Advanced Texture Character Creation - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Advanced Texture Character Creation (/showthread.php?tid=80578) |
Advanced Texture Character Creation - Panter - 12.02.2024 Advanced Texture Character Creation Published 1/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 20.30 GB | Duration: 23h 10m Texture characters, costumes and Props in a way that they aesthetically look good. What you'll learn Retopology your high poly model with animation reddy edge flow. Texture characters in a way that they are aesthetically looking good. Texturing costumes and Props with matching the overall look. Xgen Hair Creation Uving and Baking Maps Requirements Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop Description Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called "Advance Zbrush Character Creation". You don't need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.By the End Of This Course, You Will Be Able To:Retopology your high poly model with animation reddy edge flow.Texture characters in a way that they are aesthetically looking good.Texturing costumes and Props with matching the overall look.In this course you will learn:RetopologyUvingBakingTexturingXgen Hair CreationPosingand RenderingCourse Project Overview:We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.Who is This Course For?This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.Who is Not The Ideal Student For This Course?This course is not ideal for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and PhotoshopBasic knowledge of Blender is recommended but not necessaryCovering the first part of the series is recommended but not necessaryJoin Me Now:If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time! Overview Section 1: Pipeline Overview Lecture 1 Introduction Lecture 2 Project Setup Lecture 3 Retopology Process in Maya Lecture 4 Maya Auto Remesher Lecture 5 Skull Retopology Lecture 6 Skull Retopology Details Lecture 7 Blender Retopoflow Lecture 8 Retopoflow Tools Lecture 9 Jaw Retopology Lecture 10 Skull Blades Lecture 11 Skull Armor Lecture 12 Skull Teeth Lecture 13 Uvs and Bakes Section 2: Chapter 2 Head Retopology Lecture 14 Face Retopology Lecture 15 Nose Retopology Lecture 16 Mouth Retopology Lecture 17 Head Retopology Lecture 18 Ear Retopology Lecture 19 Chest Retopology Lecture 20 Horns Retopology Lecture 21 Horns Details Retopology Lecture 22 Inner Mouth Section 3: Chapter 3 Hands Retopology Lecture 23 Hands Retopology Lecture 24 Hand Armor Retopology Lecture 25 Hand Detail Retopology Lecture 26 Hand Nails Retopology Section 4: Chapter 4 Axe Retopology Lecture 27 Axe Retopology Lecture 28 Axe Details Retopology Lecture 29 Axe Bandages Cleanup Section 5: Chapter 5 Props Retopology Lecture 30 Belt Retopology Analysis Lecture 31 Leather Skirts Retopology Lecture 32 Left Skirt Retopology Lecture 33 Right Skirt Retopology Lecture 34 Belt Buckle Retopology Lecture 35 Belt Retopology Lecture 36 Legs Retopology Lecture 37 Legs Details Retopology Lecture 38 Ankle Details Retopology Lecture 39 Knee Armor Retopology Section 6: Chapter 6 Details Retopology Lecture 40 Tail Retopology Lecture 41 Tails Details Retopology Lecture 42 Chest Details Zremesher Lecture 43 Chest Details Retopology Lecture 44 Belts Retopology Lecture 45 Fur Patch Modelling Lecture 46 Extra Props Modelling Lecture 47 Necklace Retopology Section 7: Uvs and Bakes Lecture 48 LowPoly CleanUp Lecture 49 Preparing High Polys Lecture 50 Understanding Bakes Lecture 51 Uv Process Lecture 52 High Poly Materials Lecture 53 Axe Final Bake Lecture 54 Body Uvs Lecture 55 Leg Uvs Lecture 56 Propr Uvs Lecture 57 Defining Materials Lecture 58 Preparing Material Sets Lecture 59 Finishing Material Sets Lecture 60 Final Export for Bakes Section 8: Texturing Lecture 61 Texturing the Axe Lecture 62 Texturing the Axe Details Lecture 63 Skin Texturing Basics Lecture 64 Skin Texturing Advance Lecture 65 Skin Texturing Details Lecture 66 Horn Texturing Lecture 67 Teeth Texturing Lecture 68 Tattoes Texturing Lecture 69 Leather Texturing Lecture 70 Belts Texturing Lecture 71 Skull Texturing Lecture 72 Bottom Props Texturing Lecture 73 Tail Texturing Lecture 74 Skin Refinment Lecture 75 Exporting Textures Lecture 76 Extra Touches Section 9: Shaders and Hair Lecture 77 Maya Setup Lecture 78 Eye Modelling Lecture 79 Eye Texturing Lecture 80 Eye Setup Lecture 81 Xgen Basics Lecture 82 Xgen Mask and Modifiers Lecture 83 Moustache Block In Lecture 84 Beard Block In Lecture 85 Side Beard Blick In Lecture 86 Eyebrows Block In Lecture 87 Beard Breakup Lecture 88 Four Patches Lecture 89 Fur Skirt Section 10: Posing and Render Lecture 90 Unreal Engine Setup Lecture 91 Preparing to Pose Lecture 92 Posing the Character Lecture 93 Unreal Engine Lights Lecture 94 Fixing the Mesh Lecture 95 Importing Fur Lecture 96 Exporting Videos This course is for those who wants to become a professional character artist. who wants to texture their 3d characters in a professional way. |