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Complete 3D Animation Masterclass: Create Animated Shorts - Panter - 23.01.2024 Complete 3D Animation Masterclass: Create Animated Shorts Published 8/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 40.33 GB | Duration: 52h 10m From Beginner to Advanced: Maya, Photoshop, After Effects & Audacity What you'll learn Master Maya's user interface and navigation tools for an efficient workflow. Learn about different Maya file types and their significance in 3D projects. Create 3D objects using primitive modeling and understand grouping and duplication techniques. Gain proficiency in applying materials to your models for a realistic look. Develop a strong foundation in 3D modeling using polygons. Understand subdivision and smooth preview techniques for realistic shapes. Explore modeling workflows for organic and hard-surface objects. Master UV layouts and projections for accurate texturing. Source and utilize photo-based textures for realism. Create render-based textures compatible with Arnold for top-notch results. Master glass and transparent material effects for captivating scenes. Build a reference board for cohesive and aesthetically pleasing textures. Master hierarchy-based rigging techniques to animate characters seamlessly. Utilize constraints for object interactions and smooth animation. Learn the 12 principles of animation to bring your characters to life. Produce polished animations with playblasts and post-production effects. Learn joint placement and orientation for efficient rigging. Create a proxy rig and set up FK and IK systems for smooth animation. Master weight painting techniques to achieve realistic character movement. Finalize the rig for a seamless and versatile animation workflow. Animate character walk cycles with essential key poses. Storyboard the shot and assemble the scene for effective animation. Utilize blocking, breakdowns, and in-betweens for refined character movement. Polish animations and create compelling playblasts for feedback. Understand the core pillars of the 3D pipeline and its significance in 3D production. Explore Photoshop's role in texturing and compositing within the 3D pipeline. Create Maya project folders and manage files for effective organization. Learn about specular materials and workflows to achieve realistic surfaces. Conceptualize lighting setups for mood and aesthetics. Set up AOVs and render layers for post-processing control. Compose scenes and apply post-processing effects for stunning visuals. Source and create sound effects, and integrate them into your animation for a complete experience. Set up your computer with essential software like Maya, Photoshop, After Effects, and Audacity. Understand hardware requirements and optional peripherals for optimal 3D creation. Explore various licensing options for Maya to find the best fit for your needs. Get familiar with Adobe products and their roles in the 3D creation process. Build an impressive portfolio showcasing your 3D creations. Understand different pathways for your 3D career and choose the best fit. Implement the assets and techniques learned to excel in your 3D journey. Explore further courses to enhance your skills and stay updated in the industry. Requirements No Prior Experience Required: This course is suitable for complete beginners in the field of 3D animation. No prior experience is necessary, and the course will take learners from foundational concepts to advanced techniques. Basic Computer Literacy: Learners should have a fundamental understanding of using a computer, including navigating the operating system, using a keyboard and mouse, managing files and folders, and basic internet browsing Language Proficiency: Learners should have a basic understanding of English, as the course content and instructions are primarily presented in English. Personal Computer: Learners should have access to a personal computer or laptop that meets the minimum system requirements for running the software effectively. This typically includes a decent processor, sufficient RAM, and a dedicated graphics card. Software Familiarity: Prior experience with software applications like Maya, Photoshop, and After Effects is helpful. While the course covers software setup and usage basics, having some familiarity with similar tools will accelerate the learning process. Access to Software: Learners who do not already have access to Maya, Photoshop, After Effects, and Audacity can use trial versions or explore free alternatives during the course. Artistic Flair: A creative mindset and artistic inclination will enhance the learning experience. While not mandatory, having an eye for aesthetics and design will help learners produce visually appealing 3D