![]() |
Learn the ART of ZBrush - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Learn the ART of ZBrush (/showthread.php?tid=71984) |
Learn the ART of ZBrush - Panter - 17.06.2023 ![]() Learn The Art Of Zbrush Last updated 2/2021 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 16.57 GB | Duration: 25h 26m Learn to sculpt environment props, objects and creatures in ZBrush. What you'll learn Learn to Use ZBrush in a professional capacity, with emphasis on environment objects, props and creatures. Requirements Have a PC or Mac capable of running ZBrush and a graphics tablet. Description Bringing ZBrush into your art pipeline is now more important than ever before. With the launch of new hardware and ever increasing rendering power and tools, like the new Unreal Engine 5, ZBrush sits in a sweet spot that let's you create art for this market of current and next-generation video games like never before.This course assumes you know nothing about ZBrush, that you've never used it, and I will guide you through all of it's quirks and gems from start to finish. ZBrush is renowned for use in character creation, but it is used for so much more than that. I am an environment artist primarily, but I create creatures and props too and I use ZBrush for all of my endeavors in art creation for video games.Not only will you learn how to use ZBrush, but I will take you though the stages to prepare your models for export to various packages like Substance Painter, Unity / Unreal and 3DS Max etc. and show you how you can tighten your pipeline and include ZBrush so it will bring the quality of your art to another level.You will learn all the tools in Zbrush that will allow you to do; detail sculpting, concept sculpting, low-poly modeling, optimize your models, paint your models, texture your models, create grass and hair, retopologize, create UVs, prepare and export your models and much, much more. I will give you challenges throughout the course, and test what you have learned with little fun quizzes along the way.If you take this course, I promise you, you will be proficient in Zbrush by the end of it and you will be able to create anything your creative juices will allow. If you are not happy with it, we offer a 30 day, money back guarantee. So why wait. You have nothing to lose and everything to gain.I'll see you in there.Kevin... Overview Section 1: Introduction Lecture 1 Introduction to the course Section 2: Course Details Lecture 2 Course requirements Lecture 3 What is Zbrush and Who Uses it? Lecture 4 Installing Zbrush Lecture 5 Course structure Lecture 6 Join our facebook page Section 3: Becoming Familiar With Zbrush Lecture 7 Introduction Lecture 8 First Look Lecture 9 Getting Started Lecture 10 Some Basic Controls Lecture 11 Your First Brush and Smoothing Lecture 12 Using the Space Bar Lecture 13 Changing Your Sculpting Material Lecture 14 What is a tool? Lecture 15 Transform Basics | move, rotate, scale Lecture 16 Apple Shape | ASSIGNMENT #01 Section 4: Basic Features Lecture 17 Introduction Lecture 18 More Help and Quicksave Lecture 19 Sub Division Lecture 20 Using Append Lecture 21 Sub Tool Menu Lecture 22 Folders Lecture 23 Swapping Between Sub Tools Lecture 24 Undo - Redo Lecture 25 Move and Move Topological (4th Jan 2021) Lecture 26 Bison Toy Blockout | ASSIGNMENT #2 Lecture 27 My Bison blockout TIMELAPSE Section 5: Advanced Features Lecture 28 Introduction Lecture 29 Masking Lecture 30 More Masking Lecture 31 Symmetry X, Y, Z and Radial Lecture 32 Live Boolean and Initialize Lecture 33 Live Boolean and Dynamic Subdivide Lecture 34 Live Boolean and IMM Boolean Lecture 35 Deformation Lecture 36 Polygroups Basics Lecture 37 Alphas Lecture 38 Alpha Map to 3D Mesh Lecture 39 Dynamesh Basics Lecture 40 More Dynamesh Features Lecture 41 More Brushes Lecture 42 A New Apple | ASSIGNMENT #3 Lecture 43 My Apple | I show you mine Lecture 44 IMM Brushes Lecture 45 Create Custom IMM Brushes Lecture 46 Custom Curve IMM Brushes Lecture 47 Lazy Mouse Lecture 48 Bison Sculpt | ASSIGNMENT #4 Lecture 49 Bison Sculpt |Part 1 Lecture 50 Bison Sculpt | Part 2 Lecture 51 Bison Final Detail | Lightbox Brushes Lecture 52 Quick Start Guide Lecture 53 Dynamic Draw Size Lecture 54 ZSpheres | A Different Start Section 6: Custom UI Lecture 55 Introduction Lecture 56 Current UI Overview Lecture 57 Customise UI Lecture 58 Setting up your Quick Brush Pallette Lecture 59 Changing Camera View Head Lecture 60 Changing UI Colours Section 7: ZModeler Lecture 61 Introduction Lecture 62 The ZModeler Brush Lecture 63 ZModeler Basics Lecture 64 ZModeler and Dynamic Subdivide Lecture 65 ZModeler | Creating a Vase Section 8: Zmodeler to Dynamesh | Master Sword Lecture 66 Introduction Lecture 67 Sword 01 | Creating the Blade Lecture 68 Sword 02 | Creating the Handle Lecture 69 Sword 03 | Handle Wings Lecture 70 Sword 04 | Bevel and Details Lecture 71 Sword 05 | Subdivide and Details Lecture 72 Sword 06 | Handle Lecture 73 Sword 07 | Finalising Detail Section 9: Stone Circle Scene Project Lecture 74 Introduction Lecture 75 Modelling the Basic Shapes 01 Lecture 76 Modelling the Basic Shapes 02 Lecture 77 Sculpting Detail 01 Lecture 78 Sculpting Detail 02 Lecture 79 Dropping Some Long Grass Lecture 80 Dropping Some Shorter Grass Lecture 81 Adding a Tree Lecture 82 Final Details Section 10: Concepting / Speed Sculpting In Zbrush Lecture 83 Introduction Lecture 84 Creature Scultp | 01 | The Shape Lecture 85 Creature Scultp | 02 | Refining the Shape Lecture 86 Creature Scultp | 03 Lecture 87 Creature Sculpt | 04 Lecture 88 Creature Sculpt | 05 Lecture 89 Creature Sculpt | 06 Lecture 90 Creature Sculpt | 07 Lecture 91 Final Sculpt Reveal Section 11: ZRemesher (Retopology) Lecture 92 Introduction Lecture 93 What is ZRemesher Lecture 94 ZRemesher with Polygroups Lecture 95 ZRemesher with Polypaint / Polygroups Combo Lecture 96 ZRemesher Guide Brush Lecture 97 Projecting Detail Lecture 98 Extrude Edge Retopo Section 12: Fibremesh (Hair and Grass) Lecture 99 Introduction Lecture 100 FibreMesh UI and Hair Lecture 101 FibreMesh Grooming Lecture 102 FibreMesh Grass Section 13: PolyPaint your Model Lecture 103 Introduction Lecture 104 Using RGB Lecture 105 Using Materials Lecture 106 Painting Creature 01 | Colour Blockout Lecture 107 Painting Creature 02 | More Detail and Colour Lecture 108 Finishing Touches Lecture 109 Posing Your Creature Lecture 110 Decimating Your Model Section 14: Texturing using Spotlight Lecture 111 Introduction Lecture 112 Spotlight Overview Lecture 113 Spotlight as a Reference Plane Lecture 114 Texture Projection Lecture 115 Using Multiple Textures Lecture 116 Final Spotlight Texturing Section 15: Using Dynamics / Physics Lecture 117 Introduction Lecture 118 Quick Build Table | ZModeler | Dynamic Subdivide Lecture 119 Dynamic Table Cloth Lecture 120 T-Shirt With Dynamics Section 16: ZBrush to Game Workflow Lecture 121 Introduction Lecture 122 Importing a Model Lecture 123 UV Mapping / Unwrap Lecture 124 Exporting a Model from Zbrush Lecture 125 Baking Normals in Substance Painter Lecture 126 Exporting Your Maps from Substance Lecture 127 Bringing Your Models / Textures into Unity Lecture 128 Render and Save from ZBrush Section 17: ADDITIONAL PROJECTS Lecture 129 PROJECT #01 | Witches Corner Intro Lecture 130 Witches Corner | The Walls Lecture 131 Witches Corner | The Floor Lecture 132 Witches Corner | Cauldron Lecture 133 Witches Corner | Bottles Lecture 134 Witches Corner | Stool and Books Lecture 135 Witches Corner | Pumpkin Section 18: BONUS LECTURE Lecture 136 BONUS Lecture Beginners who are keen to learn the latest techniques in 3D modelling for games. ![]() |