Sculpting in Zbrush Advanced - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Sculpting in Zbrush Advanced (/showthread.php?tid=80581) |
Sculpting in Zbrush Advanced - Panter - 12.02.2024 Sculpting In Zbrush Advanced Published 3/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 35.96 GB | Duration: 31h 12m Keeping it Simple but Powerful! What you'll learn learn Zbrush, by an instructor that's not only a seasoned professional but also a studio owner, sitting on the other side of the hiring table! How to sculpt detailed organic forms How to approach sculpting wood, stone, metal, soft fabrics... Speed sculpting to strengthen your primary shapes and just have fun with it! Rendering in Keyshot Requirements Basic computer knowledge, have Zbrush software installed on their computer and have begginer Zbrush knowledge, know English language Description From the author of Udemy's Highest Rated, Best Selling "Sculpting in Zbrush" CourseONLY COURSE WITH Student Facebook Group for QnA/Guidance with over a +5000 members!!Download my Zbrush files for closer inspection and as a learning tool!Guiding you on this journey is an award winning digital sculptor, Art Academy professor and a studio head with over 15 years of industry experience! In the course we will tackle different challenges- how to sculpt stone, wood, metal, soft fabric and folds, we will have quick sculpts in speed sculpting sessions that will force you to think fast and focus on what is important, but we will also have slow sculpts that go deep into details and challenge your patience and endurance as a sculptor.I love the concept of a naked chef introduced by Jami Oliver, where he takes basic everyday ingredients and makes amazing dishes- this is my approach to digital sculpting!Focus here is to elevate your sculpting not to overwhelm you with a ton more new buttons or workflows you need to remember! Let s keep it simple, but powerful!We will also take a look at Keyshot, my software of choice for rendering my sculpts! It is completely integrated with Zbrush and has the same philosophy I love and follow- keep it simple and powerful!It s been a long time in the making and I am so happy and excited to finally share this course with you! Overview Section 1: WELLCOME INSIDE! Lecture 1 Welcome Section 2: SPEED SCULPTING Lecture 2 Intro to speed sculpting! Lecture 3 Getting our ducks in order! Lecture 4 Monster Lecture 5 Mutant Flytrap Plant! Lecture 6 Pepper Warrior Lecture 7 Creature Bust Lecture 8 Baby Yoda Lecture 9 DOWNLOADABLE ZBRUSH PROJECT FILE WITH UNDO HISTORY OF ALL SPEED SCULPTS Section 3: STONE Lecture 10 Stone cube part 01- let's start! Lecture 11 Stone cube part 02- building stone, layer by layer Lecture 12 Stone cube part 03- trim dynamic time! Lecture 13 Stone cube part 04- adding details Lecture 14 Stone cube part 05- more details! :) Lecture 15 Stone cube part 06- wrapping it up Lecture 16 Stone cube part 07- Polypainting time Lecture 17 Stone cube part 08- Rendering in Keyshot! Lecture 18 Stone Apple part 01- modeling Lecture 19 Stone Apple part 02- Polypainting Lecture 20 Stone Apple part 03- Rendering in Keyshot Lecture 21 DOWNLOADABLE ZBRUSH TOOLS&ZBRUSH PROJECT FILES WITH UNDO HISTORY Section 4: FOLDS AND FABRIC Lecture 22 Folds Lecture 23 Stylized Folds Lecture 24 Pillow part 01- let's get it on! Lecture 25 Pillow part 02- modeling Lecture 26 Pillow part 03- more modeling Lecture 27 Pillow part 04- IMM brush for stitching! Lecture 28 Pillow part 05- Rendering in Keyshot! Lecture 29 Pillow part 06- CC in Photoshop Lecture 30 DOWNLOADABLE ZBRUSH TOOLS&ZBRUSH PROJECT FILES WITH UNDO HISTORY Lecture 31 DOWNLOADABLE KEYSHOT SCENE Section 5: BANANA PROJECT Lecture 32 Banana part 01- Zspheres time! Lecture 33 Banana part 02- from Zspheres to polygons Lecture 34 Banana part 03- working on our base mesh! Lecture 35 Banana part 04- retopo of base mesh parts Lecture 36 Banana part 05- adding subdivisions, sculpting time! Lecture 37 Banana part 06- already started adding some details! Lecture 38 Banana part 