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Ultimate Sci-Fi Soldier Modeling Tutorial - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Ultimate Sci-Fi Soldier Modeling Tutorial (/showthread.php?tid=80404) |
Ultimate Sci-Fi Soldier Modeling Tutorial - Panter - 07.02.2024 ![]() Ultimate Sci-Fi Soldier Modeling Tutorial Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 24.60 GB | Duration: 26h 33m From Zbrush hard surface sculpting to clearn topology in Max, learn the top tips and tricks for impressive design. What you'll learn Understand hard surface sculpting in Zbrush at a high level. Understand retopology in 3DS Max at a high level. Understand polygon modeling and design in 3DS Max at a high level. Understand procedural texturing and material creation in V-Ray for Max at a high level. Requirements This course is perfect for beginners who want to hit the ground running in Zbrush and Max, as well as intermediate users who want to gain a lot of expert tips and tricks for quick design and clean topology. Description This course starts with Zbrush where you will learn how to use a variety of techniques to quickly design and feel out your character. Then jump into 3D Studio Max where you will learn advanced retopology and modeling techniques that allow you to quickly rebuild the sculpt and add even more detail with clean topology that makes your model ready for all uses, from high-end cinematics to baking into game meshes or advertisement or 3D printing or concept design and more. Lastly, you will learn to use V-Ray for 3D Studio Max to quickly assign textures and procedural materials to your objects to achieve impressive renders without having to unwrap and manually texture your models. This allows you to quickly visualize your designs and present them to clients in record time. This course is suitable for complete beginners as well as intermediate users. You will get a complete introduction to 3DS Max and how to efficiently retopologize models using automatic as well as manual methods. You will learn advanced polygon-modeling techniques which will serve you well with everyday modeling as well as special situations. You will also learn some advanced Zbrush techniques for hard surface sculpting which are easy, fun and not overwhelming. Overall, this course presents a lot of information without overwhelming you. Overview Section 1: Zbrush Lecture 1 Introduction to Zbrush Lecture 2 Zbrush Hard Surface Technique Part 1 Lecture 3 Zbrush Hard Surface Technique Part 2 Lecture 4 Zbrush Knife Hard Surface Technique Part 1 Lecture 5 Zbrush Knife Hard Surface Technique Part 2 Lecture 6 Sculpting Part 1 - Torso and Helmet Lecture 7 Sculpting Part 2 - Helmet, Chest, and Shoulders Lecture 8 Sculpting Part 3 - Torso and Back Lecture 9 Sculpting Part 4 - Legs Lecture 10 Sculpting Part 5 - Helmet Lecture 11 Sculpting Part 6 - Helmet Lecture 12 Sculpting Part 7 - Chest and Lower Back Section 2: 3D Studio Max Lecture 13 Intro to Max Lecture 14 Max Hotkeys Part 1 Lecture 15 Max Hotkeys Part 2 Lecture 16 Complex Max Modeling Lecture 17 Max Helmet Modeling Lecture 18 Max Retopology Workflow and Border Objects Lecture 19 Max - Upgrade Your Extrude Lecture 20 Max - Using Splines Lecture 21 Max - Boolean Techniques Lecture 22 Working at an Angle - Part 1 Lecture 23 Working at an Angle - Part 2 Lecture 24 Working at an Angle - Part 3 Lecture 25 Soldier Retopology Part 1 Lecture 26 Soldier Retopology Part 2 Lecture 27 Soldier Retopology Part 3 Lecture 28 Soldier Retopology Part 4 Lecture 29 Soldier Retopology Part 5 Lecture 30 Soldier Retopology Part 6 Lecture 31 Soldier Retopology Part 7 Lecture 32 Soldier Retopology Part 8 Lecture 33 Soldier Retopology Part 9 Lecture 34 Soldier Retopology Part 10 Lecture 35 Soldier Retopology Part 11 Lecture 36 Soldier Retopology Part 12 Lecture 37 Soldier Retopology Part 13 Lecture 38 Soldier Retopology Part 14 Lecture 39 Soldier Retopology Part 15 Lecture 40 Soldier Retopology Part 16 Lecture 41 Soldier Retopology Part 17 Lecture 42 Soldier Retopology Part 18 Lecture 43 Soldier Retopology Part 19 Section 3: V-Ray Rendering Lecture 44 V-Ray Part 1 - Introduction and Light Setup Lecture 45 V-Ray Part 2 - Triplanar Textures and Composite Maps Lecture 46 V-Ray Part 3 - Adding Decals Lecture 47 V-Ray Part 4 - Grime Lecture 48 V-Ray Part 5 - Edge Scratches Lecture 49 V-Ray Part 6 - Mixing Textures Beginner and intermediate users who want to quickly design, sculpt, retopologize, and model an advanced detailed sci-fi soldier in Zbrush and Max. Homepage ![]() |