3D Model and Texture a High Quality Game Prop Gun Rifle - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: 3D Model and Texture a High Quality Game Prop Gun Rifle (/showthread.php?tid=71985) |
3D Model and Texture a High Quality Game Prop Gun Rifle - Panter - 17.06.2023 3D Model And Texture A High Quality Game Prop Gun Rifle Last updated 10/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 20.10 GB | Duration: 22h 0m Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag What you'll learn Students will gain a better understanding of how game assets are professionally made in AAA game companies Create clean low poly mesh that is suitable for games Effectively create organized and properly laid out UVs Bake maps and resolve any baking errors Create realistic texture and color details Polishing and rendering for quality presentation Requirements Basic Knowledge of 3ds Max, Substance Painter, and Marmoset Toolbag Description Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, you will be taken to the process of creating an assault rifle from start to finish. The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag. Overview Lecture 1 Introduction Section 1: Modeling the Rifle Lecture 2 Reference and Setup Lecture 3 Creating the Body (Part 1) Lecture 4 Create the Body (Part 2) Lecture 5 Turning the Body to High Poly Lecture 6 Creating the Grip Lecture 7 Creating the Trigger Ring Lecture 8 Working on the Back Lecture 9 Finishing the Back Lecture 10 Creating the Front Lecture 11 Finishing the Front Lecture 12 Creating the Barrel Lecture 13 Creating the Top Rim and Iron Sights Lecture 14 Turning Top into High Poly and Adding Small Details Lecture 15 Creating the Magazine Lecture 16 Creating the Front Rails and Adding Final Details Section 2: Low Poly Modeling Lecture 17 Turning the Gun into Low Poly (Part 1) Lecture 18 Turning the Gun into Low Poly (Part 2) Lecture 19 Finish up the Low Poly Section 3: Unwrapping, Texturing, Baking Lecture 20 Unwrapping the Gun (Part 1) Lecture 21 Unwrapping the Gun (Part 2) Lecture 22 Packing the UVs (Part 1) Lecture 23 Packing the UVs (Part 2) Lecture 24 Preparing our Scene for Baking Lecture 25 Baking Our Gun Lecture 26 Resolving Baking Errors (Part 1) Lecture 27 Resolving Baking Errors (Part 2) Lecture 28 Setting up our Scene in Substance Painter Lecture 29 Setting up Basic Colors for our Gun Lecture 30 Adding Normal Map Details (Part 1) Lecture 31 Adding Normal Map Details (Part 2) Lecture 32 Adding Normal Map Details (Part 3) Lecture 33 Adding Dirt and Grunge Lecture 34 Adding Roughness Lecture 35 Adding Text and More Color Detail Lecture 36 Creating more Dirt and creating Edge Damage Lecture 37 Final Polishing and Rendering Lecture 38 Outro Anyone who want to improve their hard surface modeling skills,Those who want to know how to bake and texture in a professional setting,Anyone who want to take their prop creation skills to the next level |