Realistic Snowy Game Environment Creation - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Realistic Snowy Game Environment Creation (/showthread.php?tid=71510) |
Realistic Snowy Game Environment Creation - Panter - 08.06.2023 Realistic Snowy Game Environment Creation Last updated 3/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 21.90 GB | Duration: 21h 55m Learn how to Model, Texture, & Light a Snow Game Environment using 3ds Max, Substance, Marmoset, & Unreal What you'll learn Create procedural texturing Create realistic terrain, plants, and snow Bake proper light maps Become efficient in vertex painting Create decals and texture variations Requirements Basic knowledge of 3ds Max, Substance Designer, Marmoset and Unreal Description Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, we will go over how to create a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and will be setup in Unreal Engine. We will learn how to create procedural textures in Substance Designer and we will go over how to edit those textures very quickly so we can have multiple variations. We will then go over how to model our cabin and foliage inside 3ds Max. Once all of that is done, we will go into Unreal Engine where we will set up our scene, our materials, and apply different variations such as dirtness, parallax, mapping, vertex painting, and many more. We will add decals to enhance the overall scene, do some nice lighting and finally polish the scene. Overview Section 1: Introduction Lecture 1 Introduction Section 2: Modeling, Unwrapping, & Texturing Lecture 2 Going Over the Reference Lecture 3 Creating the Cabin Blockout Lecture 4 Creating the Final Cabin Model Part 1 Lecture 5 Creating the Final Cabin Model Part 2 Lecture 6 Creating the Final Cabin Model Part 3 Lecture 7 Creating the Door Lecture 8 Creating the Windows Lecture 9 Creating the Wood Texture Part 1 Lecture 10 Creating the Wood Texture Part 2 Lecture 11 Creating the Wood Texture Part 3 Lecture 12 Creating the Wood Texture Part 4 Lecture 13 Creating the Wood Texture Part 5 Lecture 14 Creating the Wood Texture Part 6 Lecture 15 Creating the Wood Texture Part 7 Lecture 16 Creating the Wood Texture Part 8 Lecture 17 Creating the Wood Texture Part 9 Lecture 18 Creating the Wood Texture Part 10 Lecture 19 Creating the Wood Texture Part 11 Lecture 20 Creating the Wood Texture Part 12 Lecture 21 Creating the Wood Texture Part 13 Lecture 22 Creating the Wood Texture Part 14 Lecture 23 Creating the Snow Texture Part 1 Lecture 24 Creating the Snow Texture Part 2 Lecture 25 Creating the Snow Texture Part 3 Lecture 26 Creating the Snow Texture Part 4 Lecture 27 Creating the Snow Texture Part 5 Lecture 28 Creating the Snow Texture Part 6 Lecture 29 Creating the Snow Texture Part 7 Lecture 30 Creating the Snow Texture Part 8 Lecture 31 Creating the Snow Texture Part 9 Lecture 32 Exporting Textures and Unwrapping the Cabin Lecture 33 Unwrapping the Cabin 2 Lecture 34 Unwrapping the Cabin 3 Lecture 35 Unwrapping the Cabin 4 Lecture 36 Creating the Window Texture Lecture 37 Adding Snow to the Cabin Roof Lecture 38 Start Creating the Leaf Texture Lecture 39 Finish Creating the Leaf Texture Lecture 40 Modeling the Tree Part 1 Lecture 41 Modeling the Tree Part 2 Lecture 42 Creating the Terrain Section 3: Setting Up in Unreal Lecture 43 Setting Up A Basic Scene in Unreal Lecture 44 Setting Up Our Materials Part 1 Lecture 45 Setting Up Our Materials Part 2 Lecture 46 Setting Up Our Materials Part 3 Lecture 47 Setting Up Our Materials Part 4 Lecture 48 Placing Our Trees and Painting the Terrain Lecture 49 Doing Our First Lighting Pass Lecture 50 Creating The Grass Part 1 Lecture 51 Creating The Grass Part 2 Lecture 52 Creating Decals Part 1 Lecture 53 Creating Decals Part 2 Lecture 54 Placing Our Decals Lecture 55 Polishing Our Scene Lecture 56 Outro Anyone interested in creating a high quality game environment,Anyone who wants to learn how an AAA professional game artist approach environment creation |