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Complete Modular Environments in Unreal Engine 5 - Panter - 09.06.2023 ![]() Complete Modular Environments In Unreal Engine 5 Published 7/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 34.86 GB | Duration: 38h 39m Create Modular Environments in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer. What you'll learn Make Modular Environments Create Tiling Geometry and Material Creating Lighting For Game Environments Create AAA Props Requirements I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer. Description Do you want to learn about Modularity in Environment Art?Then I welcome you to Nexttut education's Complete Modular Environments in Unreal Engine 5 course.WHY SHOULD YOU LEARN FROM ME:My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this course.By the end of this course:● You will have the knowledge to create Modular Environments● You will be able to create a decent game environmentWHAT WILL I LEARN:● Modular Theory and Systems● Creating Tiling materials and variations● Working in UE5 to create game environments● Creating Second UV masks to add more detail in materialsCOURSE PROJECTS:We will start by talking about modularity theory and its benefits and disadvantages, and offer some solutions to cure some problems. Then start working on the planning stage to make sure that we have a strong ground to stand on top of. Then we create the block-out to make sure that our ideas are correct, then start to add iteration on top of iteration to finalize the environment. In the way, we will learn about tiling geometry, tiling materials, displacing simple geometry to create complex details, creating good-looking materials, lighting and many more.IS THIS COURSE RIGHT FOR ME:● This course is for students who know something about environment art and want to learn more new techniques● The course is also for artists who want to speed up their workflow in Modular Environment Creation for Games and improve their skill in making good-looking yet. Performant levels.WHO IS NOT THE IDEAL STUDENT:This course is not designed for 3D beginnersWHAT SHOULD I KNOW OR HAVE FOR THE COURSE:I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.JOIN ME NOW:So if you want to make Modular Environments for Games, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Download Project Files Lecture 3 What Is Modularity Lecture 4 The Planning Stage Lecture 5 The Blockout Phase Lecture 6 Some Bolckout Techniques Section 2: Chapter 2 - The Blockout Lecture 7 Blockout The Residential Lecture 8 Residential In Unreal Engine Lecture 9 Finishing The Residential Lecture 10 Blockout The Museum Lecture 11 Export Museum Kit To UE5 Lecture 12 Finishing The Buildings Lecture 13 Finishing The Blockout Section 3: Chapter 3 - Creating AAA Art _ First Iteration Lecture 14 Fixing Some Problems Lecture 15 Substance 3D Designer Lecture 16 Brick Mat Big Shapes Lecture 17 Brick Mat Surface Carving Lecture 18 Brick Mat Finalize Height Lecture 19 Brick Mat Base Color Big Lecture 20 Brick Mat Base Color Medium Lecture 21 Brick Mat Roughness Lecture 22 Brick Kit Modularity Lecture 23 Brick Kit In UE5 Lecture 24 Roof Kit Base In Blender Lecture 25 Bake The Roof In Substance Lecture 26 Roof Mat Height Lecture 27 Roof Mat Base Color Lecture 28 Roof Mat Roughness Lecture 29 Roof Kit In Creation Lecture 30 Alter The Red Brick Mat Lecture 31 Create The Alley Kit Lecture 32 Concrete Mat Big Shapes Lecture 33 Concrete Mat Surface Damage Lecture 34 Concrete Mat Colors Big Lecture 35 Concrete Mat Roughness Lecture 36 Museum Kit Finished Lecture 37 Intro To Zbrush Lecture 38 Sculpt Tiles In Zbrush Lecture 39 Substance 3D Designer Bake Lecture 40 Testing Patterns In SD Lecture 41 Street Mat Height Lecture 42 Finalizing Steet Mat Lecture 43 Finishing Sidewalk Kit Lecture 44 Finalizing First Iteration Section 4: Chapter 4 - Creating AAA Art _ Second Iteration Lecture 45 Some Quick Words Lecture 46 Pillar Sculpt In Zbrush Lecture 47 Finalizing Brick Pillars Lecture 48 Ornaments For Moulding Lecture 49 Baking Ornaments In SD Lecture 50 Preparation For Workflow Lecture 51 Residential Trimsheet Lecture 52 Museum Trimsheet Lecture 53 Baking Trimsheets Lecture 54 Texture And Export Trims Lecture 55 Quick Fix To Trimsheets Lecture 56 Shape Breakers Lecture 57 Pillar Caps Blockout Lecture 58 Pillar Caps Sculpt Lecture 59 Unwrapping Caps And Guards Lecture 60 Baking Caps And Guards Lecture 61 Texturing Caps And Guards Lecture 62 Blockout The Museum Pillars Lecture 63 Circular Pillar Caps Lecture 64 Finalizing Caps Bockout Lecture 65 Sculpting Museum Pieces Lecture 66 Sculpting Museum Pillars Lecture 67 LowPoly Pillars Lecture 68 The Prefab System Lecture 69 Unwrapping Museum Pillars Lecture 70 Bake And Texture Museum Kit Lecture 71 Testing The Progress In UE5 Lecture 72 Prefab For Windows Lecture 73 Residential Window Blockout Lecture 74 Baking The Windows Lecture 75 Making Residential Windows Lecture 76 Making Museum Windows Lecture 77 Attic Window Blockout Lecture 78 Residential Door BlockOut Lecture 79 Finalized Residential Door Lecture 80 Finalizing Residential Kit Lecture 81 Museum Windows Blockout Lecture 82 Finalizing The Geometry Lecture 83 Unwrapping Shop Window Lecture 84 Baking Shop Window Lecture 85 Baking Museum Doors Lecture 86 Texture Residential Special Lecture 87 Texture Museum Specials Section 5: Chapter 5 - Material Creation And Lighting Lecture 88 Material Functions Lecture 89 Base Color Controls Lecture 90 All Of Material Controls Lecture 91 Vertex Blending Lecture 92 Residential Second UV RGB Lecture 93 Finish Residential Building Lecture 94 Museum Second UV RGB Lecture 95 Using Vertex Color Lecture 96 Finishing The Vertex Paint Lecture 97 Some Scene Corrections Lecture 98 Lighting And Post Process Lecture 99 Camera Placement Section 6: Conclusion Lecture 100 Thank you Lecture 101 Bonus Lecture ● This course is for students who know something about environment art and want to learn more new techniques ![]() |