Sci-Fi 3D Game Environment Design Modeling & Texturing - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Sci-Fi 3D Game Environment Design Modeling & Texturing (/showthread.php?tid=71751) |
Sci-Fi 3D Game Environment Design Modeling & Texturing - Panter - 13.06.2023 Sci-Fi 3D Game Environment Design Modeling & Texturing Last updated 10/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 22.69 GB | Duration: 27h 6m Learn How to Create a Sci-fi Scene using 3ds Max, Substance, Photoshop & Unity What you'll learn Create a 3D environment suitable for games Learn High Definition Rendering Pipeline in Unity Bake clean maps and create Trim Sheets Gain understanding on how to create realistic lighting to set the mood Create UV layouts correctly and efficiently Learn how to apply dirt and grime using Substance Requirements Basic knowledge of 3ds Max, Substance Painter, Photoshop, and Unity Description Instructor InfoManuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible. Course Info In this course, you will learn how to build a professional sci-fi environment from scratch using 3ds Max, Substance, Photoshop and Unity. You will be taken through the whole workflow from the initial modeling to the final built and render within Unity. As a freelancer, being efficient is a very valuable asset. In this course, you will learn how to save lots of time when building an complete detailed environment. Making an environment for games is an exciting task and hope you join this journey of taking a small 2d concept to the final 3d game-ready level. Overview Section 1: Introduction Lecture 1 Introduction Section 2: Modeling Lecture 2 Intro to Project Lecture 3 Scene Blockout Lecture 4 Floor Modeling Part 1 Lecture 5 Floor Modeling Part 2 Lecture 6 Palm Reader Modeling Lecture 7 Computer Panel Modeling Lecture 8 Trim Sheet Part 1 Lecture 9 Trim Sheet Part 2 Lecture 10 Trim Sheet Part 3 Lecture 11 Table Modeling Part 1 Lecture 12 Table Modeling Part 2 Lecture 13 Table Modeling Part 3 Lecture 14 Table Modeling Part 4 Lecture 15 Door Modeling Part 1 Lecture 16 Door Modeling Part 2 Lecture 17 Door Modeling Part 3 Lecture 18 Door Modeling Part 4 Lecture 19 Computer Modeling Part 1 Lecture 20 Computer Modeling Part 2 Lecture 21 Scene Fixes Lecture 22 Wall Modeling Part 1 Lecture 23 Wall Modeling Part 2 Lecture 24 Wall Modeling Part 3 Lecture 25 Wall Modeling Part 4 (Roof Elements) Lecture 26 Final Modeling Refinements Lecture 27 Gadget Modeling Section 3: Unwrapping Lecture 28 Unwrapping Intro Lecture 29 UVW1 Lecture 30 Unwrapping the Door Part 1 Lecture 31 Unwrapping the Door Part 2 Lecture 32 Unwrapping the Table Part 1 Lecture 33 Unwrapping the Table Part 2 Lecture 34 Unwrapping the Computer and Panel Lecture 35 Unwrapping the Walls Part 1 Lecture 36 Unwrapping the Walls Part 2 Lecture 37 Unwrapping Wall Panels Lecture 38 Unwrapping the Gadget Lecture 39 Trim Sheet 2 Part 1 Lecture 40 Trim Sheet 2 Part 2 Lecture 41 Trim Sheet 2 Part 3 Lecture 42 Unwrapping the Floor and Adding the Trim Lecture 43 Adding the Trim to the Computer Panel Lecture 44 Adding the Trim to the Roof Lecture 45 Adding the Trim to the Roof Column Section 4: Texturing Lecture 46 Asset Preparation Lecture 47 Adding Details in Substance Painter Lecture 48 Adding Details to the Door Lecture 49 Creating the Materials Lecture 50 Texturing the Door Lecture 51 Door Weathering Lecture 52 Texturing the Door Wall Lecture 53 Texturing the Palm Reader Lecture 54 Extra Wall Detail Lecture 55 Door Wall Final Touches Lecture 56 Texturing the Roof Lecture 57 Texturing the Columns Lecture 58 Texturing the Roof Column Lecture 59 Texturing the Lamp Lecture 60 Texturing the Floor Part 1 Lecture 61 Texturing the Floor Part 2 Lecture 62 Computer Wall Texturing (Photoshop) Lecture 63 Computer Wall Texturing Part 1 Lecture 64 Computer Wall Texturing Part 2 Lecture 65 Computer Wall Texturing Part 3 Lecture 66 Computer Wall Texturing Part 4 Lecture 67 Creating an Alpha Symbol Lecture 68 Computer Wall Render and Fixes Lecture 69 Creating a Tiling Alpha in Photoshop Lecture 70 Texturing the Table in Photoshop Lecture 71 Adding Details to the Table Lecture 72 Adding Color to the Table Part 1 Lecture 73 Adding Color to the Table Part 2 Lecture 74 Texturing Wall A Lecture 75 Texturing Wall B Lecture 76 Texturing Remaining Walls Lecture 77 Gadget Texturing Section 5: Unity Setup Lecture 78 Unity Intro Lecture 79 Unity Fixes Lecture 80 Preparing the Textures for Unity HDRP Lecture 81 Setting up Unity Lecture 82 Working in Unity Part 1 Lecture 83 Working in Unity Part 2 Lecture 84 Working in Unity Part 3 Lecture 85 Working in Unity Final Lecture 86 BONUS LECTURE Lecture 87 BONUS LECTURE (Setting up HDRP Manually) Anyone who wants to know how to create a 3D game environment,Anyone who wants to take their 3D environment creation skills to the next level Homepage |