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Scene Creation with Blender and Substance Painter - Panter - 17.06.2023 Scene Creation With Blender And Substance Painter Last updated 7/2020 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 19.86 GB | Duration: 16h 30m Use Blender and Substance Painter to create an interior scene for animation, games, or architectural visualization. What you'll learn Blender's modeling tools and modifiers UV map 3D objects in Blender Prepare 3D models for export to Substance Painter Create realistic PBR textures for 3D models in Substance Painter Create an Export Template in Substance Painter to be used for Blender Apply PBR textures in Blender Add lights to a scene in Blender Render a scene using both the Cycles and Eevee render engines in Blender Requirements This is an introductory course, but it assumes a basic familiarity with Blender and Substance Painter Description Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter."In this course you will learn how to:Use Blender's modeling tools and modifiersUV map 3D objects in BlenderPrepare 3D models for export to Substance PainterCreate realistic PBR textures for 3D models in Substance PainterCreate an Export Template in Substance Painter to be used for BlenderApply PBR textures in BlenderAdd lights to a scene in BlenderRender a scene using both the Cycles and Eevee render engines in BlenderWe will go over Blender s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.You'll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we ll create realistic PBR textures for our models, and you ll learn how best to set-up those textures for use in Blender.After we add the textures in Blender, we will begin working on the lighting. We ll add spot lights and area lights to the scene and we will render the scene out using both Blender s Cycles render engine, and the new Eevee render engine. You ll see the differences and benefits of both.All the project files are available for download, as well as all the reference images.Start creating your own 3D environments in Blender. Get "Scene Creation with Blender and Substance Painter" today! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Importing a Reference Image Lecture 3 Setting the Proper Scale Section 2: Modeling the Rooms Lecture 4 Beginning the Walls Lecture 5 Creating the Interior Walls Lecture 6 Tricks for Aligning the Walls Lecture 7 Continuing with the Walls Lecture 8 Using the Boolean Modifier Lecture 9 Creating the Openings for the Doors Lecture 10 Finishing the Window Openings Lecture 11 Beginning the Window Frames Lecture 12 Finishing the Window Frames Lecture 13 Starting the Office Frames Lecture 14 Finishing the Office Frames Lecture 15 Creating the Door Frame Lecture 16 Inserting the Door Frames Lecture 17 Beginning the Doors Lecture 18 Creating the Door Handle Lecture 19 Creating the Door Lock Lecture 20 Placing Doors and Organizing the Scene Lecture 21 Creating the Closet Doors Lecture 22 Finishing the Closet Doors Lecture 23 Beginning the Kitchen Island Lecture 24 Modeling the Cabinet Handles Lecture 25 Beginning the Kitchen Counter Lecture 26 Adding the Kitchen Cabinets and Drawers Lecture 27 Creating the Kitchen Handles Lecture 28 Fixing Smoothing Errors Lecture 29 Organizing the Scene Section 3: Creating the Furniture Lecture 30 Modeling the End Tables Lecture 31 Modeling the Sofa Lecture 32 Beginning the Stools Lecture 33 Continuing the Stools Lecture 34 Finishing the Stools Lecture 35 Modeling the First Chair Lecture 36 Continuing the Chair Lecture 37 More Work on the Chair Lecture 38 Finishing the Chair Lecture 39 Beginning the Table Lecture 40 Finishing the Table and Rug Lecture 41 Beginning the Second Chair Lecture 42 Continuing the Chair Lecture 43 Modeling the Chair Arms Lecture 44 Creating the Legs of the Chair Lecture 45 Working on the Wheels of the Chair Lecture 46 Finishing the Second Chair Lecture 47 Batch Renaming Multiple Objects Lecture 48 Beginning the Third Chair Lecture 49 Creating the Arm Rests and Back Lecture 50 Modeling the Back Frame and Legs Lecture 51 Adjusting Proportions of the Chair Lecture 52 Finishing the Third Chair Lecture 53 Populating the Offices Lecture 54 Beginning the Refrigerator Lecture 55 Finishing the Refrigerator Lecture 56 Extrude Along a Path Lecture 57 Finishing the Faucet Lecture 58 Beginning the Coffee Machine Lecture 59 Finishing the Coffee Machine Lecture 60 Creating the Drop Ceilings Lecture 61 Modeling the Kitchen Hanging Lights Lecture 62 Creating the Large Hanging Lights Lecture 63 Modeling the Air Vents Lecture 64 Placing the Canister Lights Lecture 65 Modeling the Conference Room Glass Lecture 66 Adding the Glass for the Offices Section 4: UV Mapping the Scene Lecture 67 UV Mapping the Office Desks Lecture 68 UV Mapping the Stools Lecture 69 UV Mapping the Conference Room Chairs Lecture 70 Creating the UVs for the End Tables Lecture 71 Working on the Chair and Sofa Lecture 72 Chair, Lights, and Drop Ceiling Lecture 73 Kitchen Lights and Cannister Lights Lecture 74 UV Mapping the Kitchen Lecture 75 Finishing the UV Mapping Section 5: Texturing with Substance Painter Lecture 76 Exporting to Substance Painter Lecture 77 Importing in Substance Painter Lecture 78 Exporting Textures Out of Substance Painter Lecture 79 Finishing the End Table and Beginning the Chair Lecture 80 Texturing the Chair Lecture 81 Preparing the Coffee Machine for Export Lecture 82 Texturing the Coffee Machine Lecture 83 Adding an Image Texture in Substance Painter Lecture 84 Creating the Vertex Colors for Hanging Lights Lecture 85 Creating and Applying an Emissive Texture Lecture 86 A Brief Discussion of the Direction of Normals Lecture 87 Using an Opacity Channel in Substance Painter Lecture 88 Using an Alpha Channel in Blender Lecture 89 Adjusting Mask Tolerances in Substance Painter Lecture 90 Sampling Colors in Substance Painter Lecture 91 Exporting Multiple Objects as a Single FBX Lecture 92 Texturing the Kitchen Counter and Appliances Lecture 93 Exporting Textures for Multiple Objects Lecture 94 Applying Textures to the Kitchen_Objects Lecture 95 Selection Tricks When Applying Vertex Colors Lecture 96 Copy and Paste Layers in Substance Painter Lecture 97 Using the Node Wrangler Add-on in Blender Lecture 98 Preparing the Floors for Texturing Lecture 99 Texturing the Floors Section 6: Lighting and Rendering the Scene Lecture 100 Adding Lights to the Scene Lecture 101 Adding a Glass Material Lecture 102 Rendering with Cycles Lecture 103 Using the Denoise Node Lecture 104 Rendering with Eevee Lecture 105 Conclusion Section 7: Bonus Lectures Lecture 106 Bonus Lecture: Reflection Cubmaps in Eevee Lecture 107 Bonus Lecture: Auto UV Unwrap in Substance Painter Beginner 3D artists who would like to create and texture 3D environments |