creations. Creative Drive: An eagerness to explore new ideas and experiment with different animation styles will enhance the learner's experience and lead to more innovative creations. Passion for 3D: Enthusiasm and a genuine interest in 3D art and animation will drive learners to excel in the course. A passion for the subject matter will keep them engaged and motivated throughout the learning journey. Willingness to Learn: This course is designed for individuals who are eager to learn and invest time and effort in improving their 3D skills. A positive attitude towards learning and growth is essential for success. Openness to Feedback: Learners should be open to receiving constructive feedback on their projects, as it is an essential part of the learning and improvement process. Description Welcome to the Complete 3D Animation Masterclass: Create Animated Shorts! Whether you're a complete beginner or an aspiring animator looking to enhance your skills, this comprehensive course is designed to take you on an exciting journey from the fundamentals of 3D animation to advanced techniques. By the end of this course, you'll be equipped to confidently create your very own animated shorts from scratch!Throughout this masterclass, we will dive deep into the world of 3D animation using industry-leading software tools such as Autodesk Maya, Photoshop, After Effects, and Audacity. Starting with the basics of Autodesk Maya, we'll explore various 3D concepts and techniques, including the powerful Hardware 2.0 and the renowned Arnold Renderer.But that's not all we'll also harness the potential of Photoshop for 3D texture creation, After Effects for seamless compositing, and Audacity for precise sound editing and recording. This integrative approach ensures you gain hands-on experience with the essential tools used in the animation industry today.To make your learning experience engaging and rewarding, we've structured this course around an iterative project-based curriculum. From the inception of your 3D journey, you'll learn how to construct captivating worlds using geometric primitives. As you progress, you'll unlock the secrets of advanced 3D tools, enabling you to build realistic and visually stunning environments.As your instructor, I'm passionate about sharing my expertise and industry insights to guide you on this creative adventure. You can trust that this course is packed with practical knowledge, allowing you to turn your imagination into captivating animations.Join us today and embark on a transformative learning experience! By enrolling in this masterclass, you're taking the first step towards becoming a skilled 3D animator, equipped with the ability to bring your ideas to life through animated shorts. Overview Section 1: Introduction Lecture 1 Required Materials Lecture 2 Introduction to Maya & Maya Installation Lecture 3 Introduction to Adobe Products Lecture 4 Audacity Lecture 5 Installing Maya Section 2: Introduction To Maya (Forest Project) Lecture 6 Forest Project Overview Lecture 7 Maya UI Overview Lecture 8 Navigating Maya & Understanding 3D Space Lecture 9 Transform Tools Lecture 10 Saving & Maya File Types Lecture 11 Maya Project Folders Lecture 12 Movement Spaces Lecture 13 Primitive Modeling Lecture 14 Groups Lecture 15 Material Basics Lecture 16 Set Construction Lecture 17 Locking the Shot Cam Lecture 18 Maya Lighting Basics Lecture 19 Rendering Basics Section 3: : Introduction to the 3D Pipeline (Ball project) Lecture 20 Ball Project Overview Lecture 21 3D Pipeline Overview Lecture 22 Introduction to Photoshop Lecture 23 Maya Project Folder Set Up Lecture 24 Texturing Basics Lecture 25 Bump Maps Lecture 26 Specular Maps Lecture 27 Gloss (Eccentricity) Lecture 28 Animation Basics Lecture 29 Rigging Basics: Pivot Points & Hierarchies Lecture 30 Rigging Basics: Set Driven Key (SDK) Lecture 31 Display Layers Lecture 32 References & Test Animations Lecture 33 Animation Graph Editor Lecture 34 12 Principles of Animation Overview Lecture 35 Animation Shot Set Up Lecture 36 Pose to Pose - Extremes & Key Frames Lecture 37 Pose to Pose - Breakdowns Lecture 38 Animation Curve Refinement Lecture 39 Creating a Playblast Lecture 40 Lighting & Batch Rendering Lecture 41 After Effects Basics & Project Set Up Lecture 42 Working with Audio Lecture 43 Rendering with Adobe Media Encoder Section 4: Introduction to Hierarchy Animation (Robot Project) Lecture 44 Robot Project Overview Lecture 45 Project Directory Set Up Lecture 46 Basic Character Modeling for Animation Lecture 47 Modeling for Rigging Lecture 48 Rendering with Arnold Basics Lecture 49 Renderer Specific Lights Lecture 50 PBR Material Basics Lecture 51 Arnold Render Quality Lecture 52 Laying out UVs Lecture 53 Reference Board Creation Lecture 54 Color