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Create a Victorian Room with Blender and Substance Painter - Panter - 23.06.2023 Create A Victorian Room With Blender And Substance Painter Published 7/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 13.92 GB | Duration: 18h 33m Learn Blender while creating a detailed environment suitable for animation or games. What you'll learn Model 3D objects in Blender Texture 3D models in Substance Painter Render an animation using Blender's Cycles render engine Edit a video with Blender's Video Sequence Editor Requirements Blender and Substance Painter are used in this course. The free paint program, Krita, is used briefly to edit images. Description In this course you ll learn how to create a detailed interior scene using tools and techniques that apply equally to both animation and video games. We ll use Blender to create the 3D models of the furniture, accessories, and the structure of the room. And then we ll work on UV mapping all of the 3D objects, getting them ready for export, and taking them into Substance Painter for texturing. You ll learn how to use layer masks in Substance Painter to quickly create realistic textures for your 3D objects.We ll set up a Blender export template in Substance Painter, and export our texture maps so that we can use Blender s Node Wrangler to easily apply the textures to our scene. Next we ll work on lighting the scene, and rendering using Blender s Cycles render engine. We ll animate the camera and use Blender s Video Sequence Editor to edit our rendered shots together. We ll even add some music and then render it all out to a single mp4 video file.If you re interested in creating environments for animation or video games, then this course is for you. You ll learn how to create a realistic, detailed scene from the first polygon to the final render. So join me as we Create a Victorian Room with Blender and Substance Painter. Overview Section 1: Introduction Lecture 1 Introduction to the Course Lecture 2 Setting Up a Reference Figure Section 2: Modeling the Furniture Lecture 3 Beginning the Coffee Table Lecture 4 Continuing the Coffee Table Lecture 5 Finishing the Coffee Table Lecture 6 Modeling the Round End Table Lecture 7 Completing the Round End Table Lecture 8 Starting the Arm Chair Lecture 9 Refining the Shape of the Arm Chair Lecture 10 Creating the Legs of the Chair Lecture 11 Using the Path Tool Lecture 12 Creating the Front Panels of the Arm Chair Lecture 13 Finishing the Arm Chair Lecture 14 Starting the Dining Chair Lecture 15 Creating the Legs of the Dining Chair Lecture 16 Modeling the Back of the Dining Chair Lecture 17 Completing the Dining Chair Lecture 18 Beginning the Chesterfield Sofa Lecture 19 Finishing the Chesterfield Sofa Lecture 20 Creating the Chesterfield Chair Lecture 21 Beginning the Desk Lecture 22 Adding the Drawers to the Desk Lecture 23 Finishing the Desk Lecture 24 Beginning the Desk Chair Lecture 25 Creating the Cushions of the Desk Chair Lecture 26 Modeling the Legs of the Desk Chair Lecture 27 Finishing the Desk Chair Lecture 28 Beginning the Wall Table Lecture 29 Creating the Drawers and Legs of the Wall Table Lecture 30 Finishing the Wall Table Lecture 31 Beginning the Side Chair Lecture 32 Working on the Legs of the Side Chair Lecture 33 Finishing the Side Chair Lecture 34 Starting the End Table Lecture 35 Completing the End Table Section 3: Modeling the Room Lecture 36 Using Walk Navigation Lecture 37 Blocking In the Walls and Panels Lecture 38 Modeling the Mantel of the Fireplace Lecture 39 Continuing the Fireplace Lecture 40 Using the Boolean Modifier Lecture 41 Placing the Fireplace in the Room Lecture 42 Creating the Door Opening and Hallway Lecture 43 Modeling the Door Panels Lecture 44 Working on the Wall Details Lecture 45 Adding the High Windows Lecture 46 Finishing the Wood Panels Lecture 47 Finishing the Window Frames Section 4: UV Mapping the Furniture Lecture 48 The Basic Tools of UV Mapping Lecture 49 UV Mapping the Coffee Table Lecture 50 Testing and Organizing the UV Map Lecture 51 UV Mapping the Round Table Lecture 52 Beginning the UV Map for the End Table Lecture 53 Finishing the End Table Lecture 54 UV Mapping the Wall Table Lecture 55 UV Mapping the Dining Chair Lecture 56 UV Mapping the High Back Chair Lecture 57 Finishing the High Back Chair Lecture 58 UV Mapping the Arm Chair Lecture 59 UV Mapping the Desk Chair Lecture 60 UV Mapping the Desk Lecture 61 Finishing the Desk Lecture 62 UV Mapping the Sofa Lecture 63 UV Mapping the Chesterfield Chair Section 5: Texturing the Furniture with Substance Painter Lecture 64 Possible Issues When Exporting Lecture 65 Possible Issues when Baking Lecture 66 Aligning the Wood Grain of the Coffee Table Lecture 67 Exporting Texture Maps from Substance Painter Lecture 68 Using Blender's Vertex Paint Tool Lecture 69 Adding Textures Based on a Color ID Map Lecture 70 Setting Vertex Colors for the Dining Chair Lecture 71 Texturing the Dining Chair Lecture 72 Using Materials Instead of Vertex Colors Lecture 73 Using Paint Layers in Substance Painter Lecture 74 Finishing the Wall Table Lecture 75 Texturing the Desk Chair Lecture 76 Blender's Two Sculpting Methods Lecture 77 Sculpting the Wrinkles of the Desk Chair Lecture 78 Baking a Normal Map in Blender Lecture 79 Using the Baked Normal Map in Substance Painter Lecture 80 Using a Custom UV Test Pattern Lecture 81 Texturing the Desk in Substance Painter Lecture 82 Texturing the Arm Chair Lecture 83 Texturing the End Table Lecture 84 Preparing the Sofa for Export Lecture 85 Texturing the Chesterfield Sofa Lecture 86 Painting Out Problem Areas in the Normal Map Lecture 87 Using Smart Materials in Substance Painter Lecture 88 Texturing the Small Round Table Section 6: UV Mapping the Room Lecture 89 Beginning to UV Map the Room Lecture 90 UV Mapping the Fireplace Lecture 91 UV Mapping the Walls Lecture 92 Finishing the Room UV Maps Section 7: Texturing the Room Lecture 93 Exporting and Baking the Room Lecture 94 Texturing the Room Lecture 95 Applying Textures to the Room Lecture 96 Exporting the Room Textures Lecture 97 Applying the Room Textures in Blender Section 8: Creating Accessories and Trim Lecture 98 Creating the Rugs Lecture 99 Modeling the Crown Molding Lecture 100 UV Mapping the Crown Molding Lecture 101 Texturing the Crown Molding Lecture 102 Using Krita to Texture the Paintings Lecture 103 Creating the Bookshelves Lecture 104 Creating Antique Books Lecture 105 Using Blender's Physics Engine to Drape a Blanket Lecture 106 Modeling the Leaded Glass Windows Section 9: Lighting and Rendering the Scene Lecture 107 Render Settings and Emissive Materials Lecture 108 Practical Lights and Camera Settings Lecture 109 Creating the Window Glass Material Lecture 110 Adding Lights to the Scene Lecture 111 Creating Volumetric Lighting Lecture 112 Render Settings and Light Properties Lecture 113 Creating a Quick Fire Simulation Lecture 114 Setting Up the Scene for Rendering Lecture 115 Rendering an Animation Lecture 116 Using Blender's Video Sequence Editor Lecture 117 Animating the Rotating Record Player Lecture 118 Adding Transitions and Rendering Lecture 119 Adding Music Lecture 120 Thank You! Beginner Blender users who would like to learn environment creation. Say Thank You |