gun Barrel Lecture 293 Deagle Hand Hold Lecture 294 Deagle Trigger Lecture 295 Deagle Materials Section 28: Revolver Lecture 296 Revolver Start Lecture 297 Revolver Trigger Guard Lecture 298 Revolver Sights Lecture 299 Guard to Handle Fix Lecture 300 Revolver Handle Basic Lecture 301 Revolver Handle Fix Lecture 302 Revolving Body Thinning Lecture 303 Revolver Main Body Fixes Lecture 304 Bullet Wheel Lecture 305 Gun Mid Profile Lecture 306 Revolver Front Sights Lecture 307 Revolver Trigger Hammer Lecture 308 Revolver Trigger Lecture 309 Revolver Materials Section 29: M40 Sniper Lecture 310 M40 Reference Lecture 311 Sniper Trigger Lecture 312 Sniper Main Body Lecture 313 Sniper Barrel Lecture 314 Sniper Scope Lecture 315 Sniper Scope Details Lecture 316 Sniper Materials and Fix Section 30: Rocket Launcher Lecture 317 RPG Basic Block Lecture 318 Rocket Sights Lecture 319 Rocket Handles Lecture 320 RPG Trigger Lecture 321 RPG Materials Lecture 322 Rocket Pieces Section 31: AR Scar Lecture 323 Scar Body Lecture 324 Scar Railings Lecture 325 Scar Barrel Lecture 326 Scar Front Sights Lecture 327 Scar Back Sights Lecture 328 Scar Back Stock Lecture 329 Scar Materials Section 32: HK MP5 Lecture 330 MP5 Start Lecture 331 Weapon Reorganization Lecture 332 MP5 Main body Lecture 333 MP5 Front Sights Lecture 334 MP5 Front Sight (Part 2) Lecture 335 MP5 Top Rails Lecture 336 MP5 Back Sights Lecture 337 MP5 Back Stock Lecture 338 MP5 Materials and Finishing Section 33: UMP Lecture 339 MP5 to UMP Lecture 340 Weapon Reshaping Lecture 341 UMP Top Railing Lecture 342 UMP Mid Body Section 34: Battle Royale Basic Character Lecture 343 Character Setup Lecture 344 Character Head Lecture 345 Character Body Base Lecture 346 Character Legs Lecture 347 Character Arms Lecture 348 Flow Cleanups Lecture 349 Characters Bones Lecture 350 Setup For Textures Lecture 351 Character UVing Lecture 352 Texturing Setup Lecture 353 Texture Painting Section 35: Art and Sounds Lecture 354 Art Intro Lecture 355 Showing The New Level Lecture 356 Checkpoint Lecture 357 Changing Prefab Art Lecture 358 Obstacle Art Lecture 359 Particle Effects Lecture 360 Rocket Sounds Lecture 361 Interface Sounds Lecture 362 2D vs 3D Sounds Lecture 363 Weapons Sounds Lecture 364 Shooting through the Network Lecture 365 Network Authority for Audio Lecture 366 Footstep Setup Lecture 367 Networking Footstep Sounds Lecture 368 Hit Sounds Lecture 369 Checkpoint Lecture 370 Integrating new Characters Lecture 371 Animation Mask Lecture 372 Animation Layering Lecture 373 Integrating Top animations Lecture 374 Checkpoint Lecture 375 Adding Weapon Models Lecture 376 Showing Models Lecture 377 Syncing Animation Triggers Lecture 378 Syncing Weapon Equip Lecture 379 Initial Weapon Equip Lecture 380 Checkpoint Section 36: Improvements Lecture 381 Energy State Lecture 382 Script Control Of The Energy Ball Lecture 383 Energy Spawning Logic Lecture 384 Adjusting The Movement Speed Lecture 385 Syncing The Energy Mode Lecture 386 Server Screen Lecture 387 Server Screen Integration Lecture 388 Client Screen Lecture 389 Allowing Client To Move Lecture 390 Storm Manager Lecture 391 Storm Visuals Lecture 392 Storm Shrinking Logic Lecture 393 Storm Damage Lecture 394 Storm Details Lecture 395 Checkpoint Lecture 396 Storm Alert Lecture 397 Minor Adjustments Lecture 398 Spreading Weapons Lecture 399 Checkpoint Lecture 400 Player Adjustments Lecture 401 Outside Terrain Lecture 402 Post Processing Lecture 403 Outside Lightning Lecture 404 Custom Fonts Lecture 405 Lock Tool Switching While Spawning Lecture 406 Update Bounds Lecture 407 Network Bullets Lecture 408 Weapon Difficulty Adjustments Lecture 409 Checkpoint Section 37: Flat Map Lecture 410 New Train Setup Lecture 411 Adding Mountains Lecture 412 Adding Resources Lecture 413 Checking the New Map Lecture 414 Checkpoint Lecture 415 Spreading Weapons Lecture 416 Checkpoint Lecture 417 Course Wrap Up Section 38: Assets Lecture 418 Assets Lecture 419 Please rate this course Lecture 420 Bonus Lecture - Mammoth Interactive Deals Anyone who wants their start at making 3D or 2D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate. Homepage |