Block-In Lecture 55 Metalness Map Lecture 56 Roughness Map Lecture 57 Color Detail Pass Lecture 58 Texture Clamping & Texture Adjustments Lecture 59 Integrating Grunge Details Lecture 60 Bump Map Creation Lecture 61 Normal Maps Lecture 62 Emissive Map Creation Lecture 63 Turn Table Set Up Lecture 64 Rendering Arnold Image Sequences Lecture 65 Modeling Scene Clean Up Lecture 66 Gem Creation Lecture 67 Tileable Texture Creation Lecture 68 Blocking In The Shot Lecture 69 Geometric Components Lecture 70 Soft Select Lecture 71 Set Optimization Lecture 72 Animation Hierarchies Lecture 73 Creating Branching Hierarchies Lecture 74 Parent Constraints Lecture 75 Control Curve Placement Lecture 76 Control Rig Set Up Lecture 77 Global Scale Lecture 78 Rig Display Layers Lecture 79 Rig Color Coding Lecture 80 Restricting the Controls Lecture 81 Prop Rig Lecture 82 Rig Test Animation Lecture 83 Story Boarding Lecture 84 Staging the Shot Lecture 85 Key Frame Identification Lecture 86 Animation Block In Pass Lecture 87 Breakdowns and Inbetweens Lecture 88 Animation Curve Refinement Lecture 89 Moving Holds Lecture 90 Animation Offsets Overview Lecture 91 Animation Offsets Application Lecture 92 Playblast Review Lecture 93 AOV Set Up Lecture 94 Custom AOV Set Up Lecture 95 Working With Multipass EXP Lecture 96 Multipass EXR Render Sequence Lecture 97 Checking The Image Sequence Lecture 98 Post Production Lecture 99 Blooming Lecture 100 Atmospheric Depth Of Field Lecture 101 Depth Of Field (DOF) Lecture 102 Light Wrap Lecture 103 Exploring Color Grading Effects Lecture 104 Motion Blur Lecture 105 Progress Break Down Lecture 106 Audio Creation (Foley) Lecture 107 Audio Implementation & Mastering Lecture 108 Animating Audio & Final Mastering Lecture 109 Final Rendering Section 5: Introduction to 3D Modeling Lecture 110 Final Project Overview Lecture 111 3D Modeling Methods & Project Folder Creation Lecture 112 Basic Components of Geometric Objects Lecture 113 Sub Division (Smooth Preview) Lecture 114 Edge Loop Lecture 115 Extrude Tool Lecture 116 Modeling Process (Jar) Lecture 117 Desk Modeling Process: Image Planes Set Up Lecture 118 Desk Modeling Process: Block In Lecture 119 Bevel Tool Lecture 120 Adding Holding Edges Lecture 121 Scene Clean Up Lecture 122 Incubator Model Block In Lecture 123 Duplicate Special: Radial Duplication- Lecture 124 Incubator Bed Lecture 125 Adding Holding Edges With Bevels Lecture 126 Incubator Scene Clean Up & Finished Touches Lecture 127 Topology For Deformation Lecture 128 Character Image Plane Set Up Lecture 129 Modeling The Egg Shape Lecture 130 Modeling The Tail Lecture 131 Leg Topology Overview & Planning Lecture 132 Modeling The Leg: Foot Base Lecture 133 Modeling The Leg: Toes Lecture 134 Connecting The Toes: Target Weld Lecture 135 Modeling The Leg: Claws Lecture 136 Modeling The Leg: Leg Lecture 137 Mirroring & File Cleanup Section 6: Introduction to UV Lecture 138 UV Tool Overview Lecture 139 Methods For Unwrapping Geometric Shapes Lecture 140 Jar UV Creation Lecture 141 Desk UV Creation Lecture 142 UV Transfering Lecture 143 Desk Door & Handle UVs Lecture 144 Checking UV Grain Direction Lecture 145 Incubator UV Lecture 146 Incubator Glass UV Lecture 147 Incubator Interior UV Creation Lecture 148 Character UVs Section 7: Introduction To Texturing Lecture 149 Texture Reference Board Creation Lecture 150 HDRI & IBL For Texture Previewing Lecture 151 Desk: Base Color Lecture 152 Desk: Height Map & Normals Lecture 153 Desk: Roughness Lecture 154 Desk: Integrating Photo Textures Lecture 155 Desk: Grunge Pass Lecture 156 Desk: File Clean Up Lecture 157 Incubator: Base Texture Lecture 158 Incubator: Sourcing Base Materials Lecture 159 Incubator: Emissive Map Lecture 160 Incubator: Helper Maps Lecture 161 Incubator: Edge Wear Lecture 162 Incubator: Grunge Pass Lecture 163 Incubator: Look Development Lecture 164 Egg Character: UV Seams Lecture 165 Egg Character: Utility Map Creation Lecture 166 Egg Character: Seamless Texture Creation Skin Lecture 167 Egg Character: Seamless Texture Creation Egg Lecture 168 Egg Character: ID Map Lecture 169 Egg Character: Texture Document Set Up Lecture 170 Egg Character: Base Color Lecture 171 Egg Character: Egg Crack Creation Lecture 172 Egg Character: Normal Map Lecture 173 Egg Character: Roughness Map Lecture 174 Egg Character: Additional Color Information Lecture 175 Egg Character: Render Check & Scene Clean Up Lecture 176 Egg Character: Unhatched Texture Set Lecture 177 Jar Materials Lecture 178 Floor & Wall Materials Section 8: Introduction to Character Rigging Lecture 179 Project Rig Overview: Egg Character Rig Lecture 180 Joint Placement Lecture 181 Joint Orientation Lecture 182 Joint Mirroring Lecture 183 Proxy Rig Lecture 184 Control Curve