2D to 3D Zbrush and 3D for Beginners - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: 2D to 3D Zbrush and 3D for Beginners (/showthread.php?tid=71562) |
2D to 3D Zbrush and 3D for Beginners - Panter - 09.06.2023 2D To 3D Zbrush And 3D For Beginners Published 7/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 8.18 GB | Duration: 11h 36m Learn to Design Intuitively in Zbrush What you'll learn Learn the Basics of 3D and Modeling Learn the basics of using Zbrush, no experience necessary. Be able to sculpt and create models in 3D Understand how to use Dynamesh and Zremesh Learn how to projection paint textures from a 2D image on to a model. Learn how to use Snapshot 3D, an image-based mesh creation tool in Zbrush. Learn how to author content for the Metaverse Learn about subdivision smoothing Requirements Copy of Zbrush 2021 or above. A free 30 day trial is available. Other versions(Core, Mini) will not work because they do not offer all of the tools used in the tutorials. Any software that can author png images with an alpha. I will use Illustrator, but any software can do. Description In this course, you will learn about 3D design for products, Metaverse, and 3D printing using Zbrush and basic 2D elements. While this course is geared towards 2D graphic designers looking to expand their horizons, literally anyone with a desire to learn about 3D can take this course.For graphic designers that are new to 3D, using this tool will help you bridge the gap between 2D and 3D design. Most 3D software requires a lot of technical knowledge and takes a long time to create content. Zbrush works in a more intuitive way than traditional artists and designers can understand better. The problem is that Zbrush has a very complicated UI. I help you navigate that and get right to the buttons and tools that you need to begin designing today! We will cover the basic document setup and everything else needed to get you up and running with Zbrush. The basics of 3D geometry and other components like lights and camerasWorking with a real-world scale between different programs and geometry.Knowing the different file formats of ZbrushCreating geometry from 2D imagesPainting textures on models using 2D images.Creating objects for the metaverse.Creating Objects for 3D printing.Creating content for Spark AR, Snap Lens, and other mobile devices, like OculusZbrush is a powerful and intuitive tool that is both modeler and texturing software. It differs from other 3D softeware in its artist's focused feature set. This allows the designer to focus more on the form and less on the technical details to make it possible. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 3D and Design Lecture 3 Why Zbrush? Section 2: 3D Basics Lecture 4 Geometry Lecture 5 Geometry Slide Lecture 6 File Formats Lecture 7 File Formats Slide Lecture 8 Geometry Components - Faces, Edges, and Vertices Lecture 9 Geometry Components Slide Lecture 10 Geometric Components - UV's Lecture 11 UV Slide Lecture 12 Geometric Components - Color Lecture 13 Color Slide Lecture 14 Geometric Components - Materials and Shaders Lecture 15 Materials Slide Lecture 16 CAD vs Geometry and how we can use CAD in 3D and Product Design Lecture 17 CAD Slide Lecture 18 PBR and Materials Lecture 19 PBR and Materials Slide Lecture 20 Geometric Components - Lights Lecture 21 Lights Slide Lecture 22 Geometric Components - Cameras and Views Lecture 23 Camera Slide Lecture 24 Orthographic vs Perspective Lecture 25 The 3D World and its Coordinates Lecture 26 Coordinates Slide Lecture 27 World And Scale Lecture 28 Scale Slide Lecture 29 Zbrush and Scale Lecture 30 Zbrush Scale Slide Section 3: Zbrush Basics, Getting Started Lecture 31 2.5D mode Vs. 3D mode Lecture 32 2D v 3D Slide Lecture 33 Navigation and Main Keys Lecture 34 Navigation Slide Lecture 35 Zbrush UI Lecture 36 UI Slide Lecture 37 Zbrush Canvas Lecture 38 Canvas Slide Lecture 39 Zbrush File Formats - Tool/File/Doc & Image formats Lecture 40 File Slide Lecture 41 Zplugins Lecture 42 Zplugins Slide Lecture 43 Tools and Subtools Lecture 44 Tools Slide Lecture 45 Importing Geometry and types Lecture 46 Masking and Hiding Geometry Lecture 47 Masking Slide Lecture 48 The 3D Gizmo or Transpose Tool Lecture 49 Gizmo Slide Lecture 50 Dynamesh Basics Lecture 51 Dynamesh Part 2 Lecture 52 Dynamesh Slide Lecture 53 Polygroups Lecture 54 Polygroups Slide Lecture 55 Z Remesh Lecture 56 ZRemesh Slide Lecture 57 Dynamesh - Zremesh- Subdivded Surface Flow Lecture 58 Basic Brushes in Zbrush Lecture 59 Brushes Slide Lecture 60 Z-Modeler Lecture 61 Z-Modeler Slide Lecture 62 IMM Brushes Lecture 63 IMM Slide Lecture 64 Paint Brush Lecture 65 Paint Brush Slide Lecture 66 Mood Boards, Reference and Pure Ref Lecture 67 Reference Slide Lecture 68 Spotlight Lecture 69 Spotlight Slide Lecture 70 Render Basics Lecture 71 Render Slide Lecture 72 Render NPR Lecture 73 NPR Slide Lecture 74 Zbrush and Photoshop Plugin Lecture 75 Zbrush Photoshop plugin Slide Section 4: 2D to 3D Lecture 76 Silhouette and Blocking Lecture 77 Snapshot Part 1 Lecture 78 Snapshot Part 2 Lecture 79 Snapshot Part 3 Lecture 80 Snapshot Slide Lecture 81 Working with Logos Lecture 82 Creating Snapshot Assets Lecture 83 Creating Snapshots Slide Lecture 84 Boolean Mesh and Folder Stacks Lecture 85 Projection Painting Using a picture to paint texture. Lecture 86 Remesh, UV map Lecture 87 Reprojecting Hi poly to low Poly to Bake Maps for export Lecture 88 Render With Keyshot Lecture 89 Export as FBX into Blender Cycles Render Section 5: Make a photorealistic Spark AR Mask in Zbrush from a 2D image Lecture 90 Concept Brief - Create an AR mask Lecture 91 Gathering Reference and Pure Reference Lecture 92 Creating the Snapshot and Spotlight assets in Illustrator Lecture 93 Dynamesh Part1 Lecture 94 Dynamesh Part2 Lecture 95 Zremeshing the mask Lecture 96 UV Mapping the mask Lecture 97 Subdividing the mesh. Lecture 98 Projection Painting the Picture from Spotlight Lecture 99 Baking the maps for export Multi map Export plugin Lecture 100 Export FBX to Spark AR 2D Artists looking to enter the 3D space.,Design Professionals looking to leverage Zbrush to intuitively design in 3D,Anyone interested in starting to learn to create 3D items for the Metaverse or 3D printing using the best software available today, Zbrush. |