07- Polypainting time, with one really cool trick! Lecture 39 Banana part 08- finishing up transferring polypaint data from ref images! Lecture 40 Banana part 09- painting by hand time! Lecture 41 Banana part 10- so it starts- detail sculpting! Lecture 42 Banana part 11- major small details! Lecture 43 Banana part 12- peel by peel- stroke by stroke- details! Lecture 44 Banana part 13- getting into even smaller details! It's all coming together! Lecture 45 Banana part 14- adding accessories! Lecture 46 Banana part 15- doing the work on other peels as well! Lecture 47 Banana part 16- more accessories! Things are looking freaking awesome! Lecture 48 Banana part 17- you can never have enough of cool accessories! Lecture 49 Banana part 18- finishing the peel!!! OMG Lecture 50 Banana part 19- center of the banana time! Lecture 51 Banana part 20- finishing up the sculpting!! WOW! Lecture 52 Banana Part 21- preparing the banana for export to an outside renderer! Lecture 53 Banana part 22- exporting time! Lecture 54 Banana part 23- Keyshot! Start of the rendering part! Lecture 55 Banana part 24- Banana peel Keyshot material! It's organic, let's do it! Lecture 56 Banana part 25- Banana inner part Keyshot material time! Lecture 57 Banana part 26- tweaking, so much tweaking! And one crazy idea in the end!! Lecture 58 Banana part 27- back into Zbrush! I know, but trust me! Lecture 59 Banana part 28- still working on the duck tape! Lecture 60 Banana part 29- finishing up the duck tape! Lecture 61 Banana part 30- taking our duck tape into Keyshot! Lecture 62 Banana part 31- back into Zbrush- wait, what? again? Lecture 63 Banana part 32- Photoshop time!! Lecture 64 Banana part 33- last minute tweaks for that perfect shot! Lecture 65 DOWNLOADABLE ZBRUSH TOOLS&PROJECT FILES Lecture 66 DOWNLOADABLE KEYSHOT SCENE Section 6: DAVID'S EYE Lecture 67 David's eye part 01- let's get it on! Lecture 68 David's eye part 02- step by step! Lecture 69 David's eye part 03- getting there! Lecture 70 David's eye part 04- refining sections! Lecture 71 David's eye part 05- adding some cool details! Lecture 72 David's eye part 06- doing the iris and polypainting! Lecture 73 DOWNLOADABLE ZBRUSH TOOLS&ZBRUSH PROJECT FILES WITH UNDO HISTORY Section 7: WOOD Lecture 74 Anvil Block part 01- primary shapes time! Lecture 75 Anvil Block part 02- let's tighten it! Lecture 76 Anvil Block part 03- Zremesher time! Lecture 77 Anvil Block part 04- sharpening those corners! Lecture 78 Anvil Block part 05- getting into details! Lecture 79 Anvil Block part 06- getting into details- a lot of details :) Lecture 80 Anvil Block part 07- finishing the sides! Lecture 81 Anvil Block part 08- let's do the top part! Lecture 82 Anvil Block part 09- finishing the wood part of the sculpt!! Lecture 83 Anvil Block part 10- metal time! Lecture 84 Anvil Block part 11- finishing the metal band! Lecture 85 Anvil Block part 12- nails time! Lecture 86 Anvil Block part 13- exporting our sculpt for external software's! Lecture 87 Anvil Block part 14- Substance Painter time! Lecture 88 Anvil Block part 15- let's do a Clay render of our sculpt! Lecture 89 Anvil Block part 16- CC in Photoshop to get that beautiful final Clay image! Lecture 90 Anvil Block part 17-Keyshot time! Using those textures to get an amazing render! Lecture 91 Anvil Block part 18- wood surface done, time to do the metal parts! Lecture 92 Anvil Block part 19- final adjustments and rendering!! Lecture 93 Anvil Block part 20- CC in Photoshop to get our Hero Shot!! Lecture 94 DOWNLOADABLE ZBRUSH TOOL Lecture 95 DOWNLOADABLE KEYSHOT SCENE Section 8: KEYSHOT Lecture 96 Keyshot part 01- intro to Keyshot and getting to know the UI! Lecture 97 Keyshot part 02- importing sculpts and setting up the scene! Lecture 98 Keyshot part 03- developing the materials using nodes Lecture 99 Keyshot part 04- developing the materials using nodes Lecture 100 Keyshot part 05- rendering Mid level Zbrush users who are looking to take their sculpting to the next level!,Students of my Sculpting in Zbrush course! |