Collection Lecture 185 Control Placement Lecture 186 Forward Kinematic Systems (FK) Lecture 187 Character FK Control Set Up Lecture 188 Root & Hip Controls Lecture 189 Inverse Kinematic Systems (IK) Lecture 190 IK Leg Set Up Lecture 191 IK Stabilizers Lecture 192 IK Pole Vectors Lecture 193 Toe Controls Lecture 194 Reverse Foot Set Up Lecture 195 Reverse Foot Custom Attributes Lecture 196 Foot Roll Lecture 197 Toe Twist Lecture 198 Heel Twist Lecture 199 Banks Lecture 200 Toes Control Lecture 201 Hierarchy Organization Lecture 202 Control Rig Clean Up & Organization Lecture 203 Skin Rig & Control Rig Files Lecture 204 Weight Painting Basics Lecture 205 Weight Painting Blockin Lecture 206 Skin Weight Mirroring Lecture 207 Range Of Motion Docuemnt Lecture 208 Weight Painting Refinement Lecture 209 Final Skin Mirroring Lecture 210 Binding The Unhatched Egg Lecture 211 Skin File Clean Up Lecture 212 Combing The Rigs Lecture 213 Global Scale Lecture 214 Geo Type Toggle Section 9: Introduction To Character Animation Lecture 215 Walk Cycle Overview & Animation Test File Set Up Lecture 216 Walk Cycle: Contact Pose Lecture 217 Walk Cycle: Passing Pose Lecture 218 Walk Cycle: Down Pose Lecture 219 Walk Cycle: Up Pose Lecture 220 Walk Cycle: Animation Curve Refinement Lecture 221 Cycling In The Graph Editor Lecture 222 Walk Cycle: Walk Forward Lecture 223 Story Boarding The Final Project Lecture 224 Set Construction Lecture 225 Set Dressing Lecture 226 Referencing The Character Lecture 227 Establishing Shot Lecture 228 Camera Animation Lecture 229 Animation Block In Lecture 230 Inbetweens & Breakdowns Lecture 231 Egg Shell Modeling Lecture 232 Shatter Script Lecture 233 Egg Shard Animation Lecture 234 Character Animation Refinement Lecture 235 Background Egg Refinement Lecture 236 Egg Shard Refinement Lecture 237 Play Blast Section 10: Final Lighting, Rendering, Compositing, & Audio Lecture 238 Light Concepting Lecture 239 Light Linking Lecture 240 Scene Lighting Lecture 241 Light Editor Lecture 242 AOV Set Up Lecture 243 Render Layer Basics Lecture 244 Rendering Settings Calibrations Lecture 245 Final Sequence Render Lecture 246 Render Check Lecture 247 Color Grading Lecture 248 Blooming Lecture 249 Depth Of Field (DOF) Lecture 250 Color Augmentation Lecture 251 Motion Blur Lecture 252 Sourcing Sound Lecture 253 Adding Sound Effects Lecture 254 Final Render Section 11: Portfolio Construction Lecture 255 Online Portfolio Creation (Artstation) Lecture 256 Character Turn Table Rendering Lecture 257 Wireframe Rendering Lecture 258 Turn Table Composite Lecture 259 Render Layers For Multiple Turn Table Renders Lecture 260 Artstation Portfolio Creation Lecture 261 Course Conclusion Aspiring 3D Animation Enthusiasts: Embark on an exciting journey into the world of 3D animation and visual storytelling. Perfect for beginners seeking a solid foundation in the art of animation.,Artistic Hobbyists & Creative Minds: Unleash your creative potential with 3D modeling and animation techniques. Ideal for hobbyists and individuals eager to bring their artistic visions to life through animation.,Self-Learners & Storytellers: Learn at your own pace with hands-on projects and real-world examples. Perfect for self-motivated learners with a passion for storytelling and a desire to master 3D animation skills.,Supportive Parents & Mentors: Empower your aspiring young artists with essential 3D animation skills. Ideal for parents, mentors, and educators looking to foster creativity and imagination in their students.,Visual Communicators & Content Creators: Explore the world of 3D animation as a powerful tool for visual storytelling. Perfect for content creators, designers, and marketers looking to enhance their visual communication skills.,Game Design Enthusiasts: Dive into the realm of 3D animation for game development. Suitable for game design enthusiasts who want to bring their game characters and environments to life.,Filmmakers & Video Producers: Enhance your filmmaking and video production projects with captivating 3D animated elements. Perfect for filmmakers and video creators looking to add a dynamic touch to their productions.,Art Students & Designers: Expand your artistic repertoire with 3D animation techniques. Ideal for art students and designers eager to explore new dimensions in their creative work.,Educators & Instructors: Discover innovative ways to engage and educate your students with 3D animated content. Suitable for educators and instructors across various subjects seeking to enhance their teaching methods.,Digital Media Professionals: Elevate your digital media projects with the art of 3D animation. Perfect for professionals in the digital media industry, including graphic designers, illustrators, and digital marketers. |