Creating a Medieval Town Environment - Using UE5 Blender - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Creating a Medieval Town Environment - Using UE5 Blender (/showthread.php?tid=84988) |
Creating a Medieval Town Environment - Using UE5 Blender - Panter - 12.06.2024 Creating A Medieval Town Environment Using Ue5 & Blender Published 4/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 48.32 GB | Duration: 33h 15m Learn how a professional environment artist works when creating environments for games. What you'll learn learn how to create entire 3d environments Learn how to create both unique and procedural textures Learn how to do lighting and post effects Learn how to use modular design Learn how to use Unreal Engine 5 Nanite Requirements This course expects that you know the basics of the programs mentioned in details Description Creating a Medieval Town Environment Using UE5 & BlenderLearn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.Based on the amazing concept art of Vincent LauBLENDER, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5This course will cover a very large number of topics, but the biggest topics are as follows:Doing project planning and creating proper blockout scenes.Creating modular buildings with high reusability.Sculpting wood and concrete assets in Zbrush.Using Nanite in UE5 along with slightly modified traditional workflows for higher quality models while still being able to use and modify them in other 3d software.Creating various tillable materials using substance 3d designer.Creating unique textures using Substance Painter.Doing lighting and post effects in unreal engine 5.Adding actual geometry displacement on our modular assets using the modeling tools in Unreal.Doing general level art in Unreal Engine.And so much more.The general takeaway of this course is that in the end, you will have the knowledge of how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.29+ HOURS!This course contains over 29+ hours of content You can follow along with every single step This course has been done 100% in real-time except for a few time-lapses for very repetitive tasks.This course has been divided up into easy-to-understand chapters. We will start the course off by planning our environment and creating our blockout assets.We will then already Design the entire level in UE5.After this, we will first create all of our tillable materials using Substance 3D Designer.Then we will focus on taking our assets to final. In these stages, you will learn everything from modeling in blender, sculpting in Zbrush, uv-unwrapping in RizomUV, and texturing in Substance 3D Painter.We will then focus on getting all of our final models and textures in Unreal Engine and implanting them in our scene.After this is done, we will start focusing on doing our first lighting pass, creating some additional assets, and taking our scene closer to final.Finally, we will finish up by creating some simple foliage, polishing up our scene and adding some external 3d assets, taking some final screenshots, and then this environment is completed.SKILL LEVELThis game art tutorial is perfect for students who have familiarity with 3d Modeling tools and Unreal Engine Everything in this tutorial will be explained in detail. However, if you have never touched any modeling, texturing, or engine tools before, we recommend that you first watch an introduction tutorial on those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDUnreal Engine 5BlenderSpeedTreeRizomUVMarmoset Toolbag 4Substance DesignerSubstance PainterZbrushPlease note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & 3DS Max.YOUR INSTRUCTOREmiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. Overview Section 1: Main Course Lecture 1 Going Over Our Reference And Planning Lecture 2 Setting Up Our Scenes And Start Creating Our Blockout Pieces Lecture 3 Creating Our Blockout Part2 Lecture 4 Creating Our Blockout Part3 Lecture 5 Creating Our Blockout Part4 Lecture 6 Creating Our Blockout Part5 Lecture 7 Creating Our Blockout Part6 Lecture 8 Creating Our Blockout Part7 Lecture 9 Creating Our Blockout Part8 Lecture 10 Designing Our Buildings Part1 Lecture 11 Designing Our Buildings Part2 -Timelapse Lecture 12 Designing Our Buildings Part3 -Timelapse Lecture 13 Designing Our Buildings Part4 -Timelapse Lecture 14 Discussing Our Progress So Far Lecture 15 Designing Our Buildings Part5 -Timelapse Lecture 16 Creating Our Round Roof Lecture 17 Designing Our Buildings Part6 -Timelapse Lecture 18 Creating And Placing Our Prop Blockouts -Timelapse Lecture 19 Creating Our Wood Material Part1 Lecture 20 Creating Our Wood Material Part2 Lecture 21 Creating Our Pavement Material Part1 Lecture 22 Creating Our Pavement Material Part2 Lecture 23 Creating Our Pavement Material Part3 Lecture 24 Creating Our Pavement Material Part4 Lecture 25 Creating Our Pavement Material Part5 Lecture 26 Creating Our Pavement Material Part6 Lecture 27 Creating Our Pavement Material Part7 Lecture 28 Creating Our Brick Wall Material Part1 Lecture 29 Creating Our Brick Wall Material Part2 Lecture 30 Creating Our Brick Wall Material Part3 Lecture 31 Creating Our Slate Roof Texture Part1 Lecture 32 Creating Our Slate Roof Texture Part2 Lecture 33 Creating Our Plaster Material Part1 Lecture 34 Creating Our Plaster Material Part2 Lecture 35 Selecting Our Wood Pieces And Preparing Them For Sculpting Lecture 36 Sculpting Our Wood Pieces Part1 Lecture 37 Sculpting Our Wood Pieces Part2 Lecture 38 Sculpting Our Wood Pieces Part3 - Timelapse Lecture 39 Sculpting Our Wood Pieces Part4 - Timelapse Lecture 40 Sculpting Our Wood Pieces Part5 Lecture 41 Optimizing Our High Poly And Exporting It Lecture 42 Creating Our Lowpoly Wood Pieces Lecture 43 Preparing Our Lowpoly Wood Pieces For Uv Unwrap Lecture 44 Uv Unwrapping Our Wood Pieces Part1 Lecture 45 Uv Unwrapping Our Wood Pieces Part2 - Timelapse Lecture 46 Uv Unwrapping Our Wood Pieces Part3 Lecture 47 Baking Our Wood Pieces Lecture 48 Texturing Our Wood Pieces Lecture 49 Setting Up Our Final Modular Assets Part1 Lecture 50 Setting Up Our Final Modular Assets Part2 Lecture 51 Setting Up Our Final Modular Assets Part3 - Timelapse Lecture 52 Setting Up Our Final Modular Assets Part4 - Timelapse Lecture 53 Creating Our Street Light Part1 Lecture 54 Creating Our Street Light Part2 Lecture 55 Creating Our Street Light Part3 Lecture 56 Creating Our Street Light Part4 Lecture 57 Creating Our Doors And Windows Part1 -Timelapse Lecture 58 Creating Our Doors And Windows Part2 -Timelapse Lecture 59 Creating Our Curb Part1 Lecture 60 Creating Our Curb Part2 Lecture 61 Finishing Our Roof Assets Lecture 62 Placing Our Small Assets -Timelapse Lecture 63 Doing Our First Lighting Pass And Adding Variation Lecture 64 Adding More Variation To Our Environment Lecture 65 Creating And Placing Our Foliage Part1 Lecture 66 Creating And Placing Our Foliage Part2 Lecture 67 Creating And Placing Our Foliage Part3 Lecture 68 Doing Our Second Lighting Pass And Planning The Polishing Phase Lecture 69 Polishing Our Scene Part1 - Timelapse Lecture 70 Polishing Our Scene Part2 - Timelapse Lecture 71 Outro Section 2: Creating Additional Assets Lecture 72 Barrel_Creation Lecture 73 Crate_Creation Lecture 74 Flower_Pot_Creation Lecture 75 Fountain_Creation Lecture 76 Seating_Creation This course is perfect for intermediate to advanced artists Download from RapidGator Premium Links Download from Keep2Share Download from UploadGig |