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Character Creation For Game | Complete Pipeline - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Character Creation For Game | Complete Pipeline (/showthread.php?tid=71559) |
Character Creation For Game | Complete Pipeline - Panter - 09.06.2023 ![]() Character Creation For Game | Complete Pipeline Last updated 1/2021 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 12.18 GB | Duration: 15h 21m Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag. What you'll learn Making Shirt, Jacket & Pant in Marvelous Designer Learning Different Type of Folds Retopology UV Unwrapping Texturing Skin and Clothing Creating Hair Cards Rendering for presentation shots Requirements Basic knowledge of Zbrush No Marvelous Designer knowledge required Description Do you want to make the entire character by yourself starting from sculpting to texturing and hair cards ?Welcome to Nexttut Education's Character Creation for Game | Complete Pipeline CourseINSTRUCTOR : My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.GOAL OF THE COURSE : At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters and you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.YOU WILL LEARN :In this course, we will be covering:Sculpting the base bodyCreating cloth patterns in MDRefining the wrinkles and folds in ZbrushAdding memory foldsAdding Wear & TearPosing the CharacterRendering for presentationRetopology methodUV UnwrappingTexturing Skin and clothingCreating Hair cardsRendering for presentation shotsFirst we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don't worry if don't know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image. and then take that to Topogun to do the low poly version then we are gonna move to Maya for UV unwrapping. once I am done with UV I will use Marmoset toolbag to bake all the maps I need for texturing. then I will use the very powerful Substance painter to texture tho clothe and the skin. Finally I am going to show you how to create hair using hair card Technic and render some final images which you can use for your portfolio.IDEAL STUDENTS : I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow. I have also designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don't have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.WHO IS NOT THE IDEAL STUDENT :This course is not for absolute zbrush beginners, as I haven't spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience. 30 DAYS MONEY BACK : There is a 30 days money back guaranty so there isn't any risk to enroll to the course. So enroll now and take your Zbrush sculpt and make it game ready with beautiful textures and Hair. The tiny investment you make for this course will pay you for the rest of your life. Overview Section 1: Introduction Lecture 1 My Tools and References Lecture 2 My Zbrush UI Lecture 3 Download Resources Section 2: Blocking out the character in Zbrush Lecture 4 Blocking out the body Lecture 5 Preparing the model for MD Section 3: Blocking out Clothing in Marvelous Designer Lecture 6 A brief Introduction to Marvelous Designer Lecture 7 Clothing in Marvelous 1 Lecture 8 Clothing in Marvelous 2 Lecture 9 Clothing in Marvelous 3 Lecture 10 Clothing in Marvelous 4 Lecture 11 Clothing in Marvelous 4 part2 Lecture 12 Exporting mesh out of Marvelous Designer Section 4: MD to Zbrush Lecture 13 Creating a clean mesh for Zbrush Lecture 14 Preparing the model for sculpting Section 5: Detailing the Clothing in Zbrush Lecture 15 Essential Concepts for Sculpting Clothing Lecture 16 Proportions and cleanup Lecture 17 Secoundary folds and seams Lecture 18 Tertiary folds and wear and tear Lecture 19 Shoes and belt Section 6: Detailing the Character in Zbrush Lecture 20 Sculpting the head Lecture 21 Sculting the hands Section 7: Rendering the Character for Presentation Lecture 22 Posing the Character Lecture 23 BPR Rendering Lecture 24 Compositing in Photoshop Section 8: Preparing The model for Retopology Lecture 25 Cleaning up the jacket Lecture 26 Cleaning up the shirt and the sweater Lecture 27 Cleaning up the pants Lecture 28 Decimating the model Lecture 29 Exporting the model Section 9: Retopology in Topogun Lecture 30 Introduction to Topogun Lecture 31 Retopologizing the jacket back part -1 Lecture 32 Retopologizing the jacket back part -2 Lecture 33 Retopologizing the jacket front part -1 Lecture 34 Retopologizing the jacket front part -2 Lecture 35 Retopologizing the jacket sleeves part -1 Lecture 36 Retopologizing the jacket sleeves part -2 Lecture 37 Retopologizing the Sweater Lecture 38 Retopologizing the Sweater Lecture 39 Retopologizing the pants part -1 Lecture 40 Retopologizing the pants part -2 Lecture 41 Retopologizing the pants part -2 Lecture 42 Retopologizing the head - Eyes and Nose Lecture 43 Retopologizing the head - Ears Lecture 44 Retopologizing the head - Mouth and cheeks Lecture 45 Finalizing the head Lecture 46 Cleaning up the head in Maya Lecture 47 Retopologizing the head - eyeballs Lecture 48 Retopologizing the hands Lecture 49 Retopologizing the Shoes and belt Lecture 50 cleaning up the mesh Section 10: UV-ing the Character Lecture 51 UV-ing the upper clothing Lecture 52 Packing the upper clothing Lecture 53 UV-ing the lower clothing Lecture 54 UV-ing the heads and hands Section 11: Baking the model in Marmoset Toolbag Lecture 55 Preparing the model for baking Lecture 56 Baking the character Lecture 57 Cleaning up the normal map Section 12: Texturing the clothing Lecture 58 Introduction to substance painter Lecture 59 Adding base material to the clothing Lecture 60 Adding colour variation to the clothing Lecture 61 Detailing the shoe and the belt Lecture 62 Adding dirt to the upper clothing Lecture 63 Adding damages to the lower clothing Lecture 64 Adding damages to the upper clothing Section 13: Texturing the Skin Lecture 65 Texturing the head - sub dermis layer Lecture 66 Texturing the head - Skin layer Lecture 67 Texturing the head - Irregularities layer Lecture 68 Texturing the head - Eyes and Additional maps Lecture 69 Texturing the hands Lecture 70 Exporting the textures Section 14: Setting up the Marmoset toolbag Lecture 71 Setting up the marmoset file Lecture 72 Lighting the Scene Section 15: Hair Lecture 73 Creating the Hair alpha Lecture 74 Creating the Hair cards Lecture 75 Final Render Section 16: Conclusion Lecture 76 Goodbye Lecture 77 Bonus Lecture : What should be your next course Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don't have any step by step tutorial to follow along.,Students who struggles to model realistic clothing for characters.,Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow. ![]() |