3D Game Character Creature - Full Complete Pipeline - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: 3D Game Character Creature - Full Complete Pipeline (/showthread.php?tid=71565) |
3D Game Character Creature - Full Complete Pipeline - Panter - 09.06.2023 3D Game Character Creature - Full Complete Pipeline Last updated 2/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 13.02 GB | Duration: 14h 18m Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal What you'll learn Create a full body character suitable for games Understand the reasons behind retopologizing Design creatures in a logical and creative manner Create skin and eye textures Understand how to make clean production-ready topology Texture and light for presentation Requirements Basic knowledge of ZBrush, Maya, Substance, Marmoset, Photoshop, Unreal Description Instructor InfoAbraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico. What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving. Course Info Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly. Overview Section 1: Introduction Lecture 1 Introduction Section 2: Vol. 1: Sculpting the Creature Lecture 2 Volume 1 Overview Lecture 3 Proportions and Base Mesh Lecture 4 Torso Lecture 5 Arms Lecture 6 Legs Lecture 7 Head Lecture 8 Design Adjustments Lecture 9 Head Details Part 1 Lecture 10 Head Details Part 2 Lecture 11 Torso Details Lecture 12 Back Details Lecture 13 Light Test Lecture 14 Arms Details Lecture 15 Hands Details Lecture 16 Feet Details Lecture 17 Micro Details Lecture 18 Character Details Lecture 19 Marmoset Quickview Section 3: Vol. 2: Retopologizing, Unwrapping, Texturing, Setting up for Presentation Lecture 20 Volume 2 Overview Lecture 21 Retopology Intro Lecture 22 Retopology Tools Lecture 23 Retopology Torso Lecture 24 Retopology Face Main Loops Lecture 25 Retopology Face Main Details Lecture 26 Retopology Head Lecture 27 Retopology Neck Lecture 28 Retopology Back Lecture 29 Retopology Legs Lecture 30 Retopology Legs Details Lecture 31 Retopology Feet Lecture 32 Retopology Forearm Fingers Lecture 33 Retopology Hands Lecture 34 Retopology Final Steps Lecture 35 UVs Part 1 Lecture 36 UVs Part 2 Lecture 37 UVs Part 3 Lecture 38 UVs Cleanup Lecture 39 Normal Map and Baking Lecture 40 Useful Maps and Initial Colors Lecture 41 Color Layering Part 1 Lecture 42 Color Layering Part 2 Lecture 43 Color Details and Fake SSS Lecture 44 Glossiness Lecture 45 Color Details Lecture 46 TrueSSS and Final Details Lecture 47 Eye Texturing Lecture 48 Marmoset Material Setup Lecture 49 Light Setup Lecture 50 Photoshop Post Production Lecture 51 Final Video Anyone who want to create an interesting character for games |